 are going to talk a little bit about today about smoke mods and about that pivoting third person view that everybody's been asking me about. So a lot of people have been asking me about how to get that view in third person with the pivoting camera, just kind of like a Forza thing because if you all know the Assetto Corsa chase cam is very very static and it's kind of annoying. So we're going to go into content manager and we're actually going to take a look at settings and stuff like that, my wheel settings and everything on those lines as well. So let's get dived right into it. Make sure you guys saw me in Instagram and Twitter all which found the description box below. Make sure you tap that like button and do subscribe if you are not a subscriber. Hit that bell notification as well so you can get all the videos to be part of the notification gang. I would appreciate all the support as you can see there's a new car in the Evil Rabbit mix. Got a bunch of Evil Rabbit cars that I'm designing and building and modifying original cars and putting different like steering wheels and stuff in there. So we'll take a quick look at the Mustang as you can see. Got my own little Evil Rabbit energy steering wheel in there. Alright so settings for Assetto Corsa and my wheel settings. We're going to talk a little bit about my wheel settings and why I use them. So for force feedback settings in Assetto Corsa on my Fanatec rig because the Fanatec has so much actual force feedback we're actually down on gains. We're actually down at about 60% gain on our force feedback. We have our filters and all that turned off. We actually have all of our effects turned off. So very different from a lot like a Logitech G920 because the Fanatec has settings like this in the actual wheelbase itself. So they're turned off, settings turned off, and this is up at 10. But otherwise everything's turned off because my Fanatec actually works well with it. Now for a G920 I'm going to be doing some G920 video here soon. I'm going to be getting the G920 back on the rig but I'll be using the like the Fanatec pedals and stuff like that. You're going to definitely want to have some road effect and some slip effect and some curb effect which I will get into once I pull the G920 back out. So let's talk about the shader pack. If you guys do not have the custom shader pack it is the thing in content manager. All you got to do is download custom shader pack, install all the ports and then I'm using the 0.1.36 which is the newest released one. You can see smoke and spark effects and new smoke mods, smoke look, follows the wind, you know, stuff like that. So this is how I get that custom smoke and that's down here in particle effects. All you do is activate new smoke mod. You can adjust everything you want. I have it all basically how it was set and it looks pretty good. It gets pretty hairy, messes with your FPS if you don't have a very good computer. If you noticed 184 was the last time I was running with a smoke mod with a couple cars. Now 184 FPS is actually really good but if I'm not using the smoke mod, I turn the smoke mod off and it's basically the standard I'm over 200, 250, 275 sometimes maybe 3 depending on where and what track or how many cars. For that chase cam, what you're going to want to do is you want to go here to chase camera in the shader pack. It gets installed when you install the actual custom shader pack and install all the patches. There will be stuff down here that says install, install, install, install. So you're going to want to do that and then you go down to chase cam. So you keep it on basic and you actually activate it and then you can disable looking with joystick if you want or you can have joystick with an xbox joystick if you're using like a controller instead of a wheel but if you're using wheel you don't really have buttons to look around but you don't need to. So you activate the chase camera here and then you go into a set of Corsa and then you would just go you would go into the set of Corsa and you go into chase cam. So you have first camera and you have second camera. So what you want to do is set your distance. I have my distance all the way out to give it that look and then you can adjust your height and your pitch and stuff like that for the second camera. You can also do it for the first camera too. So I'm very curious on what the first camera is going to look like if I did it. Pretty much kind of a hood view. So kind of a roof view. Kind of set back a little bit on the roof. So we're going to try and set that for the first camera. See what the first camera looks like with this adjustment too. So that's all you need to set up to have the custom third person view. The pivoting third person view that you see me using a lot. So settings. That's even worse. See what that looks like. Sure. So now we do have the wheel on and we can actually see everything. That's