 So the ZBrush Fundamental Series is now complete, which means anyone who tried to move from Blenda to the industry standard like I did does not have to waste their time like I did figuring out how to translate all the basics. This has been a crazy experience not just as a new user, but also as a teacher. And I think I have a pretty good understanding about each software's strengths and weaknesses, so I'd like to share my thoughts on that with you guys today. There's a lot of videos comparing Blenda to other software like ZBrush, but I feel like a lot of people just try and avoid conflict by spending 15 minutes basically saying oh well they're both good, just use whichever one you like more. And to that I respectfully disagree completely, because there's very clear and objective reasons why you would prefer one over the other, if both are an option for you. So let's talk about that. Blenda is like a Swiss Army knife. It's affordable and it's got a little bit of everything like a knife, a saw, scissors, a bottle opener, maybe some pliers or something you can use as a screwdriver. It's a perfect tool for someone who doesn't know what they're gonna need. So from a 3D software perspective, Blenda can model, it can sculpt, it can texture, weight paint, rig, UV, procedural map, animate, lighten, materials and some rendering. But ZBrush is a screwdriver and it's not just a screwdriver, it's the industrial grade power drill screwdriver that every construction team in the world uses. ZBrush is a sculpting software and everything that the developers do is focused on making it better at sculpting. It's not for people who want to texture, it's not for people who want to rig and it sure as hell is not for people who want to animate or render things. It's for people who sculpt 10 hours a day, every day and want to create the highest detail models with the most quality in the shortest amount of time. And that last part is important because a lot of people will say look, you can sculpt awesome things and Blenda for free so there's no reason to pay money to sculpt awesome things in ZBrush. And if you are not planning to do this for a living then I actually agree 100%. Blenda is more than good enough for you to sculpt awesome things free of charge. But what you are paying for when you buy ZBrush is not quality, it's time. If you know you're going to be screwing screws all day, yes, you can do it with the Swiss Army knife. And the house could look absolutely beautiful when you're done. But you would have finished a lot more and a lot faster if you would just use the industry standard power drill. And even when a lot of beginners start sculpting in Blenda, no one, they would like to do this professionally eventually, they get discouraged because the workers doesn't look the way they imagine and they get caught up and confused and stuff like how to combine curved modifiers with the array modifier to make a seamless chain. And then they fall into this fallacy of thinking, man, if I can't sculpt in Blenda then there's no way I could sculpt in ZBrush. When in reality the opposite is true. Professionals do not finagle and wrestle with array modifiers and curved modifiers in 6 frames per second laggy vector displacement maps using jank boolean operations and $100 retopology add-ons that sometimes don't work. In ZBrush, sculpting is organic and almost always one click away from your imagination. If you want to turn this ball into a monster with wings, left click on your wing brush. You want to give it a parasite mouth? Use a monster mouth VDM brush. You want to give it alien pincer arms? Just go find your monster brush and left click. You want to add a creepy demon tail in the shape of an S? Go to your tail brush and left click until you're happy. You don't want to waste your time retopologizing everything by hand? Not a problem. Dynamesh everything together and auto retopologize. With a basic computer, sculpting with 100 million polygons is simple, smooth, natural and fast. This monster would have taken me way longer to do in Blender. The same way that ZBrush is not a rigging and weight painting software, Blender is not a sculpting software. Blender is the affordable one man army. ZBrush is your special ops sniper that you really should only be using when you live in long range combat. So that's the difference. I hope that clears things up and thank you so much for being patient and riding with me on this crazy journey. I hope this was helpful and as always I hope you have a fantastic day and I'll see you around.