 Alrighty, let's watch this here. There's no sound, but they're awesome 2d awesomeness That's a double awesome because that's how awesome it is into that and it loops I'm always a big fan of shots that look like this This one is really really really cool and to be honest I really don't know what to say the biggest thing would be at the beginning because I do love this I love how it comes out of that into Like the magic of 2d like we're like it's great how you got that Support on the tail how far back we go with the legs into this the fold of all of this With the head coming out with a really nice silhouette and then look at this Double frames, I love that the coil again the double feet here that big Up and really big extension there the pull on the nose that it comes back Into this massive stretch here and then coming back the lines there like I love all that stuff They're so well done. You got that down up into That with the scramble of the legs with the slight hold you can see on that arm We kind of linger on that arm a bit and then into into the what? What is going on it turns into that? It's just really great really old-school design and then you get the full thing here It's just so cool with that little extra pulling it. I think it's just it's just so much fun to watch Into that so the only thing I would say is that When you look at the beginning, we're going from this into that area forward that area Forward and then back so it's just like the halfway point here if I'm going up you can see The halfway point there. It's just a bit repetitive Now again, this is Like this is as picky as well when it goes up I will I would draw little changes little compression and the spreading of the toes because there is movement Blah blah blah blah blah like you can be that picky and this could you know You will continue through all of these frames, but there's just more leeway in 2d That's why I'm not I mean I just said it even though again. It's picky Like there's so much awesome stuff that's always moving It could be like a nice little detail to add that in there even maybe on the way down a slight curl Then go then you can go out into a stretch for this Little detail things or if you watch myself, you know like tangents even though that's an overlapping thing here But gets into a bit of a tangent. They're kind of keeping things potentially cleaner or you go further with the overlap here stuff like that But to me again, this is so picky and it's so much fun to watch. It's so original I just really really love that clip the only thing I would say is that this is almost like a super exaggerated idol Where it just keeps going and keeps going That's the only I would say it could be something where I Mean if he goes back and again, I love the shapes I love the drag on the ears and the nose all the nice arcs and steep Drag their back into this and love that look at that frame here It's all that it just has a really nice rhythm and bounciness and fleshiness and I love the rhythm on their hands here for fun for fun It's just nice contrast of big shapes small small small back into big shapes Small small small into this. I mean the thing you could argue because the thing is the loop comes with a reveal After the smoke. So the character could start anywhere. So it could be something of looks already fairly aggressive What if the character is, you know, almost a foot length more screen rights? And then with this you go up here to then Almost stretch out the leg a bit further to then swoop in to this position Into maybe not as high go back into a slightly different pose It's maybe a bit more lean back into an outstretched leg again To end up now in this final position for this. So this is like it's almost like that Repetitiveness gets broken up through slight repositioning But globally to go from screen right to screen left. I think that's the only thing I would say that could be kind of fun So it's less of an idol and has just something more It's just a bit. I mean first half is taken up through all this because then it goes into absolute awesomeness That is fantastic. Again, to be honest That's the only thing I have and I shall not dare say anything else because I am horrible at drawing It is something I would never be able to achieve Even if I would take this and I will copy it and I wrote a rotoscope the whole thing it would look so bad So hesitant in saying anything else, but you know, but it has really nice Overall lines and shapes. It's just it's just I just really there's nothing I can say I'm rambling in terms of how awesome this is but if anybody's watching this and feels like alright If you want to be really really picky, what would you what would you change? Like to me it would be The awesome of the beginning just adding more contrast so it's less a to be to a to be and we're going more like I said Right to left because it is aggressive and that's why I'm saying right there because you want to advance Towards the opponent because it's not like he has like oh boy. So it's attacking me and then I will go away from the threat So with this Aggressiveness and with the face expression and the actions that to me will be like a let's go right to left screen right to left But I'll leave it at that. It's a really really cool clip Alrighty, let's watch this there is sound and it loops Super cool. I want to play