 Hello friends, welcome back to another episode here on the channel. I hope you're all doing well for anyone new to the channel. My name is Lee, also known as Osiris and in today's episode, we're going to be continuing on with our VGC series aid content. A team that will be featuring today is on the screen in front of you right now, which is going to be featuring the caloric Shadow Rider, one of my all-time favorite restricts that we've got access to now in Sword and Shield, brand new with the Crown Tundra, a Ghost psychic type. So it's got some drawbacks, got some big weaknesses, four times weakness to dark. So I have to be pretty careful about those. But we've paired it up with some nice things and some interesting things to help with that weakness. Obviously with a base 148 speed stat as well. It's like ridiculous. That speeds pretty much most things in the format barring Regi Alecki. But we've got Thunderous Theorian. I've actually slapped an assault vest on this variant. It's quite an interesting set and spread. So hopefully we can get to see it throughout the video. We've got Indeedy and Hat, a common combination that we've seen throughout every format series in the VGC season 2020-2021. And then we've got Tocall that helps out with stuff like Colorex, Ice Rider, Glastria, other trick room variant. Pokemon and gives us a form of weather control as well. And then we've slapped Urshifu on the end for a nice dark type, which gives us some nice options against opposing ghosts and other things that would threaten the majority of the team. And there will be a poker piece down in the description below. As always, we'll have a couple of games and I will throw the rental team up at the end of the episode. So without further ado, my friends, let's jump into this first one. Make sure you stick around till the end to grab that rental code if you'd like to try this team up for yourself and we'll jump into our first match of the day. And before we get into today's battles, everyone, I just want to let you all know that this Friday we'll be kicking off our weekly tournament over on our Discord server. They're going to be run through the switch console. So all you're going to need is your switch, a copy of sword or a copy of shield and the tournament ID that I will throw up in a minute. These are going to be great resources to get weekly consistent practice. We'll be running them every single Friday from this Friday the fifth and they'll all be starting at the same time, 8 p.m. UTC time and running till 11 p.m. They'll be best of one, no best of three at the moment. But it is consistent practice and it will be great to have you join our community over there. Get involved with these tournaments and I hope if you do, you enjoy them. So first up, we have a Zassian team, the Zassian Shandler, Tyranitar, Galarian Zapdos, Gastrodon and Grim Snarl. So the team concept is going to be, well, there's defined abusers in there obviously with the Galarian Zapdos, screen support as well. And there's definitely trick room there from the Shandler. I do feel like Kalorex has a decent time need to be very careful around the Tyranitar and potentially the Grim Snarl as well that could carry something like a file player that could do some big damage to us. Kalorex though outspeeds everything off the bat. Could be quite a nice option for sure. So I think I will lead Kalorex. It's just what I want to kind of pair next to it. I mean, Urshifu is not a bad option at all. It will underspeed Galarian Zapdos, but at the same time, it does give us some nice options, especially with the sash there. I'm just worried mainly if we see the Tyranitar come out more than anything. If the trick room goes up, I guess we could pull Hat and Didi in the back, you know, it's not a bad option. Thunderous doesn't do a too bad a job here. It's not going to be great against Gastrodon. That's the only issue. But really, if we can get Hat in a trick room, we're going to be sitting. No, no, no, no, no, no, no. I think we need Tocall. I think we need Hat and Tocall. Are we going to be able to lock in in time? Come on, click, click, click, click, click, click. I don't want to time out. That's the thing. Don't want to end up with Calorax Thunderous as a lead. It's not a bad lead, but it does leave us a little bit vulnerable to some of the like Tyranitar that could come out. And I think this player is rated 50th on the rank ladder at the minute. So we're at a stage now where we can't be making any silly mistakes and team preview. Always one of those things on camera. I love to chat far too much. But never mind. It's all going to be all right because we are seeing the Zassian and we are going to see Tyranitar come out as well. So, I mean, in this situation, we're pretty all right. We've got a couple of options. What we can do here, we can go Astro Barrage, close combat. Or we could go Max Quake into the Zassian, probably pick up the knockout there and then close combat