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Blueprint Communications | Live Training | Unreal Engine

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Published on Feb 24, 2016

Announce Post: https://forums.unrealengine.com/showt...

This Training Stream takes a look at Blueprint Communication. We find that Unreal Developers of all levels can sometimes struggle through the concepts behind moving data between objects. So in this video we'll take a look at the different ways to make Blueprints talk to one another, how to know which one to use and when, as well as some performance considerations.

Link to the PowerPoint: https://cdn2.unrealengine.com/Resourc...

(00:00) - Intro
(01:56) - Blueprint Communication: A Primer
(08:54) - Direct Blueprint Communication
(13:21) - A Brief Note on Casting
(17:29) - Object Orientation
(21:24) - Direct Blueprint Communication Demo
(26:31) - Health Property Setup
(32:56) - Blueprint Direct Communication Q&A
(36:43) - Blueprint Interfaces
(44:57) - Implementing Interfaces via Events
(48:46) - Blueprint Interfaces Demo
(54:05) - Sphere Trace Setup
(1:00:43) - Door Interaction Setup
(1:15:37) - Door Motion Setup & Testing
(1:22:05) - Blueprint Interfaces & Level Blueprint Communication
(1:29:42) - Blueprint Interfaces Q&A
(1:33:53) - Event Dispatchers Overview
(1:39:36) - Event Dispatchers in Action
(1:43:55) - Event Dispatcher Signatures
(1:45:21) - Event Dispatcher Options
(1:47:31) - Event Dispatcher Demo & Creating a UI
(2:07:04) - Event Dispatcher Q&A
(2:10:39) - Conclusion
(2:13:45) - Additional Q&A

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