Loading...

Talking HITMAN: Level Design, Part One

31,058 views

Loading...

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Feb 16, 2016

Io-Interactive level designers Jacob Mikkelsen and Marta La Mendola sit down to talk about how they structure the building of game levels in HITMAN. The pair give insight into methods and best practices and offer a unique view on the process that goes into building creative hit sandboxes. This is part one in a planned three-part series on level design in HITMAN games.

Loading...

to add this to Watch Later

Add to

Loading playlists...