into the Tyranitar, which isn't a bad play. I think that's probably the best player to be honest. We can remove the Zassian from the field and just close combat. Even if the Tyranitar, like it's a good trade. I feel like if we trade Kalorex for Zassian here, it's not bad because we're not on a bad spot. So, let's see what my opponent does. If the Tyranitar doesn't max, it's going down here. That's a big thing. So we're in not too bad a spot. Tyranitar Withdrawing, which is perfect for Kalorex. Like that's exactly what we want to see. You don't mind getting a free close combat off into Grimmsnall either. And although the big thing is we need to pick up the knockout onto the Zassian. That is the biggest thing. Because if we miss the knockout here, then Behemoth Blade is going to knock us out for sure. And then we're going to be in a lot of trouble. So we need to be able to pick the knockout like pick up the knockout 100% Zassian going to protect. Okay, so that's actually alright. That's actually alright because we're going to get some damage off. They're going to get their screens at the next turn, which is fine. But it's probably in range now to go down. Regardless of screen support, I'd imagine. Close combat not really going to do too much to the Grimmsnall. Actually does a fat amount. Okay, we're in a phenomenal spot. Yeah, we're really sitting in a quite a nice spot. The sandstone going to chip and break the sash on our Urshifu. Yeah, can we take this Zassian down behind the light screen? You've got to imagine we can. Yeah, I'm going to go for it again. We'll just go for another close combat into the Grimmsnall because they're probably going to reflect. So we won't be able to take them down. Oh, we will. We will because they're not going to go for the reflect. They're going for the light screen. We've just got to hope that this picks up the knockout. Could have doubled into the Zassian as well. But yeah, it's got to be more than enough for the life orb. That's what my thinking was that first turn that initial damage. We get a crit. We get a crit. So that might have actually mattered. Anyone in chat comments, let me know. Did that matter? Because I'll forget to check after the game. It may have done and may have done and the close combat now. I'm going to be able to pick up the Grimmsnall. Going to avoid getting a reflect. But I think this is one of the problems about Calyrex and this is what I kind of reiterate to a lot of players that are coming into the format right now. You know, you're going up against Calyrex. You need speed control against it. You cannot just go toe to toe with it. Unless you've got like really like, you know, something like Moltres but then generally Calyrex teams are going to have something like thunderous theory and that deals with Moltres pretty well. So, you know, it's very difficult. It is very difficult. Shadowler coming out and Tyranitar. You'd imagine the Tyranitar going to be the thing that Max is here. What have we got in the back? Just to remind ourselves, hot talk call. I'm going to be the best against Tyranitar really is it? I mean, we're probably better off going quick close combat into Tyranitar in all honesty. Like it might Max, Max God because it's so worried about the close combat. I mean, you're not taking Ocean food down unless you max knuckle it. So I think we'll have two shots at Tyranitar anyway. So we just get rid of the Shandler. Shandler is probably sashed, I'd imagine. It looks like the Shandy is going to be the thing that Max is though. No, it's a Tyranitar. Okay. Yeah, Shandy's sashed. Sushed. So we should have really doubled into it. Maybe because it's probably going to be able to get an attack off and because of the defense drops that we've got with with Ocean food. Oh, that's not so good. That is not good at all. Ally switch. Okay. We deserve that. Definitely not. That does nothing. At least we're not propping a weakness policy and the close combat going to do absolutely zip to the Shandler because of the Ally switch. So we're going to lose the Max Quake would have been the better option there. Kind of covers all bases as well. You know, there's a max darkness. Right. Well, I think we've got to bring in hat. I think we've got to bring in hat and I think yeah, bring in hat. Try and get a trick room up now because that's pretty much our only hope. But hats going to take so much damage. This is the problem from the Tyranitar. I don't know if we'll be able to take. A teataw. Now are they going to ally switch again? Like I always have this philosophy. Never play the Ally switch games. I'm going to trick trick room and I'm going to close combat again. If we see Ally switch, we see Ally switch. If we don't then close combat and we're going to say why God. Okay. We're going to see in prison. If they've heatwaved, they've trick roomed trick room on our trick room. Okay. It's not the worst turn in the world. Could have went a lot of worse, but what are