 Hi everyone and welcome back to another episode of our Pokemon VGC 2019 Battle Series. I hope you're all well, having a great day. It is Thursday in our last episode. We made some adjustments to the team you can see on your screen in front of you right now. We introduced the Megasalaments and unfortunately we didn't actually get to feature it in our last game. So hopefully, going into today's game we'll be able to feature that. We have made some further adjustments to the team going into today's episode and all of those changes will be detailed down in the description. There's always in a poker paste and a roll paste. You guys can check that out. Take the team away, as I always say, try it out. And if you do, let me know in the comment section how you get on with it. So the adjustments that we've made, we've tweaked the EV spread of the Ultranocrosman. Now, one of the things that I thought would be nice to be able to do is sit in front of a Mega Gengar. It's obviously going to be faster than you and be able to take that Cheddar Ball. So now we can do that and we can still guarantee the Keona in return with the Photon Geyser and more importantly, guarantee that knockout onto a standard Taboo Finney with the Photon Geyser in psychic drain. So we've still got that play that we're able to do to remove that support option from opposing teams. And the other option was a big shout out to Salty Electabuzz here for mentioning the After You on the Clefairy. So we are a little bit prone and weak to Trick Room at the minute with this team. Clefairy is a really good option for us then. If we've got the access to the After You on that, it means we can still utilise some of our Pokemon in Trick Room and take advantage of it that way. So as I say, there are the changes. We're going to jump into today. Hopefully it's a lot of fun. I'm looking forward to bringing the Ments, which we are going to do 100% guaranteed today. So it will be a lot of fun regardless. Just to let you know as well, guys, obviously we have done a bunch of guides in the Ultra Series. So if you are getting into the Ultra Series and you would like to learn a little bit more about the format, I will link the guides up here. You can go back and check all of those out. We've covered an introduction, Primal Kyogre, Primal Gyrodon, Mega Requisite, Ultra and a Crosmat as well. And we will have more guides coming next week covering some of those Mega Pokemon. So do keep an eye out for those. As always, if you do enjoy this content, make sure to drop a like on the video. Do subscribe to the channel for more Pokemon content. And as always, leave your comments down in the comments section below because I love hearing from you all and I will get back to you all as soon as possible. Hopefully it doesn't take too long to find an opponent. We will crack some music on before I forget to. And a reminder as well that hopefully pending my Wi-Fi, we will be doing a stream tonight. Now I did try to do one on Tuesday for all of you that did turn up on Tuesday. We had a bit of a disaster. I've got some serious issues in my area at the moment with my home Wi-Fi. So it does mean that I am experiencing quite a lot of issues. The stream got cut off and we couldn't continue and then I proceeded to be on hold for 40 minutes. And then they cut me off so I was in a great mood Tuesday night after that. But hopefully if my internet is back up and running on Thursday this evening, I will be kicking off around 7pm. So do come by if you are around. It would be great to see you guys and we'll be playing Viewer Battles this evening on the stream. So as I say, the link to the Twitch channel is down in the description. Do come by if you are around normal stream schedules on a Tuesday evening, a Thursday evening 7pm and then 9.30 on a Saturday morning. So it would be great to see you guys there. Can't find an opponent so I'm going to search again but I will cut to where we can bump straight into our next opponent. So we'll be right back. And we have our first opponent of the episode. So we got Wyatt on 15.32 rating. So we'll hop straight over into Team Preview. So Wyatt is playing a team of Groudon, Tabulele, Incineroar, Salamence, Amungus and Dawnwing's Nacrosma. So we've got that Dawnwing's Nacrosma, Primal Groudon call there. You've got a similar build to what we're playing really. The only difference really is the Amungus to what we would be running as Clefairy there. So what do we do to lead I think? Tabulele is not bad honestly although at the same time. Like the Tabulele is good for the Mence. It stops the Incineroar being so threatening. And we could go Ultra Nacrosma as well. I think if we do that we want Incineroar on the back and definitely Salamence here. I think just as an alleviation against that Groudon. I am kind of tempted to bring our Clefairy