 2020 through the Crack Terrain Building Union was sent to HQ. The crime identity committed. These men armed with blue guns, paintbrushes and snipers probably challenge the show to a build-off, each with having a different feeling in mind. Today they're still wanting bad equipment and HR. They survive as a main thing to fortune. If you have a problem, no one else can help you. And if you can find them, maybe you can hire them. The terrain team. I did come to pick it, but it's very quick to put it in the shower. So, what have you got so far? My theme is cyber-punky. I've gone for maybe downtown Coruscant or Blade Runner. He's always getting his noodles. So this is the start of the bar. It's close at the moment because you can't get in the door. But this is going to have two levels and a canopy, like a seating area and lots of neon and everything. This is going to be like a noodle bar. Excellent. I didn't even need to put it. I've got some precision. I think with some bits and bobs on it, bottles and stuff. So I'm going to find some of that as well. And that's from the Deadzone Booster, isn't it? That's the Deadzone Booster. So I've used the industrial zone and the Deadzone Booster. It was basically like a downtown grimy, almost like a shanty-town bar type area. Yeah, it's going alright so far. I've managed to glue myself 9,000 times to the terrain. So there's more fingerprints on the terrain than there is on that. So we'll know who's is yours just by the DNA. Yeah, so we've got 35 minutes into it so far. So I think I'm doing alright. Excellent. Hello. How far are you along, Dan? It's going quite well. I started off building everything in individual pieces in my head and worked out how they were all going to fit together afterwards. And it's mostly working. So I'm doing a desert market, space porty kind of town, a wretched hideaway of scum and villainy. See what you did there? Yeah. So we'll have some little kind of market stalls underneath using the canopies from the battle zone excessively set. And then there will be some little kind of flats above and I've got a little set stairs going up to them. Some little ridges. Marty's been doing that all morning. And then you'll also be able to get into the back because I'm going to have kind of some more low barriers along the side. So you'll be able to move figures in and out and have little skirmishes and running battles. Fantastic. So lots of multi-levels, lots of ways in and out. That's the plan. And then I'll see what I've left over and do some out-building in market stalls. Brilliant. We'll see how we go. And staircases and places to hide. Excellent. It's currently looking like a beautiful grey cake. Well, the way away I finished. It was a compliment, not an insult. I've got some carrot cake in the... Oh yeah. I've never liked carrot cake. I love carrot cake. Carrot cake is the best cake. I think it would be more wrong there. I was out-voted three to one very quickly, that wasn't it? So how old do you reckon it's going to be in the end then? Well, I typically like to go about eight levels high on those buildings I built. So only one or two over the top. It's going to be about there. Yeah. Big spiral staircase around the outside, that sort of idea. Yeah, that is the idea. So the staircase will come up to here, then there'll be a platform area to fight here. Another staircase will then be here and you'll have another platform. And the staircase will just keep going up. It's a fully closed structure, so basically you can fight all around the outside easy to see, easy to play. Excellent. And you can see it actually fits almost in the centre of a dead zone board. Yeah. So the idea there, I've always wanted to build a board with a central complex with a spiral with lots and lots of platforms, so it's good for the dead zone. Yeah. And then around this bit there'll be a walled interior prison complex. So this is like the main hive. Yeah. If you've watched Guardians of the Galaxy 2 where they're stuck on that prison and there's a central pillar and then all the prisons around the outside. Much like that. A bit of a sort of dread feel to it as well, that big tower complex. Yeah. Excellent. How's it going, Johnny? Getting there. So I've built a lot of 2D stuff that I'm now actually building into layers. So it's going to be an oil rig for dead zone orphan necromunda, that sort of idea of fighting around it. Yeah. So I've got a second platform here that will be on there. And then I'll have some towers going through the middle or at least on the higher sections and they'll all be attached with these supports. And we've got the base now with pipe work. That's fairly solid now. And I think on a neoprene ocean map from Armada it'll look really cool. It's like a water world sort of oil rig. Ace? Are you confident in the time? Yeah. Yeah. Yeah, it should be all right. All right. So we've got the bulk of the structure finished and then we might have to do some fine detail like putting bits of scatter on and that sort of thing later down the line. Magnifique. Seen a bit? Yeah. Yeah. That's a bit straight. Looking good, Dan. How's it going? Thank you. Yeah, it's coming along OK. I've finished my central building now. So I'm going to do some out buildings. So this is our little kind of market area underneath. A little bit living space at the top. A little bit of shade up on the top. And you can see we've got our central fans and pipes and all those kind of gubbins. It's like a sun terrace at the top. Yeah, I think so. But yeah, that's coming together. So now I need to work out how to do some little kind of bridges and out buildings and a bit of scattered terrain. So that's coming out next. Excellent. How's the progress going, Martin? Good, yeah. I've moved my fingers together 18,000 times. So I'm now more glued than man. Excellent. But the build itself is going OK. Very good. So I'm hot sun curing. All the super glue that I've put on that as well. Is it more super glue on you or on the models? 