SnowStorm by π-rates Global Game Jam 2013 - Walkthrough





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Published on Jan 27, 2013

A small game called "SnowStorm" created by eight people during the Global Game Jam 2013 event in Mülheim, Germany, and that in only 48 hours!

The theme of the game jam was "Heartbeat", though actually just the soundfile of a continuing heartbeat. We used the XNA framework (C#) for programming the game, while the assets were created in the usual programs like Photoshop, Illustrator and MS Paint.

The target of the game is to bring the character to the safe area of the level, while controlling its heartbeat. A fast heartbeat lets the character run fast and jump high, while a slow heartbeat does the exact opposite. But be careful, you can die by either having a heart attack or blacking out when having your bloodpressure too high or too low. Also be sure how much momentum you build up to be able to overcome the many challenging obstacles, or not missing them! Enjoy!

Team Lead / Game Design
- Amadeus Weidman

- Claudia Kien
- Tobias Carben
- Hauke Dieffenbach

- Uwe Pehm
- Emanuel May
- Timo Armbruster
- Stephan Oberhoff

A huge thanks goes out to the GGJ team that made this event possible, aswell to the many sponsors!


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