here because Clefairy with the friend guard, especially if we can get Tabulele onto the field and could be quite useful with the psychic terrain up and then having the field condition of Ultra Nacrosma and Clefairy out could be extremely good. I'm just mindful that we really need the Incineroar for the Intimidate primarily for the Groudon and then something to hit that Ultra Nacrosma with. But we'll go with Salamence here because I did say we are going to bring Salamence and I do think there is utility in it. So we'll go with that and see how we get on this first one. So good luck to Wyatt. It's going to be a good one to kick us off with today. It's tough. The Mirror is always going to be a tough matchup I think in any format, in any situation. A Mirror is always kind of one of those things that you don't really want to have to deal with. We're going to lead off with the Dawnwings and the Tabulele and we'll see my opponent lead off with the Tabulele and the Salamence. So I mean we're not in a bad position at all here because we don't necessarily need to Ultra Burst this turn which is probably one of the better things for us doing with the Dawnwings at least because we'll probably see that Lele there go for a Moonblast into our Nacrosma slot. So we can just Moon guys beam into that slot and that should be enough to take the Lele down you've got to imagine and we can just go. I mean we could go for Light Screen but I think it's better if we just take advantage of the board position that we've got we can nuke the Salamence with a Moonblast which should be enough to take it down here. You're going to see the Salamence mega revolve on my opponent's side of the field so let's see what we do. We've not seen any Protect so we are going to get this Moonblast like I said should be enough to take the Salamence down and it is so we get a quick early knock out there denying any speed control from my opponent as well as a Moonblast from the Tabulele to detect and maybe that we are going to go for that Ultra Blast but not going for it in the Moon guys beam. It would be nice if we could get a quick 2KO here that would be amazing because it does mean we might get three games today as well and we do pick up the knock out there so we're in a really nice position going into the rest of this game. It would be interesting to see what comes in I imagine the Primal Groudon will be in the back because the Salamence setting that up obviously alongside the Dawnwing's Nacrosma is going to be my opponent really probably wants to go for here. But we've always got the option to bring in either one of our Intimidators I think I prefer to probably bring in Salamence over Incineroar and keep Incineroar because I feel like... Oh do we, oh do we, oh do we not. It's just if we, if they pose an Ultra Nacrosma Ultra Blasts we're going to see. So he hasn't got one of the Restricted which one has he brought? I'm going to say it's a Groudon. Yeah okay. So our life could just get so much easier for our Salamence now to come in and just disrupt, especially with the eruption. I mean one of the things we could potentially do here is just mega-report Ultra Burst Protect with our Ultra Nacrosma and then bring in Salamence on our Tabulele slot and then at least we've got Scarf Tabulele to come in at the very end if things go really wrong but I don't feel like they're going to go that wrong from this point in time. So we will Ultra Burst, we'll just protect here and then we will switch into our Salamence get that Intimidate off and we'll be able to feature mega-salamence for the first time on the channel in the Ultra Series which is very exciting and we're finally able to do. I love mega-salamence as well. It is one of my favourite mega's and I'm surprised, well I'm not surprised. It's the core we're playing. It's just taking so long for us to feature it but finally we are here and I'm sure as we get a bit further into the Ultra Series and delve a little bit deeper into team archetypes and things we'll see a lot more from mega-salamence. It's utility in the format is amazing. Well there we go. We're just going to Ultra Burst there. We'll just get the protector. We are going to see the sword stance from the ground on and a snarl come out from this Incinero. Okay, that's fine. We do have access to Azimuth now that we could potentially go for. I just feel like the ground on protects here and that's why I don't really want Azimuth. I kind of would prefer to go. No, we're not going to Azimuth. We're going to just go Earth Power into the Incinero. Remove that and we'll mega-evolve with salamence and go double-edged and that should be enough to get the Incinero because we're not intimidated so a double-edged should be doing a lot of damage. Salamence will go after our Ultra Necrosma so we'll get the Earth Power first and as I