 So now Matt, I've got some good news for you. You can start shooting my rats. So shooting is a short action. So if you want, you can move to get into a good position and then shoot or you can shoot and then move. So if you realise you've suddenly left yourself in a bit of a precarious position, you can then move out of the way. Now it's really important to see, first of all, how high your model is and then you've got to look for things like cover because that will start to dictate your bonuses of that. So let's take... It's almost as if these were placed here on purpose, Matt, but you've got one, two, three of your GCPS here and they're all on different levels. Now, can I shoot and then shoot again? That would be too broken. So you can't do it normally, so you can't do the same action twice. So I couldn't move and move again? No. Do something else? Yes. You have to sprint if you want to move your sprint stat and obviously you can't sprint and then shoot normally, but there might be a way to help you out with that. So here we've got... Your leader is on like the base, the kind of ground floor. You've got a kind of marine here and then another one on top there. So let's say you wanted to aim at one of my rats here. You've got different things to look out for. So I say you've got things like cover, you've got things like clear shot, and then you've also got to make sure you've got line of sight to the target. So typically line of sight is really, really easy. If you can see it, you can shoot it. So if you can see the body of a model, you can shoot it. Is that if I can see it or if from the position of one? It's from the position of your model. So actually dead turn is really good because it does encourage you to sort of get down. It's quite immersive because you're in the game, you're looking around. Which is quite good in all this terrain. Yeah, yeah. So it is quite atmospheric, quite cinematic actually because you feel like you're actually in the game looking around. So if you wanted to shoot from this unit here, you would kind of get down sort of eye level and make sure that they can actually see. And you're drawing line of sight from the model's eyes. You know, you're not sort of drawing line of sight from the gun. It might you might be sticking a gun around the corner and shooting blind. Instead, you need to be able to actually see the models. So let's have a look to here. We'd say, yeah, see that one. Yeah, I'm guessing I can see that from any of those three. Can see that. Yeah, they can all see that. We've got this one here, which you can see. And now let's have a look at this nightmare down here. So if you look, what can you see? Well, this one up here, I guess, can't see really much at all. Yeah, maybe back through the window. These two can definitely see because in the end of the drill here, but nothing else. OK, now the way we've got it now in dead zone third edition is yes, you can say you can see that drill. What we say is because it's overhanging over the edge of the base, it means you can't target it. So one of the reasons for specifying what size base all the models come on is because you imagine they're sort of like a cylinder that's kind of of the area you can aim at, I guess. So on this right here, pretty much all its body is within the base. Anything that overhangs, you can't aim at. And that's to you imagine these are moving around. They're really fast. So, yeah, you might be able to see their tail, but you know, you don't be able to shoot their tail and kill them or things like that. I suppose that helps from the bigger models like this one. Yes, a lot overhanging or someone wants to model something spectacular. Yeah, really, particularly with the big models, because you've got two here, the nightmare and the pack. They've obviously got quite big chunky models. They're quite dynamic poses. So actually now what we can say is I don't have to worry about moving my nightmare here. I can actually leave it out there and think, OK, well, I'm pretty safe. Because you can't target it and that will also affect things like clear shot. Because if I was shooting here, because that's overhanging, actually, that doesn't block my line of sight either to you. OK, so let's have a look at the different options you've got when shooting. So let's say you wanted this marine here to shoot this rat here. So the way it works with shooting is all tests start with three dice. You three days. OK. So you would get your three days and then you would look to see if there's any bonuses or modifiers to the shot. So in this case, if you were shooting this one here, you would say this stalker is in cover because of this or because of this because of this. So because I might be in this, I can ignore. Yeah, yeah, because you're up against it, you kind of look over it. You don't have to worry about it. But because he's got this kind of barrier in front of him, in cover. So if I was shooting that one, he said there would be no cover. That's correct. Yeah. And the way it works is actually cover doesn't. I guess models are always assumed to be in cover in some ways. They're always assumed to be running around and hiding and things like that. Because of the density of the. Just because, yeah, and we've got scatter, yeah. So in that case, if you're shooting this one here, you just have your base three dice. Yeah. Now it'd be slightly different with this one because there's no cover around. So that would count as a clear shot. So you get two extra dice. OK, so rather than and does that affect my do I also get a bonus to the what I need to roll or is it just the dice that I get? No, so the modifiers are only ever plus dice. So you never have to worry about changing your fight stat or changing your range stat or anything like that. So that's fixed. Yeah, that is always fixed. You just have to basically remember to increase your dice. So you've basically got more of a chance of shooting me off the table. And so, yeah, this one would be a clear shot because there's no scenery. You've got a direct line of sight to it as well. So that would be five dice. So things are looking slightly dangerous for me here. So this one would be exactly the same. I'll be a clear shot here and still have the cover from this area here. What about my? Well, actually, this one, not only would you have clear shot, but because you're higher than me, you get an advantage for height as well. So you