 Ninja killer, but here we go. We finally got a match here, baby. Time to play Mortal Kombat, everybody. Foxy Grandpa, Tweety, round number one, fight. Oh, my God. That's how you start up a top plate right there. And again. Cursing another man's skull with a full screen death punch. And there's the death kick. Oh, my God, what a starter from Tweety. Already that defensive part's gone. Yep, he's in there again. Oh, boy, Foxy Grandpa's in big trouble. Massive pick firm into the grease kick, said he is already on life alert right here. Oh, almost a flawless. Almost a flawless. Tweety coming out swinging here, gets a huge jump in with the jump. Coming in from the top rope with the macho man elbow. Getting things started once again. Look at this, of course, maintained in the corner. That's all he said. OK, finally, Foxy Grandpa set up his Z-Hat. Actually, whiffed, but no big deal. He's in there still. He talked about the recipe for success with Kung Lao. Z-Hat forward four. Oh, the cancel, he's taking it. That's in the chip. Oh, my God, what a comeback from Foxy Grandpa. He did two of the three things. That's all he did. He took an entire help out of it. I was about to make a joke that he only mentioned three things and one of them was not blocked. He came back. Oh, my goodness, Tweety. Tech in the tech here. Yes, as this variation of Jackie does, allow you to do the up three, the invincible wake up. The only one in the entire game to stop the advance of the Foxy. But this back throw, one of the other three things. And here we go. Nice reaction with the jump back dive kick. Better in the sky. That's what he's doing. That's what the jump back is about right there. Setting it up. He interrupts. Here's to Foxy Grandpa. There's no defensive bar for Tweety. He's in trouble. He's in the corner. Again, trying to hop out of there. Trying to roll out of there. Will he get the brutal? You know he wants it. That's all he wants. And it's a raw fatal blow out of Tweety to stop this madness. To settle down. He'll have a nice situation for himself here into the corner. Oh, boy, the patience. Oh, no. What a check from Foxy Grandpa with the jump back kick. You know that kicks input and game one going to Foxy. What a start from Tweety and Foxy had to take a breather. What a quick turn around. The recipes that we talked about. Just keeping it simple. Keeping it simple. Forward, forward, back throw. That's right. Sometimes you cancel the Zeeha. Sometimes you jump back and dive. Maybe we have some addendums here with the three. But you know what? It's still not a long list. Starting off with the forward throw, playing the mind game of having them conditioned with the back throw, opening up the forward throw. Now he's got a crushing blow loaded because of the escape fail. There's a lot of matchups where he can't just throw out Zeeha like that for fear of the opponent's projectiles. But of course, that's not a big deal against Jackie. Yeah, first round KO, no projectile whatsoever. Just has a lot of advancement. Oh, great again. Yeah, here we go. Good pace by Tweety. Into the corner. Tweety has pressure now. Got him. His escape failed. Is it out of the corner? Yes, OK. That it is. But the delay wake-up allows you to jump over. But we get up with the buttons. We're going to see that an awful lot in this topic. But he will not sit. He will not sit so far, so concerned about the throw. And there comes the throw. Now, here comes the Zeeha, keeping that space. The jumping back, looking for the advancement stat. They're actually either jumping over or diving in. Oh, perfect timing by Tweety. Can he get in there? Oh, look at that throw range. Hold on. Is the break there? Yes, it is. The tech up, the tech in. Is this going to be enough on Chip? It is right into the spin. As soon as that down three hit, that forward four was guaranteed, and so was the chip kill. Unlike fools to top eight, this is going to be three out of five. Ladies and gentlemen, we are in for some amazing matches going the distances. We're on the offense here. No cancel right there. Just stagger it into the down four, working out. Probably something new that Foxy hasn't seen yet. Another back throw for him. Setting it up into the grab. And oh, he's ready. The entire game plan of Foxy revolves around throws. If there's someone that is going to tech your attempt to tech his tech, it's going to be a Foxy grab. Oh, who win it? Tweety says that's one answer for throws right there. Universally letting go of block, holding down, and hitting up on the uppercut. There's no defensive bar. This is a problem. But, uh-oh, setting up the Z hat. That's yet no longer his turn after that. Yeah, when they amplify that Z hat plus frames for days off of that. And that's why you see Foxy and Grandpa walk up and shing it a little bit with either the forward four or the throw. OK, having established down one on the forward four, this time at step kick. Here comes Tweety trying to do good work in the corner. Three 35. If you notice, he hasn't been trying to load the crushing blow. He's been keeping the position every single time. Keep that corner. It's pretty rare to see from a tiny bit, not to try to load that. Oh, and here we go. Beautiful side-twitch combo from Foxy. Setting up the throw on the cancel. There was two for two on that set up, working for Foxy in game number one. He tried to. Treating with the adjustment here, and the big turn around. Here you go, Tweety. There's no crush, as you mentioned. Forward four. Oh, he tried. And not for the armor to start up. Foxy grandpa, right in there, again, and stop. So does he had forward four pressure out of Tweety? Is it going to be a reversal of Foxy? Oh, he sat there, he sat there with a big old gap. Wow, he held that, and that's why he's holding his head right now. He sat there. He got frozen up on that stage. You do have plenty of time to press buttons in between, but you most certainly do. In a crunch situation, that is easier said than done. 2-0 now for a Foxy grandpa, who with a win here will already have surpassed his run at Combo Breaker. This is the same position he was in at Combo Breaker. He was up 2-0 on Scar in this exact position, and Scar was able to bring it back. Can Tweety do the same up to a good start here? Trying to duck again. He loaded this time. No, he's just looking for the corner, like you said. Even midscreen is not the one for the back goal. Oh, clinch. No punish, but you saw the escape fail. This is what Foxy wants every time Foxy sees that. He went in. Oh, my goodness. What? That's right. And trying to save this little bit of life here as Foxy grandpa, no defensive bar. He's in trouble. He's got to set something up. He cannot get touched, and he got touched. That was it. Very nice choice by Tweety. Still has a crushing blow on that throw. You always got to keep that in mind. I believe it's coming out on his back throw. Putting out the Z-hat while trying to dash much through. Trying to catch the start of this time to Tweety on that raw Z-hat. So that was smart, just didn't get there in time. Pull. Oh, my goodness. This is some damage. No breakaway for Foxy. He's going to hold all of it. Oh, my goodness. That's more than 80 runs. This is going to be a big punish here. And speaking of crush. Here's another one for you. How much damage is he about to put on the table in the amplified spin? Oh, my goodness. Almost 40% himself. These are two characters who can hit it hard. No doubt about that. Right underneath. There is the breakaway. Foxy's ready. Got it. There's another forward. Forward and Foxy moves to match points. Here in the first round of Top 8. Brassman. Only these guys have been so buttonsy. Oh, my goodness. The play wake up so long, avoided Z-hat, and an active forward forward. All together, keep himself safe. Trying to response after the dash punch as well. Again, like I said, very buttonsy on both sides. Oh, and there it is. It had been there the entire time. But entering winners finals. Wow. That was just phenomenal play and just execution of a game plan. Super simple, basic, but effective, and executed perfectly. That's the thing. Top players will say that their game plans are simple. They'll tell you that to your face. Absolutely. And you think, OK, sure, I'll just reproduce that. This seems easy enough. It's only three things, but you're looking for 40 other things while that's happening. But they don't actually tell you that. And that's why they're the pros. And that's why they're on the stage. And that's why people like us are here in the chairs. That's right. All right. Well, let's go back up to DMS for the call and the next couple of players to come up to the stage. I'm Devil May Spine, aka DMS, the EST of NRS. And next up, we got Sonic Rock.