even worse. So the way I had it was way better. I don't know how I can get back to that. So I don't I'm going to have to start screwing around again height pitch distance. Sure. We'll try that. We'll try that one and see where that one sits. All right. That one's better. So it's kind of a roof view actually. And I kind of like this view. It's got a little pivot to it. So it's almost like having real head motion turned down without actually having real head motion turned on. So let's test this out. We'll have real head motion. This is kind of a way to get a little bit of head motion without actually having real head motion in. So we're going to run it in the other view. There we go. Enjoy the beautiful Mustang. Kind of just backed it in. Kind of threw the clutch in there to hold that out. All right. That was pretty good. So we're going to go test these views in another track here. We're going to go test it at one of my tracks that I haven't driven in a very long time. And that would be we're going to drive. We're going to switch it up. Here are you. Let's see. Nope. Oh wait. Where is it? There it is. We're going to go test it at Long Beach. So we're going to get the Mustang out and we're going to head into Long Beach to test these two views out. So the setting views that I've set up work very well. They look good. And I'm actually enjoying that hood view. So we're going to drive in this view first with the Mustang, with the smoke. I'm going to jump. We're going to spark. There it is. Oh my gosh. All those sparks. Sparks on the wall that we go to. Just showing you guys what it looks like. All right. So Long Beach. Definitely a fun track. One of my favorite tracks to run. Haven't run it much here in a set of Corsa. So we're going to be running it more than hours ago. Sheet in. Kind of had a clutch in there so I didn't totally rip that wall. That wasn't a bad run at all actually. It was a pretty nice run actually. I need to stay so myself. So the start line and we're going to switch up views to the other view and see what the other view looks like. Kind of the hood view. Just a grace is reminiscing back to the Corsa Motorsport 7 days of ripping Long Beach circuit. But these settings look pretty good for a hood. Like a roof view. Kind of like it. And it will be this way for all the cars actually. Not just the Mustangs. Actually preset views so you'll have your interior view. Not sure how close it was to that wall. Definitely has to watch the replays. I was definitely close to that wall. So let's take a look at those replays real quick and see where we kind of sat at here at Long Beach. And I'll also take a look at that glory smoke. So this entry was not that great. Kind of overshot. It had to stutter step and clutch in. But we were able to make it look decent. Almost taking out that wall. And good on there. So that was a very solid run. Other than the having to clutch in a little bit a little bit way off that clip. Smoke just billowing out of the back of this car. It's a smokes machine for sure. Then our second run. I wasn't sure where we are. So make sure you guys follow me on Twitter all the time. The description box below. A little bit of a weird initiation here on the close to the wall. Ooh, we got really close to that wall. Get off that wall. We're still pretty close. We were up there though. This Mustangs quickly becoming my favorite favorite competition style car to be working at possibly making a DC car. And then we biffed it in the wall. So make sure you guys follow me on Twitter. I hope this guy helps everybody who wants to get the smoke mods and some different chase cameras. Cause I know a lot of people want to have that roof camera and still have their cockpit cam. And moving the cockpit is very annoying to actually get up into a hood view. So with that being said, we're going to exit this out. We're going to go take a look at the settings. And so for that first camera view, we want distance at zero height at 1.49 and pitch at negative 11 degrees, 11.1 degrees. So I said it would work on all cars. So let's just pop into the 14 and see exactly how it looks on the 14 because maybe the different wheelbases, but like I said, it's an extra camera. So you still have your cockpit view. Yep. See, it's still a roof view. So we still have our in car, our in car view, which everybody likes. He doesn't want to get rid of, especially if it's a head motion. But some people also like to have that roof view. So we're going to go back to the roof view. We're going to get this 14.5. Oh, this is bad. I realized I am on 225. This is not going to handle well at all. So we'll see. Oh boy. We're going to just send it once to end this episode off. Yep. No, do the slippery on 225. We almost as Ryan's hurt it. So as always, I think you guys come back and watch and ask and do a physics episode. And as always, I'm EvilRabbit. I'll see you guys on the track.