 Here is one with no sound. Cool action. Let's play this in full as always and shoo. And actually the reason why I'm picking this one is because there's an interesting thing where there are actually two versions submitted. You have this one that actually has nothing with the bottle animation but also no camera animation. It's cool to see the mechanics as a really nice clean view. All that is cool and I actually prefer this one. I'm not sure that we need this and there's something about a foot tap. So almost like I'm impatient, I'm waiting for something and then the bottle comes in but then nothing happens. To me it's almost like defeat would be pointed in different ways that the character actually does not know this is here. The bottle suddenly starts moving gets sucked into this as in hey something opened up, the bottle gets sucked in, maybe there's something happening. The foot turns with a little side step and then the character goes whoa something just happened to appear in front of me. I don't know. This is a bit confusing to me in terms of what is the character waiting for? Is there's clearly this pose here and then he does this? I don't know. Maybe he's thinking about something whatever. But I'm not quite sure that we need that bottle as well. There's something in the combination of the foot tap and the bottle that doesn't quite work for me story wise. It's neat here in terms of interaction but then I would have more. I would have more stuff here, paper pieces where when this starts now the bottle gets you know starts to roll, gets sucked in, the paper goes up and gets sucked in. So you can use all that stuff here. Some of the boxes slowly get pulled towards that. Maybe not the car but I don't know why not. Because I mean Spiderman you know I was very strong here. So maybe that could be that could be something where we can incorporate the set a bit more. Other than that I think it's really cool. Again that beginning might have a slight tweak. Here comes the posing because now with that camera angle we don't quite understand what's going on. I can see the fingers here on the chin. I think this could be a bit of a more readable pose. But once you get into this that's cool. You get a bit of a drag in the head. You got that spine into this. That's cool. Maybe here I would push that leg into further out this way. Where it's a bit of a stronger pull against it. I think we get into this a bit too soon and then we linger in this pose for a bit long and watch out when you have moments like these where it's basically one thigh and then there's two shins coming out there to lower part of the legs. I think this could be a bit more broken up the way it is right there. A bit more dynamic but again I would go it could even be a moment of both legs out into a bit of a drag skitter into that maybe. But that's all cool. I love that and then how we start to kind of move around with the camera and those changes are cool here and sometimes it's a bit maybe we'll bring up that a bit higher and then this leg a bit lower. It's a bit too streamlining where this shin kind of grows out of that knee. A bit more of a you know like stuff like that and I understand there's like a straight leg here but this could be straight leg and maybe a stronger pull back so there's a separation between the two legs. Little picky things here and there and it's really not for long because after that it's cool. I love all this here. I love that you got the pull back with this into that with a slight overstretching and quiver in the knees into this. I think that's really cool so to me it feels like starting here it's very successful. You might even have a moment of as you get around with the camera and technically the camera gets closer to this you could have a little ramp up of a camera shake adding to the intensity and and to the you know the level of what's going to happen and then when this ends here camera shake stops and now it just you know goes away and then that's that. So a little bit more pushing of the impact of the portal onto you know influencing the camera, influencing the set pieces that could be kind of cool but generally it's really dynamic. I just got some questions about that and that maybe I'm also missing something super obvious but that's just my subjective take on this and that is that picky thing here probably moving that arm a bit further out just I'm ending on this frame a bit of a tangent there kind of a too overlapping there a tangeny it's not for super long but you might as well go a bit lower right off the bat and keep this as clean as you can still a bit wise there anyway that's kind of that I'll leave it at that there's always some picky things you can find like here overlapping arms where you want to maybe keep it a bit longer in this area or a bent arm down just to keep that as clean and interesting as possible like this is cool I like that here it gets just a bit a bit muddy and this could be because of the previous version where they were have a locked camera and maybe now with that moving camera there wasn't as much reworking of those poses maybe that camera turn came in afterwards I don't know that's something for this anime to maybe reply comment whatever let me know I don't know if there could be a cool interesting story behind the making of this but anyway I'll leave it at that thank you all right new clip here this one has no sound lots of crazy action ready and lots of fun stuff in there all right this one I chose there's some really fun stuff here in the midsection where the holding on to things I love how this stops there and you got that carry over of that upwards momentum into the drop hanging on to it and all the craziness here I think this is really fun big poses lots of stretchiness