suspect I reckon the ground on protects here. Yeah, trying to get a snarl off on us so we are able to detect that and we should be able to make hasty work of this Incinero. Yeah, it's definitely in range for a double-edged now. Here we go. Boom, boom. There we go. So that seals up the game for us because next to it we can just Z-Move, Ultra Burst, Z-Move, whatever we're calling it, Light that burns this guy and that will be more than enough. I mean, we don't even need to do it just to save editing, obviously. We'll just Earth Power and Hyper Voice and that'll be enough to get the ground on. Bye. A long way, so there's the Earth Power. Might even be enough to get it. No. Ooh, Hyper Voice Single Target. It's going to be close but I mean we're not in any trouble. Are we just getting the 4-0? We're going to miss out. Fire Punch, where's it going into salamence? Yeah, there we go. Salamence, take this though because it's just a beast. There we go. And the Crosma are going to get all the glory. We could have went for the Z-Move. It would have been over in a turn quicker but it's fine. It's fine. It's all right. We're going to maybe be able to get a few games into there because of that one being so quick. So very good game to wire. I think just showing how oppressive that lead of Tapulele, Skaft and then the Ultra and the Crosma is and having that option as well not to Ultra Burst straight away to kind of take advantage of situations like that but taking an early lead like that in any game is always going to be pretty one sided losing two Pokemon early on especially turn one. It's pretty hard to come back from. And it is early days in the format so you can't really be too judgmental on players at this point. They're still learning the format and learning what things do. So very good game to kick us off with either way and we got to see salamence which is always a lot of fun. So we'll hop into our next game. Hopefully it doesn't take too long. Again if it does I will I'll just cut to it and we'll come straight back when I bump into another opponent. So we have our second opponent of the episode. It's going to be Tommy from Italy. I don't know what music we've clicked in on. I've been cycling the search function now for the last 25 minutes no joke but we'll get into team preview. I can complain about that in a little bit. So for our second team today we're going up against Tommy. We're playing a core of a Rayquaza, Tapu Fene, Zernius, Incineroar, Landeras Theorian and Tapu Coco. So an interesting x-ray build here. We've got the combination of the Rayquaza and obviously the Zernius combination that you're going to see in this format and then you've got the Tapu Lele there. We've got the Incineroar there for the fake out support, the Intimidate support alongside that Landeras. It's going to offer that as well. There's very little speed control outside of maybe icy wind. My opponent's team from that Tapu Lele. So that's quite positive for us going forward. I think one of the things that we need to be a little bit careful of obviously is that Zernius here leading out for my opponent and one of the things that I probably want to do is lead across Matt. I think we will bring Incineroar just because the Intimidate is going to be useful against the opponent Incineroar, Landeras and that Rayquaza. I will bring Tapu Lele because it's a nice switch in and we can try and make that play in turn one with Azimov. Depending on whether or not the Incineroar comes out on the field as well for my opponent and I think it could bring Clefairy Salamence, but I think we're going to bring Zernius here and go straight into this next one. So good luck to Tommy all there and he's come all gear. Yeah, literally I've been sitting searching no opponent, no opponent, no opponent for 25 minutes, literally 25 minutes I can see. It's crazy. Where is everyone? You would think the Ultra Series is going mad hype at the minute but maybe it's my internet at home because I have been having issues as I said earlier so maybe that is one of the issues that we're looking at but who knows. Right, we are going to see the Zernius and the Tapu Fini come up for my opponent. I think what we'll do here is we'll just fake out do we fake out and maybe, like I'm going to make a play that doesn't really make so much sense so I'm going to Ultra Burst and just protect and go for the fake out into the Zernius here because one of the things I could see is happening if we don't protect here and we fake out it's obviously giving that tapu finny womb to get an icy wind off and then it would kind of scupper our little plan about nuking either the Zernius or the tapu finny the next turn so we will just protect and we'll see there's a protect on the Zernius so we know the next turn it cannot protect so it either is forced out into the Incinerole