that more than once just because again the cycle is really cool I Thought this was really clever in terms of the characters what you're doing the effects in there the prop usage there You can see that grab And then grabbing that egg Multiples hitting this then plop. I love this here. I love that it turns into that Then into this also with the fun sound effects of him laughing It's really cute Into that the only things I would say again This is one of those where I picked it because I think it's really cool And I don't have too much to say if I will be like to me that this is really cool I love the stretchy limbs really the exaggeration especially through this like all of that has a really nice feel real nice line of action and just the energy and To me also the the originality of the content there All of this spring into that I think that's super cool my picky notes will be I Guess slight slight polish tweak on the timing and I know again. This is it's so good already It's not like it breaks the shop But if I be picky because I can choose to be here. I would say and there's something about this where She comes down. It's not a huge change in terms of the leg poses where also this is kind of Hiding it so I would to me have a bit of a different leg pose so that we can come down into this or it could be something where It's low and I know we're coming from a a loop where she jumps up Into legs that are up into that But then to me it would be something is anything more that we can do to bring those legs down Maybe just something so that this leg is not stuck there Give it bit of a bigger change was all through that I see arms doing the biggest thing But head and legs are somewhat stuck and with this That huge thing to me it feels like from here to here she would almost be here I would give this bit more impact of that That much power of going here Pushing her faster over this way. That's all cool. I love that whole And then this here I would probably even though I love all those frames. I would hold this That's fine, and then Take this frame out keep this one And potentially do a mix between the two where she's lower We stretch your legs and feel watch this you don't it just feels almost a bit slow I would have loved this to be sugar That's like a bigger Bigger snap into this because I do love their whole string That that time is great and then going up here and the only picky thing here And again, this is not wrong But it would have been fun instead of her passing out Because I don't see anything in that post change where she gets hit here Recovers and I know we're you know almost no frames here but to play with the idea of her eyes opening and Maybe one leg going up and maybe a change in the other arm and then this to hint at the fact That she leaves and it's almost like you do that maybe couple frames earlier and that last frame You would already have I Don't know if you want to really indicate like the body here and really stretch your leg over one frame Because you want that surprise, but I would be kind of cool to have her not completely Capacitated then this happens where it's like one frame. Wait, did she just move did something happen? And then you got the surprise of her coming back in here And then probably Taking in the frame out or maybe keep this take this frame out go into that a bit of a snappy entrance She boom, so it's a bit even But it reads well, I mean that's the counter argument it comes we're all focusing here Oh, no what happened to her and it comes out of nowhere where the eye has to adjust quickly So if you make that too fast, you'll miss it, but I think we could get rid of that one frame there Give us a slight poppier Entrance Just enough because you also don't want to ease in too much into this The only other thing here if I look at the big guy here There's just a lot of frames of Twinning that's all they I would say it could be a bit of a more of a fun post change even on something where You can see how there's rotation in that egg But also bit maybe a slight rotation in Y so that for flowing when this happens is that we actually Are in a more profile view so you can really accentuate the head and the teeth and up until here There's rotation in Y and then as the guy lands here. It's almost a bit more I want to full three quarter, but a bit more this way. So you just have an overall Rotation Y so it's not so just up Twins and then down that's the only thing even these guys I mean there's been offset there, but then these feel just a bit too twint I think that would have been fun because also it is so round and landing here that it could continue almost a little bit of a spin Into that, but I love to the effects. It fits all really nicely. I like the little detail. If still eyes are looking Gonna be cute to almost push the eye Browsed into a change as well. Maybe that's a bit too Jim Carrey changing our both sides But I've been kind of cute to push that just change the shapes a little bit and Then the other characters really needs The only thing I would say the other one is that here feels a bit dead And it would have been cool and I know that's he knows that's what happens That's what he did but a slight reaction of and another surprise. We're like, huh, I got you or something and then on that impact Maybe that tail has been a little fluff. Maybe arms again It's aware