in the face in the fingers I love all that lots of fun big action there what I will point out is that every now then it's a bit too big in terms of especially here the amount of head actually stretching upwards as a lead and into that settle and especially the amount of squash and stretch in the head where it starts to feel a bit more like a water balloon than a stretch because of a fast move for a smear or just something where you want to just understand the the structure maybe the the line or where the character is going or just an emphasis like here and I think in those cases it's fine to stretch in the form and scale the face but when it's something where it's not that fast I can see it again it's one of those cases of where I see it more than I feel it and I feel like that could be just reduced a tad I think that's all fun here into that it could also be fun to have I mean this is a center of focus and it's it's almost center and you got a big glow it could also be something where maybe this thing is rotating a little bit and right when she lands and she looks up and guides the audience this way we could have copper frames a little bit of a like a slight highlight skill extra little something in there and then as we get to this one I think this is all fun it's every now and then a bit stiff in terms of she moves up and has that whoa that move upwards but then when she starts to drop back here this is a bit of an extreme I'm holding this pose where I feel like by that point the body would be already lower just giving that feels like we're holding this a bit too long through there this would kind of continue to go down physics wise and this could be a really fun long stretch into you know as she gets pulled up here the legs drag into what she's doing here it's a bit more extreme with the legs that would be probably up here and then fall back down into this for a little swing every now and then it feels just a bit stiffer we're holding moments even through here a bit long with this leg and this pose it's like it's a it's a forced held moment and I will keep this a bit more out of control and lose because she is at this point fairly out of control and then once we get to this I love this here and there's something where there's a slight disconnect between the crazy action through this and how technically she will go in and out in and out of the portal and at the same time she's kind of kind of quiet in that in that moment there I think the way I would articulate is this like I want to feel residual like I want to feel an influence of the craziness here in her and this could just be a high frequency shake in the body that kind of fades out to the head so a bit more shakiness here a bit less the little bit of a tremble there but there's an overall shakiness but more so here than at the tip and here that makes sense even she comes out here again it's all fun into this but maybe with a bit more influence and then careful with some of those lines here where it feels like that body is here and then pops down to the right but then to the left and then suddenly down this way then with the sudden move out here and then you would feel like well now it would zip out but then the hand is still kind of here it feels like it's just a bit messy and it's spacey this one is a bit better it has a bit of a drastic overall turn you could have the body here but then the head is a bit more here a bit of a longer drag with a maybe even a slight bend in the head this way and then going down but again the arm it feels like well next frame would be here but now suddenly that hand is up here so again watch out for that spacing issue there then we have that's all fun with a little bit of a pop in the head again there's something a bit poppy in the spacing through there and we hold that moment a bit long through there and this here will probably take a frame out of two out of that ending here so it's a bit more of a you have a nice zip through there but then it's there's something a bit too long here in terms of how long we linger here we can exaggerate that a bit more true and then the timing of this I mean you might argue well this is all organic it is the mechanical thing of just going and then down but then it has a bit of a bounce at the end where I feel like what if we would have maybe this stays here for a couple frames like it like it comes out and it's kind of a storm meaning it builds through there a little bit then take a couple frames out to make this a bit faster to land here a bit harsher storm and then we hold subjective as always but that's kind of that for this still a lot of really fun work and I'll leave it with that all right thank you all righty new clip here has sound as well it's very cool cool sound effects again a little sound a little air wind yeah lots of cool stuff I'm gonna turn off that sound though even it's awesome so I picked this one there's a lot of cool stuff here in terms of the mechanics I love a lot of that little hold and float and I like that it lands on an uneven surface for a slide into that exit the things that I would point out the couple things here in terms of the moment you go up into the air and do all kind of stuff while a camera move is indicated we can see here how there is a rotation potentially with the translate as well once you establish that we go into this here and there is no geometry in terms of you know like some fake clouds some extra towers right these guys could be maybe a bit higher we start to lose the orientation in terms of is this is the movement of link here movement from the character or something that is also part of a camera move so you can see how the character goes up and it has a bit of a drop but then it kind of holds again a bit and then