so they've got to know like my opponent has got to know the play that we could make this next turn is definitely bring that tapu lele and go for the Z move into the Zernius and I don't know whether they try and like this I'm conflicted here because I kind of want to go into the finny where I know it's a guaranteed knockout onto that slot but at the same time I know it's risky and we could definitely fall into the trap we could definitely fall into that trap but I do want to go for the Z move into the Zernius but I don't know if it's too obvious and bring in tapu lele let's see we're not going to see the Zernius switch out it would have switched out before the Incinerole so we are going to be able to remove the Zernius from the field now which is huge for us because we get the psychic terrain up we probably will take an icy wind in the process but that's fine it does mean we've got our Zernius Incinerole on the back now for if that requiser comes in we can cycle the Intimidate onto it we'll have to adjust a little bit our board position as well because we will be threatened by that requiser obviously it's the one thing that we need to do we're a little bit weak to that at the moment and it was identified in yesterday's episode we've made these changes but we've got to be very careful around Zernius we don't really have a solid answer to it within the team and I think going into tomorrow's episode one of the things we will do is have a look at that option and maybe change some things up to have a little bit more variation with the team and just have a look a little tweak on what we're actually playing at the minute one of the things I find difficult although we've got the Salamence in there and I do think it's got a lot of utility but it's one of those Pokemon I feel conflicted to bring all the time so the Mega Slot is something that I do feel like we could really look at and work on maybe Mega Lawpony or something else along the lines but I'll keep it a secret and we'll reveal it tomorrow so don't miss out tomorrow's episode so we do avoid the IC win from that type of thing there we've got the Incineroar now coming onto the field it is going to cause us a little bit of pressure but it can't fake out I think what we'll do is just be a bit safe I don't want Z move coming into my new crossbow slot so we'll switch that out there and do we attack with Tapilele? I don't feel like a light screen is really warranted right now and I think one of the things we could potentially do is bring in Zernius now and we could take the opportunity to go for a Geomancy have to be careful always in front of Incineroar and Tapifini when you do Geomancy and the Tapifini here is likely normally on these sort of builds they do carry Haze so that's something just to keep in mind for everyone at home when you're playing against these extra teams Tapifini normally does have the Haze there so keep that in mind if you have got your own Zernius and you're in a position to go for the Geomancy but I'm not going to see an IC win this turn just a natus madness into Incineroar and a snarl the memories of yesterday are coming back, flooding back we can't obviously um fake out here but we can you turn out onto the Incineroar um do we Geomancy anyway I don't really want to waste the Geomancy to be honest I'm just gonna protect Zernius so the Rayquaza is definitely in the back but I think my opponents here they're going for it trying to scout that out gets rid of the snarl reduction for us though which is really nice so we will be able to pivot out on the Incineroar keep Incineroar in the back because like I say with that Rayquaza probably looming in the back it's always going to be something that we want to try and keep safe for as long as possible until that Rayquaza does make an appearance we're bringing the Tapilele back in and we've got an easy switch out this next turn or you can just bring in Incineroar once again and we'll see if this type of thingy goes for another Haze I think we'll do this next turn because the Psychic Trun's got one more turn no two more turns left ok ok we could just start we could just start getting some damage on to the Incineroar go Moonblast and Dazzling Gleam get some damage on to the Finny I expect another Haze here from the Finny and as long as it's doing that I don't really mind yeah I'm just getting some damage on to the Incineroar it's going to be useful maybe this procs a berry but then at least the berry has been procked no berry procking so it must be a Z move Incineroar there's a nice wind coming out from the Tabu Finny what are we going to see from the Incineroar just another snarl ok that's fine that's fine fine because now what we'll do is switch in Incineroar we'll protect Zonius so we've got that Faker going into the next turn I mean we could quite easily just get rid