that this is gonna land the braces itself for that impact But it's still fairly heavy heavy enough to for the camera to react So a slight impact shake in there Maybe something in the tail or something or or ear twitch to connect bound to this And then that's that and but like I comes back here then poof that as This disappears you can see this here. I'll let's see my loop as this happens to clung Continues and then the other egg reappears there again. The rest is really cool. Love all the Exaggerated limbs and the pulling you got a nice to the effect here. All that is great Do we go for power into really clear silhouette for that grab? Because it's fast, right? If you go look at this here But we still have just enough that's cool and that's cool to understand What is going on over a whole to which is really cool hold hold hold to really Crinicate and have that really nice line here for fun for a snap. I think that's really cool This probably it's a nice silhouette even a bit of a tangent there There also is an argument to keep that maybe a bit tighter to to get more into a This is now pulling. There's a lot of exertion. Maybe this is not the best color to use but something where it's Less like that's enough of a curvature But then it goes into a bit more of a curve into almost straights But you feel that obviously not like this But just a bit straighter to feel that tension Into that and then relax into a curvature that could be something picky there But I still love all of this of all of that courage in the ears. There's really a lot of attention to detail And just fun. It's just fun to watch. I love that it loops But just they're really great usage of space of Coming closer here All of that love all of this here the impact grabbing the egg the surprise moment and I hit down It's just a really really fun clip. So I'll leave it at that. Thanks Alrighty, let's start with this one and it has sound Great sound effects there Now speaking of sound effects, maybe not but what's happening at the beginning so besides me liking this I like the presentation really cool sets of curious burgers sets are from always like adding sets and things So things maybe that will be a clipping plane if that's Maya Seems to be my argument that is those are the rigs here, but I'd watch out for that a bit distracting But the biggest thing to me is that And I know there's a bit of a limit in terms of time But it would be cool to not have that guy come in just yet so that we don't have oh I need to take in all those details because you have a lot of tiny things here that draw attention We're like I want to see what that is, but then I'm seeing this happening here So my eye goes here, but then at the same time this big black thing comes in here Well, now I want to look at that so and we just be something where Potentially simplifying the details a little bit taking some of these things out and making sure that she has enough time to be the focus So maybe by frame six or seven that's when he comes in and then it feels like he stops When she's doing this I Again, there's nothing wrong per se. I mean, it's could just be a move when he just gets ready But for me would have been awesome to have that Almost maybe create a wave or to have that big events Happen now and two three frames later. He comes to a stop so that he goes whoa I got a stop because this is happening. Maybe I shouldn't attack right now and right now he stops He's also not looking so to me it would be coming in watching that's true. He looks here, but Again, we kind of missed that to me again to simplify things I would have her just her Then he comes in still looking though not going down I'm all for contrast and changing things But I think there I will keep it up then this happens then two three frames later. He stops and does that Also frame wise and it's a bit harsh. I know we're into more snappy animation But I'll just be careful because it just it just pivots right off You can even go through it. It's right there in the middle. You can see also how this barely moves forward I'll give this just a little bit more translate forward kind of like here Just not kind of stop that so quickly. I Do like that you have a slide in the feet, but then I would give this frame more sliding Because you have a bit more sliding through there And this is the moment of full velocity of this foot coming in so three frames I'll give this a bit more of a bigger slide And as this foot comes back. I like that you have that's the direction at the end. It's this But then at the end it kind of goes back. I'll give this maybe one more this way for push But again, this is all picky stuff just because it is already awesome. I do love all the stuff. She does here I'll probably just clean this up because of silhouette so that a bit cleaner Again, it's also a lot of detail in the back that gives it a bit of a mushy Silhouettes, but I do like the extremes here pop on with 2d effects. I'm always a fan of that This feels a bit like it's she's going over the knife, but it's a bummer that there's no real Because this feels like she just slipped right through it. There's an intersection there That's not on that frame but in between and maybe a bigger reaction Maybe it moves that arm up and that knife gets kicked out Out of the hand or something that just feels just a bit of a random move And