 So you don't know how to shadow, not a problem. The more pixels spread, the darker the shadows and the less detail gets highlighted. The higher the pixel depth is, the deeper back things look. The lower the blend normal AO is, the more the light and dark areas blend together. AO power determines how strong the shadows are, and AO bias controls whether the map focuses more on the light or more on the shadows. It also inverts them if you bring it down. Congratulations, we have finally finished Materialize. Now we can get to the fun stuff. Hope that helps. If you enjoyed these videos, please don't forget to like, subscribe and ring that bell. Hope you have a fantastic day, and I'll see you around.