of the Incineroar here it's maybe not a bad idea to be honest and just go for that Moonblast into that slot and we take away the I think one of the things that we took from yesterday's episode was giving the Incineroar too much room with that snarl just completely denied us any ability to utilize our GMMC and we don't want that happening again so we've got an opportunity here to take it down if it switches out into the Requizer then you're not really going to want to do that so it's likely that we get the Incineroar here and if they do switch it out for whatever reason then I'm totally happy with that because we can deal with that can't we but we are going to see just a nature's madness into the Zonius here take us down to about 50% health and we'll be able to remove that Incineroar quite comfortably from the field paving the way for the last Pokemon from my opponent's side of the field to come in the Psychic Train does disappear and that's the other thing that we've got the advantage of now of the Tapulele in the back we can fake out the Requizer this turn we can GMMC here we've got to be a bit careful around the Tapufini hazing us though which is one of those things but I do think we could go for it because the Tapufini is actually probably a lot faster than us right now after the icy wind drop and if it is then it means it hazes before GMMC which is ideal for us the Requizer is going to mega evolve we're going to see this kick into action and bring that horrible Delta Stream animation to the field, hopefully we can get rid of that ESA because I just hate it it looks awful does it protect, makes sense you want to preserve your sash fake out, finny, finny niche is madness it's fine get the GMMC now the problem is here it's not so much of a problem because I'm not going to call it a problem but the ray is definitely sashed and we're in extreme speed range so one of the things we want to do here is just make sure that we bring the Lele in so we don't get sniped by the extreme speed but my opponent's obviously going to be aware of that so the smarter choice here for me would be to Dragon Ascent with the Requizer you can get rid of the Zernius by doing that you're losing so much resource with what you've got left and we're opening the door again to keep Incineroar on the back to get that Intimidate so it's always very useful to kind of just keep these things in mind and be very mindful of the options that you've got left and what the options that your opponent's got left not too worried about the finny now it's got the icy wind, it's got the niche is madness they do go for the extreme speed so it gives us a little bit of room here we're probably going to see some more from the Tape of Finny but at this point it doesn't really matter too much because the Tape of Lele being scarfed coming in ooo he'll pulse nice nice nice but not going to be enough unfortunately to to allow that Rayquaza room to survive here so I think what we will do is go for a Sire Shock into the Tape of Finny and we'll just go for a Moon Blast I mean we could, yeah we'll go for a Moon Blast into the Rayquaza, Sire Shock will be enough to get the Finny, Moon Blast there's a Protector, we're going to probably see here's our icy wind here trying to get an advantage that way but fortunately the Sire Shock and the Psychic turn is going to be enough to get the Finny and then the Ray is just left by itself so we should be able to take another win in today's one which is excellent news for us my friends and although we've not really got to feature the Salamence very much like I say one of the things at least we got to feature which is really nice but we have a bunch of time left in the Ultra series so we're going to be playing a lot of cores that are going to be more centered around that Salamence where we'll be able to have a real good run with them and we see this disconnect from my opponent right at the death of things which is a little bit unfortunate and oh well you know it's one of those things but I tell you what guys because it has dried over it feels like it's went over a little bit longer we're going to cut things short there but I will guarantee to you we're going to have a really interesting build to finish up with this Ultranocross Miserneus team tomorrow so we're going to spice things up do not miss tomorrow's episode it's going to be a lot of fun and make sure you remember that we have a poll at the minute on the YouTube channel asking what core you'd like to see most of all going into next week's episode where we'll be revealing a brand new team to take into the Ultra series it's going to be a lot of fun thank you so much for tuning in though guys it's been a pleasure as always I hope you've enjoyed today's episode and I will see you all for another one very soon so until then take care and bye bye