then again the spacing where there's a big move down But then it kind of hits that invisible wall boom right there and then it goes back I would keep that a bit more fluid and again something like this where it's cool But again the coloring all of that starts to blend in we're missing the silhouette a bit or imagine yet something like this Brighter right there for silhouettes or or not super black so it wouldn't work with him But it's just that background is a bit of a bummer terms of silhouette speaking of silhouette I'll probably bring that foot out a bit more might as well break that rig and really keep that clean In terms of the silhouette, but again the actions are cool Like that right there good face to the effect stretchy like all that stuff is cool Just every now and then it could just be a bit cleaner I do like that. It'll hold on her It might just be because of the The camera shake but I will probably on this keep Extending those arms just give even though it's a hold So continue with with the power to them for bound go into that pose And I like this a lot. I would like that change in the camera That to me is a nice silhouette with that behind her through these frames with a really fun expression Works with the color again, this is the bummer I could put a tangent there and those things out take these out if if not both of them That works better with the silhouette, but it's a fun. It's a definitely a fun shot This to me works really well that whole hole then fobo into this with the flappiness in the fingers and going back up It could also be something like if you're doing that continuing over that move This feels more like a translate in that thumb joint I'll probably rotate this and then compress these fingers just get a little bit of more bit more detail there So it's not just that transient that kind of feels like it's a broken thumb joint there But that is that's very cool All right, let's watch is there's awesome sound It's very cool really good fully there whenever they land and one of my favorite things is this here that Just sliding back from going down even pushing off this section of that sword here Just kind of pivoting off over there, but you hear that sound So good, I really really like the sound effects of this also just the rhythm of everything It's basically what I tell my students a lot and sometimes if you watch my critiques I do this thing where if you take the sound off like I would do things where It just adds rhythm and it gives me for me It's a frame of reference of when things are supposed to move, but when you just listen to original sound here It just has really good rhythm. I'm gonna turn this back up, but it's just really really neat now right off the bat Let me bring in actually that clip in a bit more because we can see You might argue tangent, but it's frame one. You will never see this But I do love right off the bat we have this here. Whoa bigger reaction zoom out into this There's really good weight in this As we go back and I love love love the adjustments Getting ready pushing down a little bit here with the sword hitting the ground and then going back up I love that swing on the sword going back and then back forward into this into really nice clean silhouettes The only thing I would say is probably move that knee down a bit further and with a slight tilt up here on that Foot mainly because it's something that if you watch my critiques you hear that a lot I would bring the bends of a knee away either up or down whatever But if the knee is bending towards us or away from us to see the bend a little bit So we understand that's the structure even something like this We understand the structure of the leg more and if you go into a full on silhouette This just feels like a short leg. That's the only thing I would say on this part But again, I picked this clip because it's really really good. I love the posing. I love the action Like I said, there's enough weight on that hole. It doesn't feel like it's rushed Getting ready just enough where it doesn't have to you know, hurry into this and rush through it It's a nice enough of a Get ready and then go back in there On something like this That's what a bit long but you have it very long here in the other two in between Break down there But this could be something where on that slash maybe that sort comes out here Although it's a bit there, but it's fairly clean You know the elbow potentially pushing these but there's a good silhouette that was of the color difference That's definitely pop up on going up into a really nice hit and again holding this long enough It's what I like about this too is that you got that big push pop on with that momentum Pushing him up pulling him up there being on the tippy toes long enough You can see this how long he stays into a step down into this and all over that old transition Bringing that shield back going into anticipation and then we got your full extension Into really nice again clean silhouette for the final strike and look at that Really really neat again. I picked it because it's awesome. It's not like I have anything Super constructive to say I would go like my picky notes about the sort tip here being having a tangent there potentially leaving that a bit more clean like this Not that it kills the shots then you go into a nice silhouette here Like these are like