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Uploaded on Jan 28, 2012
Glitches in the assassination mission from memory block six Jerusalem. For the setup you first have to leave the city after the assassination and restart the mission. If anyone is unfamiliar with that please watch the original video. http://www.youtube.com/watch?v=MKrs0H...
Maria's Early Assassination After restarting the mission something changes. The first time I did this I raced to the target. She was still in the cemetery, but not in the original spot. Then after a couple of tries I decided to walk to the place instead when I was most of the way there. She was out of the cemetery, but wasn't affected by any type of attacks. Then I tried to see if she walks when I'm at a certain distance away. So I tried again and sure enough she starts walking when you reach the sweet spot. If you get too close she stops. And if you get far away again she spawns back at the assassination location. If either of those happen just desynchronize to start the mission over again. Anyway I decided to assassinate Maria using the Punching Bag style since it hasn't been done before on her, and since simply using the hidden blade was getting old. (Early Death and Punching Bag. That's two assassination styles in one.) Since the game recognizes her as a target the memory corridor scene follows. She flees afterward as usual, and all the characters in the cemetery mysteriously disappear. This counts as an Early Death type assassination although she does survive it.
The Scene Without Maria Think of this as There is no Maria 2.0, although she is still there. Like I said before if you get too close to the scene location Maria stops moving and can't be assassinated (this was probably done by the developers to prevent anyone from assassinating her if they could somehow get to her before the scene). She just stands there holding her hands as though ready for the scene to start. When you do start the scene she stays where she is during it but comes to fight you after it.