Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Dec 22, 2016
Random generated mazes with random generated tiles. I spend around 5 hours or so getting this working. The tiles are made with the cos and sin commands.
I used the bresenham line algorithm to draw inside the tile images and then used an floodfill algorithm to fill them with the grey color. Each tile can have a maximum of 4 corridors (top/right/bottom/left)