super picky things if I have to go in there for my friend again I don't have to I chose that Use that clip here, but I wanted to also bring up a shot that just works really well in terms of where to look I like explosive beginnings Again the way it's good here gives us enough breathing time to have the other kid to come in and it comes Also with the shadow in here. I like this little That That's really cool too again something we're probably bringing about a bit higher. It's clean It's not there's no tangent, but just a little bit probably keeping this a bit cleaner I do like this though the overlapping shapes and where The enemy to chose to put that in there. I think that works really well arm goes back into a small shape That hold is really good if you watch this in real time That's a good rhythm And then smack down Nice long stretch there Bring my head up here with that nice impact Extra shapes there like a love all that stuff. You can see that little blue turns into more of a ragdoll But just enough with everything moving Yeah, it's really cool again. There's not something where I can say this is horrible and here are my Two cents on how to fix this like sometime here's like to pick out charts where it's just it's all really good And if anybody's watching this or a student watching this it's it's also important to see here's a shot That doesn't need that much extra work. It works really well I mean, it's like I said the arcs are really nicely done. It flows really well It's great presentation the camera moves work again There's enough stuff there to show us that the camera is moving You know, you have like the horizon to the background that blends, but you have all this to understand No, we are moving the camera. We are translating up We all are tilting up and it's not confusing and it helps with their complete reframe and it's nicely balanced, too I don't think there's nothing that stands out where I would rebalance things No, it's great, I'm gonna leave it at that that's really a clip where I have to say it's really great The only thing I would say I wouldn't want to mention it But there's one of main reasons why I picked it in terms of critique not in terms of because it's awesome Because it is awesome the only thing because it's we are so sideways. It's always very Very very sideways and on the stand because the character is here And that's where the focus is but it would have been kind of neat on Something going back like that on that slide and a recovery to give us almost a bit more for three-quarter view Where it slides and maybe has a little bit of a turn I know it will break up that nice silhouetted Profile totally understands but sometimes it would have been cool to get for me It would be doing this section here something where it's a bit more Sliding somewhat towards us with you know the head three-quarter and then turning back It's almost like oh this almost brought him away from where he's supposed to be Because he's three-quarter and then he goes back into profile into this Right to have a bit for a bigger contrast of profile hit three-quarter almost messy That's almost like a messy so like oh, I'm I was hit and I have to recover But let me find my strength again, and that is re-emphasized by soon a super clean Profile silhouette. I mean that would be the picky-picky thing And that is that all right Another awesome clip here no sound, but it loops. Let's play this here And then getting up and Continuing Very cool really like this one. I picked this one a 2d stuff has always kind of I don't I see this like that's really cool I love the character design too will any contrasting Look between the two I think the action is pretty cool because I'm really nice Dynamic big poses really nice clean silhouette Big action and love this giving it is enough time to go And then get back up into this The things I would talk about this is why I picked this one again I love all this even like little things here All these effects are great like small big character nice line into this the only thing I would say is here that Pompon Feels just a bit weak was the thing is you got I know maybe they didn't touch is well Not enough force and this is why needs the hammer To do the bigger damage, but I still feel like That could be something a Bit bigger because if it's not doing enough in terms. I know this is really fast I like you have enough time to Play with acting where you can read facial expressions But my train of thought is that if this happens here and the characters barely moving There's a bit of an impact obviously going up here. You can see how this changes here But not huge in the face and we got again that That doesn't move too far out to me feels like well if that's not enough and that's why the character goes Well, then I need my hammer because this is not doing enough Shop our boom into this then I would just use that moment Into this where the face has a really big take of eyebrows down big eyes going This is just not enough and right now it feels like the whole expression is always angry Angry or angry the same where well, I guess that's just what the character wants to do So then I would go well, but then I would just give this just even for a small moment a bigger Line impact through the body a bit more of a oh Squeeze in the face me a bigger eye there to kind of push that all