we going to do? Do we just do the same again? I think the thing is, I think we trick room again. Do I call the Ally switch though this time? It's where the mind games come in, isn't it? Chandler hasn't got in prison, which is good. They cannot max guard this next turn. We could protect Urshifu and just go. Yeah. I think what we'll do is protect Urshifu and do we protect? Do we protect though? Do we just go? I think we just go trick room again. I think we go exactly the same again. They might Ally switch. No, they don't. Okay. That's fine. We'll take that all day long. I don't like playing Ally switch games. That's how we deal with it. If it came out, I just have to accept it. I just don't like. I hate Ally switch. As many of you will also dislike Ally switch, but now we've got this game because Urshifu is pretty much carried us in this one. I mean, to be honest, Kallarex did some big work in this game. So we cannot give all the credit to Urshifu as much as I'd like to. And we got talk all to come in, but a wicked blow is going to be more than enough to deal with my opponent, Chandler. And even if you get the trick room up at that point, I think was it's going to be it would be difficult. It would be difficult against the Tito. You just have to be careful about not procking weakness policy. But I think we get lucky as well early on with the critical hit onto Zassian. Maybe it mattered. Maybe it didn't, but we do wrap this one up and very good game to my opponent. And we pick up a nice win to kick us off with today. Haven't really seen too much of the trick room mode there, but it was present and it was there as kind of a backup almost, but we didn't really need it like Kallarex and Urshifu doing some huge work there for assault. That was really good. And with that, my friends, we will swiftly move on to our next opponent. Okay, we got Teemo up next playing a team of Groudon, Venusaur, Thunderous, Incineroar, Porygon 2, and Galastria. Okay, what are we going to do against this? Because this team is pretty nasty. The Galastria, I mean, we could go straight trick room. We got Torko to kind of take advantage of that. This team falls pretty hard apart under trick room. We could do that with Torko and then what we're going to have as a last Pokemon. Maybe Kallarex, because if we still got the psychic terrain in effect, it might mean being a bit more careful with Indeedy in this match. I think one of the things that really hinders Indeedy from the hat, though, is if we see like Groudon and Venusaur, because the Precious Blades damage, we can avoid what the Venusaur's doing, of course, but we can't avoid the Precious Blades damage, which is going to be, if it's banded, then pretty, pretty devastating. We've always got the option to Max Hat. No reason not to, but we'd lose a trick room element, but it would give us the option to maybe get in something like Kallarex the next turn. We don't need to Max that, but we could always get rid of the Venusaur here. I will get rid of the Groudon. I think it's better to get rid of the Venusaur. Follow me. If we can. Do we go for the confusion or do we just go for the trick room and then get, because we'll take a Precious Blades. We'll take a Precious Blades with Hat. It's just whether or not, yeah, I mean trick room and then get talk all onto the field. Probably the better idea to be honest. And save Kallarex for the late game. Now we will lose indeedy here, potentially. Let's see, just a sludge bomb coming out. Okay. Fine. Precious Blades. Just got to hope it's not banded. There we go. That Precious Blades biting you in the butt. That's why I've got such a bad relationship with Precious Blades. It really punishes you when you need it to hit and it's really unfortunate. So the very wiffy move, as you know, if you watch the channel many times before, so we'll hit that eruption button and we will hit the G-Max Mindstorm. Max Mindstorm. We'll go after the Groudon here. I think between an eruption, even if the Groudon Max is here, we know the life orbs on the Venusole. So it's not sashed. There's no way it's got a Max. Yeah, it's got a switch. We'll see what comes in. That's fine. The Groudon might protect. But I mean it's not really, it's kind of just stalling the trick room turns out at this point. And any damage that we can get right now is going to be very useful. Obviously, the precipice blades miss is made this match a lot easier for us. So we've got to remember that. But I think we take it with hat. We'd be in this similar situation. But maybe we don't Max in that scenario. Groudon going to Max as well. Okay, well, that's fine. And the beauty about Groudon now is like, if you used to play in Primal Groudon, like fire type attacks actually hurt it pretty, pretty hard. Like I had an Incineroar, I was testing the Groudon team earlier, I had an Incineroar fire off a flare bit into Groudon, did like over 40% damage and only 50% it was absolutely nuts. I was like, oh my