 Welcome! This is an exploration of how we might make VR and other social 3D spaces more inclusive and accessible. Illustrating considerations and best practices, encouraging the sharing of ideas, and illuminating innovative work being done in the field. Virtual reality means you're bringing your whole body into the experience. That introduces a host of considerations, but it also means a lot of opportunities. By continuing to push for standards of accessibility to be built into these experiences by default, we push technology further, discover new ways of interacting, and learn more about each other as human beings. We've discovered that when you design for inclusivity, you end up making things better for everyone. This experience is built as a series of hubs rooms exploring different aspects of accessibility. User interface, motion, controls, audio, app design, and testing. This room access the central hub you can always return back to. If you're new to hubs, welcome! We think you'll love it, but you may need to familiarize yourself a bit with the controls. In that case, you may find the controls room a good place to start, or you may want to read up on the documentation a bit. We've posted some links nearby this video. The most important control you may want to learn is that you now have the ability to fly. Hit G on your keyboard, or type slash fly into the chat, and you'll no longer be bound to the ground. This can help you get a bird's-eye view, get you around barriers if you're stuck, allow you to move through walls, etc. Lastly, while this experience itself aims to be inclusive, it is a passion project that has taken shape in the free time we have, and we recognize we've still got a long way to go. Your considerate feedback, ideas, links, and contributions to the space are welcome. Here's some ideas for how you can help. Provide interesting research, design content, think of activities, learn your skills in 3D modeling, texturing and animation, provide audio narration or sound effects, test the experience and suggest accessibility improvements, get feedback from online accessibility communities, speak, guide groups through the virtual space, participate in discussions, or act as virtual support Q&A staff during the festival, or just be an advocate for openness and inclusive technology in your own community. Special thanks for this experience. Go out to Dylan Fox of XR Access, Mara Gonzalez Franco at Microsoft, Thomas Logan of Equal Entry, Elgin Sky McLaren of Mozilla Hubs, Leon Victorio who helped us fix some of the many less than accessible aspects of this experience, and everyone who is willing to share their knowledge, research, and work they're doing in the realm of accessibility. Thanks for stopping by and enjoy MozFest.