drop again I think it would help to just have extra markers just for orientation so you understand where he is and what's going on and if it's a difference between you know the body move or a camera move there the second thing is I will probably reduce that it feels like that next stretch comes a bit early and I see it more than I feel it that makes sense there's just something that just feels a bit whoa we're turning into giraffe land here and maybe in terms of silhouette let's bring that arm over a bit faster we're looking at the in between a bit closer here and then a bit closer there so you don't cover the face it also feels a bit broken just in terms of the complexity of all these shapes there the other thing here is that a lot of it is straight to camera it gets it's not too shabby here because again we got some okay silhouette again I would kind of watch out for something like that but again it's just one frame and it gets fairly clear here even though we'll probably bring out that arm to separate it from that legs you can see the nice full structure of what's going on leg wise it arms out this way but it also moves fairly quickly in between here that's okay I like that we have the grab on the sword here but then we get into after nice line here it gets a bit anything too camera gets a bit funky when you have legs right there overlapping with the body you kind of miss the structure like what is going on right there again recovering the face it turns into a bit of a ball a rotation straight away from camera again we're losing the shin the feet gets a bit wonky up until here so this could be something where maybe the rotation continues stronger so that at this point we are more three quarters we get to see the bend in the legs a bit more the bend the rotation there and the spine into this because we don't really need to be that straight on it could just be a bit more three quarters we're looking a bit more this way that to me was kind of the biggest point there it's like something like this here we come in but we continue so you have a bit more of a nicer view there or even here in terms of the silhouette and things not moving too camera a picky thing here to watch that landing here is that head almost feels it feels like that head is still overextended through there in terms of how low it gets and then how it moves it's a bit swimmy and soft just that section through there versus look it doesn't have to be super panicky in terms of head darts maybe just a bit sharper for a bit of a stronger focus because everything else has a really nice feel to it and the last picky thing if you look at the whole thing I think that last hang time is a bit long it is a bit sooner maybe like five six frames reducing the amount of time we're up here into this and even here you could potentially take a frame or two out for a bit of a faster zip out there and that's kind of that so cool shot so there's always little things here in there subjective of course and that is that also a bit of a that is super mario pipe link in there anyway that's that thank you all righty this one has sound as well let's play this in full first cool sound though I like that immediate music in the sound it's cool I like that terms of presentation that's cool and the reason why I'm picking this one is just because I'm always a big fan I mean you know I love active cameras and dynamic stuff for sure but I also like when it's something is presented like that where it's a static camera very clear view of the characters it gives you room for a lot of you know big body action silhouettes definitely I'm gonna do some crazy lip sync or something that's that small and it's also very video gamey it's very cool and I love the timing of it all where you have this you're getting real frame by frame and it's one that's again more where it's really cool and I don't have that much to say because I love how long that hole this you got a clean silhouette on this and I moved my head over a little bit so you can see the shooting over this way so if you look at this here the only thing I might say is that the shooting is almost a bit like once you shoot here you would almost expect to go this way or this way but it has a bit of a travel up to hit this and then the whole thing I don't know I would say let me bring my head up here I will probably since we have such a long hold it could just be something where we get to this point and then shoot so that arm is actually pointed so let me switch this here you know exactly at that point and then your projectile go back to this here would you know hit all of this and then maybe when you hit this instead of going from here to here it might just be even not that's to be like a drop thing like a you know splash but it could be something where we do have a sense of this now maybe on the looping this I like some extra effect there that's extremely picky but that would be for that moment there but I do like that time with a bit of extra longer hold for contrast takes a bit longer than this section here clean silhouette again I think that's really cool nice change into into this this could be a slight stretch potentially I'm sure if they want to go this far nothing else here is super exaggerated but you do have smears so this could be a moment of maybe introducing that a bit earlier here and to be extra picky again again because of the the video gaming nature of this or the feel of it it makes sense how this character comes in and if it's just if it's something that's a bit more contrasting and mechanics and less replicating of a game it might have been interesting to get maybe the character jump not like a jump roll but maybe a higher apex here into step step step or step step into something else and then that