50-50. OK. So this is the third E2E. I'm not sure. Whatever you want. Whatever you want. What do you want? What do you want? What pizza? I'd quite like some pasta. Some future pasta. Yeah. It's a pasta bar in the future. And it's not necessarily made out of wheat. And you get that kind of thing. Like made out of, I don't know, rat balls. Some sort of spacey gluten-free alternative. Most things are probably made from space rat. OK. So, you know, space rat kebab. And then space rat noodles on this thing. Fantastic. It's all about the space rat. Well, yeah. Go on. Sorry about my tangent. Yeah. So my sister is nearly done. I've got the second level on here. And then I can start adding details and random stuff and bits and pieces. Brilliant. OK. What level do you want now, Clive? You up to eight yet? I've done one, two, three. So I'm working into level four now. Yeah. And I might steal, beg, borrow, or run to the warehouse and find some more stuff. No, space rat. No, rat freezing. It's looking fantastic so far. And all the levels are glued together, aren't they? So nicely. It's pretty. It's pretty solid. It's pretty solid. Oh, yeah. Brilliant. How you going on? Getting there. So I've now got quite a bit more free dimension to it from the last time. You know, the idea is that this next level will go up here. And obviously I'll have struts and things to support it the whole way around. And then whatever other building sort of pieces I have left will be on top. So you've got the sort of the working areas down here and then a bit more sort of office blocky sort of top end. And I'll just keep going as tall as I can until I run out of pieces, basically. Nice one. You know how you said earlier? Oh, I joked a little bit on the competition. I am now looking at what bits I have left. I've got to make my taller. I'll be nice. Mine's wider as well as Paul's. OK, so coming into the home straight. How are you getting on, Martin? Right there, mate. So three structures done. If you want to have a quick over the shoulder action. So we've got the ramshackle. I'm guessing some kind of seafood rat, space rat, seafood rat. Those eight-legged space rats, yeah. We've got the, you know, deli maybe. Yeah. Or a bar. You've got all the bobble on the front. There's only one bar in my town. If there's two, there's competition. Yeah, you've got the monopoly. And they'll all fall out. So, yeah, we've got the bar. This is where they brew all the cool stuff. Oh, yeah, lovely. Space rat, yeah. Yeah, yeah. It's kind of growing down there. Should we chop them up, feed them into this? Oh, I thought that was the air conditioning. No, no, that's the space rat growing down. That's the space rat growing down. And then it aligns. And then it proves. And then they say it was closed at the moment, health and safety, you know, we've got to make sure the cream is in place. Yeah, yeah. We've got a bit of lighting. So I can get some cheeky OSL, the airbrush. And yeah, it's going to be nice and space ratty. Excellent. Space ratty. You know what? It's going to be cold. Go on. The space rat. Yep. How are we doing? Doing all right, yeah. It's got some nice height to it now. So I'm just working on, I've still got some of these extra pieces left. So I'm just going to see how big I can keep making another tower along here. Might be able to get another walkway in. I'm not sure. I've got a helipad now. So I've still managed to put some landing pad in with using the landing pad sets. And then I've got a walkway down to the water now. So you've got access from the sky and from the sea onto the oil rig. And then I just need to put walkways and ladders and that sort of thing throughout so that you've got access to each level. That's the next sort of plan. And then just filling in the detail with all the extra bits of piping and that sort of thing. I've got from the industrial accessories just to make it look a bit more oil-wiggy. And that's eye-tracked by making a cool walkway. I imagine there'll be lava and stuff here and they're shielded. So that's, you know, I'm going for that kind of theme here. Brilliant. And then there'll be another layer up on here so I get one more roof top level going. And then around this side there's a nice little ramp. Oh, yeah. Just see that over your shoulder without having to move too much and break it. It's a bit awkward, you know, because those feet raise it up just enough to lift it up. Yeah. That's great. That walkway is really cool. Nice. Classes. Yeah. Nice use of the triangle on the end just gives it something a bit different. Yeah, I think there'll be a little viewing point to watch the lava destroy everything else. Oh, yeah. You've got two heroes screaming at each other. Leonardo and Leonardo Caprio and Kate Winslet are. That's going more Anakin-looking, brooding. Fantastic. Dan, how are we getting on? Yeah, we're just about done. Yeah. Oh, lovely. So we've got a little kind of market residential bit here, a little kind of storage unit and some walkways. This I think is going to be for livestock so we'll probably have some... Oh, yeah. A little bigger pen. Oh, no, no, bigger furrier. Nasty. Giant space pig rats. Yeah. Probably. Yeah. Something's gone wrong here. I haven't worked out. I might put something in your middle just because I've still got time. And then we've just got another little stand and shack on the side. Yeah, so some nice outbuildings and other bits of... So I'm thinking for a little kind of skirmish game, actually. Yeah. We've got a nice little layout taking place there. Fantastic. So, good stuff.