 Hello there and welcome back to Game Dev Academy. I'm Shane and guess what? It's Christmas! So because it's Christmas I thought we'd do something a little bit different and hopefully a little bit interesting. I thought we could do a little contest. Something that I'm calling the 12 days of low polymers. Good name right? Very catchy. So how does this work? I hear you ask. Well it's based on the 12 days of Christmas obviously but with a twist. So let's go through what some of the rules for this are going to be and hopefully you'll understand them because I'm not sure that I fully do. But we'll see how it goes. Rule number one you've got to make a 3D model based on the 12 days of Christmas. Rule number two is that it can't really be based on the 12 days of Christmas. This is the 12 days of low polymers so you've got to do something slightly different. It's got to rhyme with it. So if you think about that meme from a few years ago where it was whoa living on a prayer what oh where's it at fair that one you know it let's do that so we're going to make it rhyme with whatever day it is. So instead of doing like four no let's say instead of doing two turtle doves you might do two purple gloves or instead of 12 lords are leaping it could be um 12 fords are beeping yeah four calling birds could be four falling turds don't make that that would be so brown. Okay so it's going to be that kind of thing. I will be showing you one on screen at some point and that is four instead of a partridge in a pear tree it's a low poly christmas tree yeah you get it you see what i did there it's clever. The next rule is that you have to make the number of items that are in your day so if it's two purple gloves you'll make two gloves if it's um 12 fords are beeping then you need to make 12 fords so that's what you have to keep in mind so if you're doing 12 it might be a little bit more complicated. Here's where the tricky rules come in you can only use 200 triangles per item that you're making so for the low poly christmas tree that stayed under 200 so i'm good i can enter but the thing is if you're making something that's got so if we're doing two purple gloves then you've got a total of 400 triangles that you can use because you've got two items in there if you're doing um 12 fords are leaping then you've got 2,400 triangles to work with but you've got to make 12 individual things within that hopefully that makes sense so it's 200 per item to keep it nice and low poly you're also allowed to use only one material for your entire scene so you'll have seen in my example or you will see depending on where i put it that i only used one texture and that was the next rule is that can only be 32 pixels by 32 pixels in resolution and you can only have one material so you're going to need to do a bit of atlasing if you want to have lots of different things going on with your models but that being said you can have more than one texture as long as you've got only one material so you can have your diffuse texture you can have roughness you can have um normal if you need it you can have metallic emissive might come in handy with it being a christmasy sort of theme so keep that in mind so one material and keep any textures used to below 32 by 32 pixels the way that you need to submit if you want to enter this little contest is via twitter so my twitter handle is at media tutor although i think the name comes up as game dev academy and you'll need to put at media tutor on your tweet where you're submitting to the contest you'll also need to do the hashtag 12 days of low polymers because that's what we're doing and that's hopefully how i'm going to find all the tweets because i'm sure there'll be millions to wade through millions ideally when you are sending me a tweet you'll be sharing something like a sketch fab link so i can have a proper look at your model so then i'll be able to see what your poly count is i can look around your model see how you put your texture together that would be ideal but if you're unable to whatever reason you can send me just a series of images so that can be screenshots or renders or whatever as long as i know what the poly count is and i can see what your texture maps are and you make it look pretty the closing date is going to be the 20th of december the way you'll know whether or not you've met the deadline is what date it says on your tweet so if the tweet says that you tweeted on the 20th of december or before you're good if it says the 21st of december you're too late sorry so that should be a pretty easy one to follow and i think that's everything you need to know currently there's no price for this it's just for fun but should that change if any sponsors reach out between now and the deadline then i will add a price to it i'll put it on the rules there will be a link to the rules in the description if you want to read them for yourself and i'll put whether or not there's a prize in there but i don't think there will be it's only if you know some sponsor with deep pockets wants to get involved by the sponsors if you want to get involved just drop me an email but yeah just for fun but there is the potential to make me look like a twat so if i managed to get enough entries so that there's something for all 12 days of low polymers i will sing it from 12 down to 1 i will start with the 12 day of low polymers and i will work my way down and make myself look like a right twank as i'm doing it so that's got to be worth it if nothing else ideally i think if you just miss one day out like the eighth day then i think i'm fine not to sing it so i think i've got a way out anyway that's the video today let's have a little bit of fun let's do a contest my my entry is ready to go it's a low poly christmas tree it's not that imaginative but it does fit the brief so so far i'm winning well doesn't she i hope that you guys will get involved as well i look forward to seeing your entries in the coming days and weeks anyway that's enough waffling i look forward to seeing you in a video where i may or may not have to sing see you later