One thing I don't want to do is make this another Ninja Syndrome, so I am keeping the pallette swaps to a minimum. This is actually one reason why I am using Sub Zero's MK1 sprite even though he has his MK2 moves from Ninja Syndrome.
Another reason I used his MK1 sprites is because I wanted to experiment with how the sprites from MK1, MK2, and UMK3 looked in gameplay. One thing I am noticing is that there is a slightly notable size difference with the UMK3 sprites compared to the SFTM, MK1 and MK2 sprites. I'm debating whether I want to use the MK3 sprites more often, which would be useful for making Street Fighter gameplay where the various close combo hits would be individual attacks as well as having good dashing animations. However, when given the choice, I feel that the MK1 and MK2 sprites look better sizewise.
Another thing I am being careful about is that this doesn't look too much like a bad Mugen MK compilation with an abundance of overpowered characters and clones. I think I am being successful so far. However there are some edits I have seen out there I may ask for in the future (Quan Chi, Kenshi etc). However those aren't in the current plans right now.
I also used this as an excuse to use songs from Mortal Kombat: The Album, which is both hilarious and awesome at the same time. Especially when you realize that they are the same guys from Lords of Acid which makes the eurodance songs about Sonya, Rayden and Kano funnier when the rest of their music is really messed up. Also Skrillex sucks, just fuck him.
I promise to make a website soon (something I should have done earlier). Expect another trailer soon. I feel like the digitization of fighters in the 90's is a true lost art, one which realy needs to survive. It shouldn't just be assassinated, but live forever. Kind of like a tattoo.