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FFXI - SCH Naga Raja Solo

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Published on Apr 8, 2016

This is one that I've wanted to do for a while now. Of course, there's an obvious problem with trying to solo this...the fact that at any point some random person can come in and ruin it. With the latest update causing the unity leader NPCs to not blurt out HP%s every 5 mins and the shortened respawn time, that's not an issue anymore, so here we go.

How to prove this is fully, 100% solo? Two things. First, its health starts at 100% (I killed the spawn right before this so I know), and it never turned purple. Second, no lamiae ever spawned. Little known fact; one lamia spawns for every player OR TRUST past the first. If it's just one person zero trusts, no lamiae will ever spawn. This goes for Azi Dahaka/Quetzalcoatl as well. Absolutely no lamiae ever turned up, thus this is fully soloed.

Now on to the fight itself. By my estimation, Naga Raja has roughly 2 million HP. That's a LOT to chew through for one person in 30 minutes given the damage that can be dealt. Strangely thunder does far more than fire on this (except during MBs...I don't know), which helps. Helix does major work, but every single Touchdown wipes it which requires a re-application. Fortunately Shattersoul into Immanence Thunder makes Impaction, letting me take full advantage of Shattersoul's MDB- property.

A magic evasion set (Telchine's set all with +22-25 Magic Evasion and MEVA-focused accessories), barblizzard, and barparalyze lets me all but ignore all the magic he uses, including me getting paralyzed almost never. Tail tank is necessary on the ground to prevent Horrid Roar (full dispel) and Absolute Terror (can last up to a minute), but Spike Flail outside of PDT set can hurt.

Strategems are precious in this. I only had to rebuff twice; I used either Tabula Rasa or a Super Revitalizer to get strats back both times. Every helix must be MB'd, and strats must be burned for extra SCs for damage whenever possible. Time is the main enemy on this thing.

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