that with a pain That's the way that's the only thing to me here during this section Then as we go up the only other thing is that this is super picky, but we're playing a lot with the Right to left at this point, right? We're going right to left here. It switches left to right, but then here It's like you're imagining the force going this way, but then we cut to this where I Mean, it's not it's slightly left to right You might argue it's also straight towards us But I don't there's something to me where I would stages where the characters actually Somehow down and here and it could just be a bigger twist in the body to land in this position If that's the upside down that then we don't want it, but there's something where I would still have that Happening here with right to left just continuing that right to left feel because then as we Do this here. We are still in a right to left Orientation and then it loops back into bam again a right to left So the only switcheroo here is is this and they're going back to right to left super picky That to me is the only other thing I do like I said love Impact and how long we take here for this To hold and I love that the arm goes up first before of this like this is all like groggy But I'm gonna do this again and then out and I love that. It's the right eye That's open so it really looks that character first But then it would be also a need to actually continue this with this eye still looking still looking and then maybe getting into a Blank shot into and bigger. I took a quick flare like a I'm ready to fight and then into this picky picky picky stuff But that's the only thing when I was watching this going that just feels so So weak in terms of those two punches But then I'm thinking okay. Well, that's probably the reason why it's the hammer But then I'm missing just like a little it's the quick mode of like a quick reaction Like I said of pushing that moment of ooh, that's not enough. I need more help. Let's get the hammer But then of course back here if this is really a loop and you're super picky Go back here. There's a plane in the background if you can hear this You know There's the hammer and then the hammer is gone. So is it really a loop or is it anyway? I'll leave it at that again. It's a really really cool clip. I love anything 2d Love that little background elements like you know, it's just it's just enough there to hint at things There's enough there to understand what the camera is doing give us a horizon line and perspective change and all that Something is really cool character designs are neat. The actions are cool. All it's really neat. I'll leave it at that All righty, this one is more in a square aspect ratio, but has sound perfect It has cracked me up. There's just something about a bird grabbing the food Slapping I could bird slapping a human. There's something that's cracked me up and it's it's more on the You know, it's more less is more type of thing Nothing down Oh Perfect That if that's from Street Fighter 2 might be old But I love that you have that slight cute cute little birdie Into that reaction. I think the only thing I would have Love forget I get quick little boom Where it's almost like the head comes back a bit with a big eye of what just happened But not enough to go back to look at the bird to then get the second boom the second smack in the face and And potentially having a bit of a if you watch her Just giving you a bit of a faster impact like hold hold hold and like a bigger faster impact and Kind of recovery. That's the only thing I was watching this here. I love again. The idea is great here smack into this and I love also that the head goes this way and then goes this way It just that just feels slow and labored in terms of the impact I feel like that would have been a really nice hold hold hold faster faster and then when she does this To me it feels like you want to go like what just happened and I know there's a bit of a Down down that type of feel of landing left or right with a little bounce this way But we're being kind of fun too to go land and then where that is happening actually more Away from the creature. It's like the surprise of whoa, what happens and then with that look It wouldn't just be just in the head But it would be a slight adjustment of that body leaning this way screen left and then into this with a slight Lean forward ending up in that pose So just not so separate again less is more I mean, you know stuff is very very stylized and and just separate there And I like how they kind of kind of look at each other at the same time. I Think that's definitely fun and it goes back into a fun loop. That's the only thing but again, this is more of a stylized really stylizers of timing and motion and body mechanics It's even like when she gets hit to have a slight stretch on that back, but that's where my more naturalistic Sense of animation comes into play. That's you know, I would say that's appropriate to here But I do love this that the poses in the legs are really Feeling that watches in real time again, you can really see the poses clearly in the legs in the legs It was really cool giving her enough quick action and Tempo there It could have been cute to kind of extend that be just a bit just for that stretch back But I do love the whole Landing and then into that full turn like that's really