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#4 LWJGL Input - LWJGL Tutorials

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Published on Nov 6, 2011

Read the text version: http://thecodinguniverse.com/?p=38
Episode 5: http://youtu.be/naE3nbreSUo
Using the Keyboard and Mouse classes with the LWJGL.

Note: DX/DY stands for delta-x and delta-y, not dynamic-x and dynamic-y.
Also note: Use Thread.start() instead of Thread.run(). Credits for this tip go to everydaySupremacy

LWJGL is a Java library that allows you to create state of the art games using OpenGL.

LWJGL Coaching: http://thecodinguniverse.com/lwjgl-co...
Website: http://thecodinguniverse.com/
Twitter: https://twitter.com/#!/CodingUniverse
Mail: support@thecodinguniverse.com
Source Code: http://git.io/cq3IaA
Donate: http://thecodinguniverse.com/donate
Donate to the LWJGL (left sidebar, scroll down): http://lwjgl.org/

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