God, yeah, it's not, it's not the same as Primal Groudon. You can't be as like careless with it as like maybe you once were as we take down the Groudon with the hat. And what's my opponent got left? I mean, they haven't got Glastria because I mean, if you had Glastria, I think you, it's tough though when you've got like Tocal out on the field in front of you. I don't know. Even with the precipice blades miss, we'd be in a similar situation to what we are now. So hat would just be a little less health, healthy. Which does make a big difference, of course, but I still think we'd be in a similar situation if my opponent played out exactly what they've done with the hit, the precipice blades hitting. It's one of the reasons why I don't like precipice blades because it really can cost you, especially in the best of one. I think best of three is a little different. I think you get a little more leeway. You know, you've got a lot more turns for it to hit because you're using it a lot more. And so you don't get punished as much by it, but I think when you're, yeah, we'll go corruption again and we'll go for the Max Smite. Get this confusion started. Um, yeah, I think when you're in the best of one and you really, there's crucial turns where you need it to hit. It can be great at times, but it can be very punishing when it misses because sometimes those misses are very crucial, or at least I always found them to be very crucial. So this one's going to be a quick one, but we take down the Venus or G Max Smite is going to be able to take down the Incinero. And they think as well, like, uh, honestly, like Torcal is such a good Pokemon in this format, like you get it in a trick room. There's only like Stack Attacker that really underspeeds it and causes it an issue. You know, there ain't that much Stack Attacker going around at the moment. Maybe that'll change, but it does so well against like all the trick room stuff. Um, Glastria, Calorax Ice Rider, like Duskman and Crossman, but Dialga, if you seen Dialga in a trick room team, you know, like Torcal's still like an absolute beast. Um, and you just need that positioning and there isn't really a better setup. Honestly, with, with, with trick room, then Indeedy and Hat and Indeedy complements Shadow Calorax so well. Maybe we got the Glastria coming in here and we can just bop, bop, bop and say a good night to my opponent as they cancel the battle. Like I say, I don't know now, looking back how the battle is kind of panned out, whether or not that precipice blades really matter too much. Um, you know, the Indeedy went down like it should have done. The Hat would have survived double damage, remember, so I think it would have played out exactly the same hat would have just been a lot lower health than it would have been originally. So very good game to my opponent and we'll hop over and get you guys that rental code. Okay, friends, here it is. Here's the rental code. If you do try the team out, I hope you enjoy it. I think the Saltvest Thunderous we really didn't get to see very much of today, which is a little bit of a shame. So just to delve a little bit deeper into that, um, it just provides you a little bit more support against things like Reggie Alecki that would otherwise give you a few issues and you've got I until there, which, uh, on an assault vest set, you've not got many options for that fourth move. There are a few, but I feel like I until at least gives you a good way to boost your defenses and against something like ice, ice rider calorex, you can do almost 50% damage to it and get a defense boost, which will allow you to take the glacial Lance in your max state. So it's quite valuable and also boosts the bolsters of defense for the rest of the team and thunderous also pairs up super nicely with something like calorex where you can you can pair it, go the max air stream and just absolutely barrage your opponents also plays nicely with Urshifu as well. And then the rest of the team kind of fits in, but the thunderous, the one thing that we didn't really see too much of as I was making my way up to master ball rank with this team and the thunderous put in so much work throughout every game. It means you can take like origin pulses, water spouts and things like that. It's just it's just phenomenally good. The assault vest variant and I haven't missed having protect on it like one little bit mean there's probably one match where I was thinking I could max guard here and did miss it. But other than that, the rest of the time it's been phenomenal. So there will be a poker piece down below if you want to grab it friends. I hope you have fun with the team. I'm going to end the episode there have a great rest of your day will be back on Friday with another rental team featuring another restricted Pokemon. So I hope you look forward to that. Take care of yourselves in the meantime and I'll see you all for another episode very soon. So until then take care and bye bye.