actually get another plus one. There's a definite double bonus for being the high. Yeah, so that's another reason why, you know, using your movement to get higher than the opponent that you're shooting is really, really important. So this one, because you're higher and I've got the advantage of being able to see me better and take me out. So you would get the bonus for clear shot. And then you would get another dice for actually being higher than me. Yeah, so now it's getting slightly dangerous. Now, you asked about your leader down here. Now, I guess that may look like you've kind of got a clear shot again, really, because you're up against that terrain. Obviously, I've got my bat here. You actually never get a bonus, a clear shot bonus for being lower, because you imagine, actually, when you're looking from here, the scenery is actually blocking in the front half. Yeah, so this corner actually taking the line of sight. Yeah, probably going to cut through the legs. Yeah, exactly. So if you're shooting from down low, up high, no chance of a clear shot. So now, which of these do you want to try and shoot you with? Well, six dice would be. Yeah, yeah, because because I like to take a risk. OK, good. Just because you can. Whichever of the eights I roll. OK, fine. This guy, that one. OK, so you just the three dice. Yeah, so you roll your three dice. OK, and so I'm a normal marine. And if I look up a corporation marine, so I'm looking for the RA, the ranged. Yes. OK, so five plus everything. There's a final one more on this dice. Yeah, I guess one thing we didn't mention is is actually how far your weapon can fire. So what's the range on your weapon? So that's the. So I've got a laser rifle. Yeah, so there's six. So that's presumably ranged. Yes, it rains six. So that means you can go one, two, three. And again, just like the movement, you know, we're not going to get a tape measure out or anything like that. You're literally just counting the amount of cubes in between you and your target. And if I'm going up or down, how does that work as well for range? Does that count at all? No, it's still. So it's still you just counting the distance. So you don't have to worry about if you're up there, that you don't have to go one, two, three. You're just counting the actual distance into a number of cubes on the board. Now, some of these probably come to this later. I'm guessing some of these haven't got an R. They've got a CC. I'm guessing that's close combat. Yeah, that means they can only do close combat. So R six, I've definitely been in range. Yeah, I'm needing five or four. Yep. Oh, wow, that is a good OK. So that means I get. So these two both hit. Yeah, they both hit. And that's that has hit us an extra. Yeah. Now you get to roll another dice. So there's not one. So you can't claim that I didn't. OK. Another ice. Oh, that one has a minute. Yeah. No, no. So some of them will have different rules like way to fire, which means you can't reroll misses as well. So I don't think you've do you want to check if you've got way to fire a laser rifle? Rapid fire. OK, well, it's no more rapid fire is in a second. But so you've got three successes. OK, great. So now because you're shooting at me, all I can do is I can't shoot back. I basically just have to survive the attack. So I have three dice as well. And again, there's no modifiers for me being in cover. It's just sort of assumes that I'm in cover. The bonuses is actually go on your shot rather than me having a bonus for being in cover. So I take my three dice, it's simple. So my survive is five plus and these are all going to be eight. So I'm going to survive. Oh dear. So. I've only got one five. OK, so how many did you get again? I got three against your one. OK, so I beat you by two. Yeah, that's right. So let's say there's your three. Let's imagine they all hit. Hang on a few seconds. There we go. So you got seven, seven, eight. So my seven. Cancels one. These miss. That means two shots get through. Unfortunately, my HP is only two. I have no armor. No, I've no armor at all. So obviously if I did have armor, that would potentially knock one of those off. OK. If you had armor piercing, it would kind of knock my armor back. Yeah. So they sort of cancel each other and work against each other. But yeah, so I've taken two wins and I am gone. Steve. One rat down. Yeah. The Laura Biden duty. Yes. And then it would be so we have alternating activations. So now it'd be my go when I. And I think I'm going to come and fight you. Great. So Matt, you asked what rapid fire did. Yes. So some of the different weapons have a special rule, which is rapid fire, which means you don't actually do damage. What you're trying to do is pin your opponent down. So in that case, if you would you want to kind of use your rapid fire, you can do a move called blaze away. So that's my choice. I don't have to rapid fire that way. No, no, that's right. So you've got the choice of do you want to shoot normally and cause damage or do you want to try and pin me? So some of them, particularly like the rats and things are quite fast. So what will happen is if you pin my unit or lay it down or use a marker to indicate that it's been pinned. That means on my turn, I have to use one of my short actions, stand up. So what it's really good at doing is slowing down an opponent. So if you're playing against someone who's very fast, maybe like the plague, or even like the forge father is actually quite interesting because they're quite slow. They're being able to pin them down. It made them even slower. So if I didn't think I had a chance of killing you, I wanted you to stop getting to attacking one of my guys or get into an objective maybe. I'd slow you down. Yeah, exactly. Now some units like the big vehicles and things or the ones that special rules are immune to getting pinned. So they're not going to kind of hit the dirt. They're going to kind of stand there and you can't really do them. Some weapons as well will have automatic pinned. So if you get hit by like a frag grenade or some of the bigger weapons as well, they will automatically pin you. Yeah, so actually blazing away, you'll tend to find that people, particularly when they start, are always wanting to shoot and that's all they do. But yeah, if you want to do a kind of be a bit more tactical, you can blaze away to kind of slow me down or just stop me getting close to an objective as well.