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Why So Serious? A Panel Discussion on Serious Games

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Published on Feb 19, 2013

Contrary to popular opinion - in the wake of recent violence in the US - not all games are about mindless, gun-based mayhem. Many games are being developed today that tackle broader, more meaningful issues: everything from environmental activism to food accessibility.

Join IGDA Toronto and a panel of industry experts for an evening dedicated to serious games: namely, games designed for a purpose other than just entertainment.

Moderator: Jesse Hirsh, CBC technology columnist.

Panelists:
- Jim Munroe, writer of Unmanned with Molleindustria, winner of two Games For Change awards.
- Jennifer Jenson, a professor in the Faculty of Education at York University and co-creator of several educational games inc. a music game for Tafelmusik Baroque Orchestra.
- Jeremy Friedberg, co-founder & lead designer at Spongelab, an award-winning educational games studio.
- Benjamin Rivers, designer of the educational game Food Quest and recently Home, an adventure-horror game.
- Alex Jansen, founder of Pop Sandbox and designer of Pipe Trouble, a political game about Big Oil.

Location: OCAD U Auditorium, Room 190, 100 McCaul St.

The panel of serious games experts will attempt to answer the following questions and more:

Why make serious games? Why skip the status quo?
How do you make a game serious, while playful?
Can they help games to be perceived as more valuable to society?

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