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Published on Nov 26, 2008
The model is complete! But before we even think about opening Photoshop, there are a few things left to do in 3ds Max. You'll learn about the importance of polygon economy, Unwrap UVW, and even overlapping. Then its off to Photoshop for some texturing hi-jinx. Following tutorials will showcase bring creative Photoshop textures back into Max and preparing everything for online deployment via Papervision 3D. Get ready for action!