just something for contrast it doesn't feel like well there's a cycle until until this section and it could even just be something where the character is higher with the body and then gets lower over this time for a little height contrast that goes then and then leads into a squash dissipation for the stretch here again picky stuff and understand that the feel is more video game so it's not it's not huge something here at the appearance could be cleaner in terms of coming out of that portal there instead of appearing in front a little picky thing there I do love that when the character gets to this point that actually goes up this way hold with a little bit of moving hold here on those legs and then into the back move here I might go a bit further with the drag on those legs just give this an extra because the legs are already going back and I'll bring my head back down here the legs are already going back right here back so might as well have something there this is probably also a bit of a glitch a bit late there this place in full here and see that kind of works though yeah I take it back once you play it in real time I buy it but I would still experiment with going through the back it's kind of interesting to how delayed that multiple is there that's all cool again I like the the hold up here that's great too I love the timing of up and coming out there again hang time is great with that little land hop forward even just a little bit of leg adjustment so it doesn't feel like landing and just sticking to this it just gives you a good sense of weight also cool how it grabs that maybe that could be something where on the grabbing there could be a bit of a glow or some sparks that would then stay put and you could have fun with this where they kind of get sucked into this as well so then they kind of fade off but one or two coming through the portal a little extra detail it could be kind of fun and I do love this I do love how it disappears with this it's not your your classic round portal that you might have it like that it's kind of off here and then the expansion into into this and then going back that's very cool the only picky thing about this is that's cool in terms of readability but once she gets to here it's almost like this is a bit of a bummer where we get to there and it's the heck kind of gets lost behind here and this here I think this could be something where we could maybe bring this up a bit higher take this out maybe put it here I don't know it's something where just we clean up this area for so it's just this color here for super clean silhouette that's the only thing it's right at the end and I want to read exactly what's going on and I feel like what did I just see there's something going on there a bit of a whole pivot around here plus all of this that's the only thing again very very picky but I'm gonna leave it at that the rest is super cool so again more of a shot that I want to highlight in terms of how awesome it is with little picky things here in there all right that's that thank you all righty there's sound here that's watches in full first it's so good so I'm I'm picking this one I don't really have much to say I know I say it is and then you know I ended up having 10 minute critique about the picky things but actually in this one I think the only thing I would say right now is that it would be interesting for this character change colors here to have a dart that focuses on this character a bit more as in this is happening but then it's kind of spaced out and even looking too high maybe this rig doesn't have eye controls like that or maybe you can just have a better focus here and then do it through head darts that it would then focus down focus back up and then maybe a bit higher and a bit lower there as it gets closer and that's that it just I feel like that could have been pushed a bit more other than that I just want to pick this apart in terms of what's so awesome besides the sound if you go back to it I love this how the landscape opens up the audio scape there and the little the little squeaky sounds here bring up the volume a bit more so good and there's so many other things here so you have a really good cut that sound off here really good sense of pull and weight and I love how it then pops here and it still has enough energy momentum to go up and then down for the plop here just watch those separate pieces some good timing there if you'd be super picky maybe they don't land at the same time see here I go again frame by framing to picky things that could be something but then you got that with the blood splatter which is this that brings this up now look at the blood splatter here you have more blood coming out forming two pools also different size for contrast you might also argue here there's more blood here pumping out then in the lower limb section there right which is already great little detail so more of it but still it's really great I love how we zoom out on this so that we are kind of seeing the inside of this room but we see the walls here but then those pieces fall off the edge here I know this little picky thing I love it I love the whole interaction and as this expands how all these little pieces move just gets me all giddy about animating all those little extra pieces it's great the timing of it two is where you look at this focus is here goes off to these two also love how the head at one point like this little guy let's go boom boom little extra little bounces same thing with this guy this is at the same time there's an offset the drop here I love how the feet like the legs drop and then the feet go over and then plop down to the side you also see how this character if you go back here go look at those two left and right how they look