 So cool, yeah neat, I love it. You know watching this now, and again this, not again, but this might be one of those like, why did you tell me before? It always looked cool. And after all this time watching this, I feel like this move here, we could speed up his entrance. It just feels, you wanna feel like a jolt and attack is coming, and right now it's almost too soft. So what do you think? My impression right now is that you gotta make that twice as fast. I don't think you slowed this down. Maybe we're just too used to it. But I feel like you see this guy and go holy shit. And then you wanna speed it up. And even potentially this guy, where you might end up having, you know, visually in space, it would be down here. You know, so it just goes a bit further, so you can, you don't have to change the animation, just jumps further, so it speeds everything up. That's all cool. I think for this, the current transition, what I would do is if this is your highest point, I would start the shot here with the head higher. I know this is not quite hooking up with what we did, but you know, the angle is different. It doesn't really matter. I'm only reacting to that move up here, and then this is a really big move up. It feels like it pops just a tad. So watch the dinosaur again. Yeah, maybe not. The more I watch it, the more I get used to it. The very, very first impression was that he does a turn, and it's a fairly flat curve. And then here it feels like we will continue that flat curve into this, and now it feels like you're doing this. Again, it might just be me having a weird day. But it's kind of interesting to see everything again. You know, sometimes you need that. You need to go back and see it all again. I'm just telling you my first impressions of seeing this after a while. It feels like his tail, at the end, could have a nicer shape, so it's not so flat. Right, so we can see more of a roundness to it. Feel like that, or like that. I will keep this foot on the ground if possible, maybe too far away. Or speed this guy up, so it's a bit higher. There's something about both of them at the ends that feel floaty, especially here. It's kind of come both off the ground. You might potentially have to cheat this guy and do a little side step at the beginning. So at this point, I think you can probably still bring it down and flatten it. Try if you can. Keep this guy flat, so he always stays planted and only this guy moves. But they just feel too loose at the end there. I think, I like this here. I like to readjust, but you can go higher, and therefore you can go faster down, because you need to travel more distance. But it just needs to be more ferocious. It feels a little too timid. Even through here, you want to feel that really left and right. And the same thing for him, where because he's doing up and then out of the last bites for this, at this point, the head will have gotten a bit lower, and then as he bites, he goes back up into something where he might be even higher. If that makes sense, right? So he's going, a yell here goes down, and then he does, hold on, go this here. Yeah, like during that last bite, you want to feel that the dinosaur going, ah, fuck. And because of that, he does the turn. This is cool. Yeah, steps are neat. Yeah, it's just something in the face then, like in the cat. Bite, ah, and this guy really, like I said, it would be lower, and then bites and goes up. Fuck you, turns into that. Press is cool. Looking at the dinosaur here. Yeah, that's cool. Yeah, it's really neat. I like what the dinosaur is doing. Really cool stuff. Yeah, cool change in the tail. Get side to side on the head here. Yeah, that's cool. And then the cats. Yeah, the only thing is that, I like what he's doing here. Cool swipe too. The only thing is that, once you hit this part, it rolls over, and it feels like you're getting into this rotation and then you're locking it. Another tricky thing is you don't wanna keep it rotating, right, forever. But there's something about this moment that pops. It's also this here, how the head is this, and then pops down, and then goes down over two frames here. Just like that moment just feels too popped too quick. And you could potentially have, during this moment, that pop could go up and then down again for a readjust grab. So it's not just so slidey. So yeah, there's a bit more complexity to that. And then same thing with the back guy. So once you're done here, one of these guys, I would say this guy has a little bit of a step. Just a little bit, it was like the posing, and it could just be like a little step. You just feel something where the feet are just all too clean, too slidey. And it feels like his momentum really stops through here. So for the back feet to slide also feels weird. So maybe at the end, you incorporate the steps into that part. You kind of quite get physics wise, how they slide at the end. That feels a bit more like a voluntary move. So steps into that, like that'll shake there. But I would take that sideways out. This feels a bit too animated where you really want to have a sideways curve and anticipation. I think you can make it a bit more direct. And then there's something where you're up and then you move forward fairly fast. But then through here, it feels slower. This might just be me, but it feels like you're going, you're anticipating, and you go fast, slow down, and then go. And you really want to make sure that you're anticipating and out. So that there is no, you know, no slow down in between here. Yeah, it feels like he's doing, rah! And then, okay, I'm getting ready. Now I'm jumping. As opposed to jump out of that roar. Yeah, and then that, super cool. All right, there's an email. 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