cool again Not like the less is more doesn't mean that it's badly done. The tweets are still really well done. That's really Nice clean poses really a fun feel with all of this here Into that Don't think I mean it cracks me up. I think it's really cool. It also has a little Into that and I love how it's that that I'm done with this I'm not gonna move anything here because I really want to take the time to go back Swallow this and then into cook room and they both kind of go home like what just happened and then it continues into like a somewhat loop So like little things here in there Nothing crazy. It still has a really nice feel and there's something to this where it's almost dream like what Just a little little things here in there where I don't know again Is this something that I'm doing that type of animation that's out. No, these are just picky things that again might Be, you know too much towards the Naturalistic where everything has to move and you don't want have anything, you know, like where nothing is moving But I think this is all totally fine in terms of stylization and separation there You just little things in body posture and On the her probably but that's that I think is really really cute and really fun and I just love that setup of The bird going crazy and grabbing this anyway, I'll leave it at that. Thanks All right, let's watch this one. There is no sound except awesomeness visually absolutely fantastic Cool so cool I Have to be honest not much to say but this one But I picked this one just because it is awesome and I wanted to go through that Frame by frame because it has a really good flow in terms of arcs How the character holds and then goes into Another arc with keeping silhouette as clean as possible with stretchy limbs like this whole shot one here Works really well and you can see how that won't have to go back with that big pull first the broken limbs going into that stretch Down the only thing I would say is because we almost trained to look at it this way and that arc because of those Despite the webs it's almost a bomber that goes down this way It's almost like we want to follow that a bit more again, not that that's a critique it's just that's the only thing I would say and Potentially with those legs out so far and it's coming into this to me. It's like there's a more of a momentum Going this way a with those lines But also with legs out so far and then coming in that I wish that next frame It just feels like it needs to be This way and not down here. That's the I mean, that's the only thing through there again if you watch this You just has a really good flow I'm a big fan of making sounds as you animate and block things out This just has an over really good flow in terms of just a rhythm again We come in with a nice silhouette again. I'm not there's nothing wrong I would potentially bring this down But at the same time and also stream lines it really nicely So I give me now and then there are things like do you want that foot to be down lower for a nicer silhouette? Or is that gonna Break it up too much because then you have a nice contrast of that being fairly streamlined because this is a bit more open a bit more Blocky in terms of those angles. I mean, there's a there's always a valid back and forth The only thing I would say is on something like this is that I would have either the knee out this way or So the knee out this way mainly because when it's still wet like this and it's good because it's so dark You don't really understand the structure of that leg and I know if you watch this in real time So fast, you know, I mean It's not like something that stands out It's not a hole per se, but for anybody watching this generally I'll be careful But this makes more sense this makes more sense in terms of structure with the leg is any bends That's towards camera. That's an elbow or leg bends That's it away or straight away for you or straight towards you We just don't understand that this is I mean, it's fairly stretched out So it's okay, but this just feels so that wise I do my squinty test like a short leg like this will be the He's super picky thing, but again going through a lot the stretchiness and everything especially on Fingers like that because it is so fast and love this. I mean look at that. Such a fantastic It's me a frame again this adds to the nice curvature of this you could argue Well, maybe you could also separate it to give this a bit more of a nicer silhouette Same with that elbow does that? I mean, it's technically to me like a tangent, but there's something about Having that as one shape because if you watch this I do register this this frame to me. This is more Something that I see then feels watches again I see that but the thing is again the argument could be that this is one nice line That re-emphasizes almost like the wheel aspect of a silhouette if that makes sense. This is one long shape That works to drive home that circular fashion over this now as we stop we can break this up because he comes to a stop I mean again, it doesn't always have to be I'm not in the camp of everything always has to be a super clean Silhouette especially because like these are super clean So to me almost was like that's intentional because there are some moments where you want to simplify the shapes a bit and Combine certain elements in terms of