at things there's still some keep alive and then you know immediate reaction to what's going on here same with this guy let's go back here plops looks up it has that little sway of oh with an extra little step that this character is not doing so there's always a good little timing change and difference and contrast in all of this and as this character comes in also you know you have all the arrows going by and as it ends and we end up on the face as everything starts to rest boom timing contrast with this character coming in and I love the animation I love how steps in and gets closer here and leans over and down for the head for the handshake I don't know I just really love this animation great steps and again clear silhouette holding the staff there it's so good and also I don't know what this guy is doing but you see the arm stays there now is the character looking at the hand sniffing at the hand something where that arm stays up there which is really funny and I love that this character let's go frame by frame here well once this guy comes in looks immediately and then brings out those arms to go oh me me me that was the shake that's the only time we're going ah it would be great to get rid of a focus change either through eyes or or head accent there some darts there but I love that little steps forward grabs this and let me go back into the rest I don't know this I really don't have much to say I just wanted to to use this and just to highlight what's awesome you know it usually critiques you go all right we'll change this and fix that and blah blah blah frame 17 and sometimes it's also just cool to highlight this is really cool and this is cool and that is cool and yeah so that's where I'm at I just wanted to pick this this shot here and say it's awesome and that's it from me all right here's a new one has also sound well geez I wish I had some ingredients oh ingredients well that's a great sound oh all right so the first thing speaking of sound I got a couple notes in terms of some lip syncing body stuff but the first thing I want to say is I love how she doesn't react while all that stuff is hitting her face yes it's a little bit of a body reaction in terms of impact which I think is great but there's nothing in the eyes and eyebrows and I actually love that I know it makes me laugh I would personally not change that you would think that there might be some flinching or something it's just but to me it gives just that extra weight so good I love it now that being said sound wise here there's a bit of a ingredients she already starts to to kind of hold back that laugh ingredients here two ingredients yes I didn't even got that that big exhale laugh so that's where I would tweak things where you might maybe not go not go as far in terms of the extremes of the mouth so that yes so that yes she could you have a room to grow to kind of push that expression and then definitely bring in through the chest and then the jaw just through the face that that exhale that exhale laugh gets kind of lost in that animation well I also like that we're cutting on action actually just finishing a move well geez it's a nice pose too I like that there's that lean geez and then that switch but I wish I had some ingredients what I would do subjectively when turn off the sound here is that I like that she leans this way but she already has a bit of a lean that way it's almost like you would flip this where she does this and then flip over this way as in instead of this like that that she has the body like this and that means that the whole beginning could just be you know mirrored in a way and then she goes the other way so that there's a bigger contrast going from here to here like to me it feels like this is almost underserved in terms of contrast where she goes all right well let's do this surprise and I think this could be really fun to have this the other way just a bigger contrast in your light of action body posing there and then there could be something where it's being like the sound that she said here so after this oh oh ingredients will bring up those eyebrows a bit a bit softer to get away from a bit of a stern look and also start tweaking the eye the hand pose and the finger pose so she might be like this and go oh that bit of a up a bit of a little accent oh so it's a bit more oh like she's she's kind of almost making more fun of it giving a bit of a little extra little head accent and importance to that moment it's almost like by doing that she cracks herself up that's the only thing it feels like once we're done with this which cracks me up then we get a bit subdued I love that she's got that change here to ingredients but I think we could have a little bit more of a flourish and this could be again she could be maybe straighten up a little bit a bit of a head accent flourish I could go up it with a slight little head you know twinkle there the fingers or just a slight change I think that could be would be really cute as an accent because then you could go from this to a bit straighter and then she would deflate into into that laugh where everything can kind of come down and relax in the body I think that would be a nice little progression and contrast in all this other than that picky things like this landing going over this this feels more like a translate back left and right where it's a bit of a roll in there could be a bit more complex with this although that feels pretty good has a bit of a sharp hit here boring how you change the direction there other than that that feels pretty good yeah I don't know we'll pick your things here and there as always other than that I thought it's really funny love this this just cracks me up how she stays put there and that's that all right thank you