silhouette and then get the contrast and get the clean silhouette for something like that I mean That to me is also totally valid. The only thing I would say on this one is that I wish that somehow this arm Was either like that or like that or like that so that when we come down here It's more like this in terms of silhouettes We don't have that big thing behind that like where we start to lose the full forearm because it's overlapping You have a tangent with the head there because we are lingering over two frames here And then out that's the only thing when I go in here I wish I oh I such a cool post to come in here and see him land on him To give this like the cleanest silhouette that you can imagine because if you continue on All that is great Then it gets again a bit where it's it's too bad overlapping there. Do we need this? Do we need that tangent? I think this would be really cool for every frame to be that clean in terms of the separation of Spidey here and Doc Ock's arm It just creates it just creates a connection there that I don't think we need Because the only thing that would say well You can argue that we need that connection to visually prepare the audience that Spidey is going to land on that arm and Slide down, but the thing is it's that's not what's happening because it's a drop You could say well maybe here, but then it continues to go down and it's it's Spidey swinging itself down That's the only thing I think I could totally see is an argument of there's a connection We just visually get kind of prepared that they're connecting But then I would Spidey go have him go for the back with that leg here, and then it's him Using that and pushing that arm down. Oh, that's my face here Doc Ock to go again to go to the left here and the same thing Somehow getting rid of that arm right behind that was again We stopping we lingering on those frames where it's a bummer that we don't have the cleanest silhouettes Super picky again, this is a really really cool shot I'm just looking at if I had to go in there frame by frame which you know, you don't When you watch those things for the first time you don't but it just adds I think an extra cleanliness like here Not having that overlap there, but I love this. I mean again, it's pretend you're ignoring all of this I do want to point out like the nice arcs into this with the holes with the explosive craziness of Big silhouette making that foot bigger here, and then you can see how it comes out Down into this holds for a little bit and it comes out with a really nice hold I'm really nice still wet and just a nice pose in general and then being pulled down where it's almost like his face Goes oh, he grabbed me and you don't have that in terms of eyebrows or metal gear solid slacks You've got a big head that might you know indicate that and you got a really nice stretch there coming out Into this and I love that reversal where we kind of hold and this up here Comes down with that nice drag holding this still here Into that and of course into that close-up hold there. It's just so cool again picky picky picky And also if you look at Doc Ock's body if you just concentrate on The silhouette and the holds and the rhythm like when does he hold and when does he go right? All that has really nice so it's all clear so clear what happens the momentum for boom just enough To get hit but then to go back down and it's also cool how it's held But then that's like oh, no, I'm pulling myself back down Into that pose with a nice continuing overlap there on the feet or the overshoot there and it might argue then it's a bit Poppiness a little bit from that foot there That's that and again picky I probably bring that arm down into this so that foot is clear for silhouette and anything That thing as well to keep that because you got the glove and the hair that gets kind of dark plus this I think this could be cleaned up in terms of silhouette Again, like as I'm saying this I feel bad because it's really it's not a bad shot I picked it the shot on purpose because it is so good Yeah, I mean leave it at that. It's just really really well done shot It's also good that it's very clear in terms of the holds and where he goes because With nothing in frame like there's no building. They're no cubes or nothing We don't know if that's spidey or if the camera is adding anything, but it's very clear I don't see any problems in terms of weird jerky moves or something. That's confusing Because I'm assuming that's a static camera But if anybody's watching this and you do something like this and you have a pan and tilt to follow spidey I would have objects in there anything so we understand Oh, there is a move in the camera be it a translate or rotate here works because we got shadow We got contact points and there's a bit of a horizon line and shadowing So if the camera moves here we would understand it to some degree I say this and I see movement in Defeat as I'm scrubbing. I didn't see that before is that a camera move because you can see the feet Again moving slide to the right there. So that's something that would personally Not do was right now. What's happening is that it feels like we're probably translating away since this is moving this way and That foot is going this way So for something like that, I'll probably not move the camera at all. But that is that. Thank you