 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we are continuing on with our VGC Series 11 content. In today's episode, we are continuing on with our VGC Series 11 content. Now Series 11 kicked off last week and if you missed any of the episodes on the channel that we put up last week, we had a bunch of sample teams to help you get started in the series if you're wanting to kind of find your feet a little bit. There is five sample teams that were featured from Monday to Friday last week that you can use and they're all the kind of top tier restricted Pokemon that you would kind of be seeing in the format at the minute to help you get started. So do check them out, link the playlist up in the top right hand corner. But getting on to today's episode, we do have a rental code and it is from Joe, fellow YouTuber Clover Bells, their YouTube channel and all their socials will be linked down in the description. So a big shout out to Joe who does put out a lot of really great VGC content and great teams as well. And this is one of them of course. I saw the Dialga team from a tweet of his last week, checked out the team and it was really great. Dialga definitely one of those restrictors that I did want to feature on the channel. And this team is brilliant. So hopefully you enjoyed today's episode. We'll see he has the overview of the team. There's a rental code. We'll have a couple of games with the team. Now just to pilot it short off and see how it works and then we'll wrap up with the rental at the end. So without further ado friends, hope you enjoyed today's episode and we'll get into game one. Okay, first up today we have a Cinderess talk call, Zapdos, Dialga, Weezing and Reggie Gigas team. Quite an interesting one for us to kick off with today, especially with that Weezing and Reggie Gigas. We haven't really seen that combination at all in series 10 because the Dynamics ability kind of disappearing. Other options in the team, speed control, you're looking at things like Airstream from the Zapdos. You've got Max Strike from the Reggie Gigas, but no direct speed control like Tailwind or Trick Room really in the team. Think maybe like Trick Room is really good for us. But you've got to worry about the talk call. I mean Blastoise might be a not a bad shout. To be honest, let's go to Dialga and then Grimsnell in the back and lock in and see if this is going to be good. I'm thinking maybe with time running out that Blastoise maybe if we can get a Shell Smash up and then we can Max the next turn and utilize something like Mungus with redirection to kind of start us off. Then get Grimsnell in. The problem is with Grimsnell is we can't really get the full benefit from our screen support because we lose our prankster with Weezing being on the field, you know? Kind of looking at like, it's really tricky. We have to go. We have to go Reggie powder turn one. And they just Max Strike I think. They Max Strike and probably taunt the Mungus. It's going to be very difficult. It's going to be so difficult for us to deal with. Nothing Maxing though. Turn one, which is interesting. Flame Thrower. Okay. They just want to get rid of the Mungus without Maxing. Kind of say, oh, got an icy wind. Oh, that's not good. That is not good because that gets rid of our white, our white herb. Although we do keep Mungus and we do have that redirection the next turn. So we can just go for a water spout. Although our defense is going to be absolutely on the floor. We could go for water spout. We could go for the Max, the Max move, which maybe it would be enough to get the Weezing for sure, but Weezing more likely to protect. We don't want that speed reset. So it's probably better to go a Max cannonade into Reggie Gigas with Weezing more likely to protect here. We have to rage powder. We have to rage powder because our defenses are on the floor without the white herb boost. And you would imagine probably Reggie Gigas going to be that Pokemon that wants to icy wind to get rid of the speed boost because we're plus one now after the icy wind drop. So they're probably wanting to catch us out going after Weezing, I would imagine, to remove it. So our abilities are back in effect. But we'll see. We'll soon find out as we get that rage powder off. No protects. So we should be able to remove the Gigas, which is kind of surprising that it's not Maxed yet. Wow, actually takes it. That's nuts. That is nuts. Sludge bomb coming out. We'll take this. And another icy wind. Yeah, the Gigas going for that icy wind again. Residual damage. I mean, the fact that Amungus is able to kind of hang on again is pretty big for us. Get that residual damage. And another one going to be able to get rid of the Reggie Gigas. So that's kind of alright. So we've got to target into the Weezing now, which is good. We probably want to preserve Amungus here and maybe bring in, I mean we could bring in Dialgar actually because if they sludge bomb again, it's not going to do anything. And Dialgar don't really care about the speed drop because you can't just flip the dimensions and set trick room up if you want to. I'm so surprised that the Gigas hasn't Maxed and nothing is protecting either. But they're doing a good job of kind of, okay, so we just get rid of the Weezing just like that. We've got to watch out for Southern Utilizing Gas. Okay, that helps our defense drops for sure. And another icy wind that puts Blastoise down to minus one now. So we can Max guard the next turn in trick room potentially because the Gigas is gone. Now it depends on what my opponent's last two Pokemon are, but that is one strange way of playing Reggie Gigas and Weezing. Icy wind's a nice tech on it for sure, but it's not something you see too commonly used on it, but has put us in a bit of an awkward spot I guess. The Dialgar coming in doesn't worry me too much. And Cinderace, that's what worries me more than anything because we need the trick room up really and High Jump Kick against something like I mean we could just attack with Blastoise, just that offenses are so poor. And we're only minus one I guess. Okay, so I think what we'll do is Max guard because I think at the end of the day we could try for our trick room. It's just we're going to struggle against yeah with the Moongus kind of not having that regenerator coming in either. We would get redirectioned so we could water spout, get rid of the Cinderace. We could just water spout now and just trick room. Or we could yeah G-Max kind of need in trick room I think that's what we'll do. Yeah, yeah let's do that. Because the Dialgar, is it the Dialgar? Dialgar going to Max or is it looks like the Cinderace is going to Max? Now Cinderace Max is goes for probably Airstream or Knuckle. And I don't think either are going to be enough to take down Blastoise, right? And if we get the cannonade into Cinderace then we're, well we knock it out. It's going to Max Strike, okay. Slice down again but that's kind of fine. We've got the trick room. So we're in range now for Blastoise to go down from a water spout for sure, for sure. Yeah, yeah. But we get a trick room up which is the main thing. Put the Cinderace to sleep and we can Thunderbolt into the Dialgar. Or we could Pollenpuff into Dialgar which might not be a bad idea either. But I think putting the Cinderace to sleep is probably the better option. There's not terrain on the field that we need to really worry too much about. And yeah, if we, yeah. We Thunderbolt the Dialgar, we Spore the Cinderace and if a movie goes down then that's, that's that, that's fine. And we've got to hope that there's no safety goals on the Cinderace because that would be a little bit annoying for us to deal with. No, that's good. So Cinderace to sleep. Get the Thunderbolt into Dialgar. This should do about 50%, 50%, 60%. Or actually just knock it out. Critical hit. That helps us out massively. I think we would have lost Amungus there. Dialgar would have hung on. So I think this just quickens, quickens everything up for us now because we can just Pollenpuff into Dialgar as Amungus has kind of stuck around and go for, well we can Flash Cannon here because they're still a normal type. So we'll be able to get that kind of stab. Oh, that's why you don't run Pollenpuff with Dialgar because the telepathy totally comes back and bites you in the butt. Okay, well the Liberera changing into a fighting type is good because then Grimstone comes in and we can just Spirit Break into the Cinderace. And we got enough Trick Room turns and we got redirection to kind of help us out there. Didn't realize that about telepathy. Blocking Pollenpuff. Well, there's a new one for us. It makes a lot of sense though. And of course it's got the life orb. I was a little bit unsure whether it had the life orb or not because we had the cannonade damage, the residual damage, kind of chipping in. I wasn't sure if it was that or the life orb. But with the Trick Room of Grimstone coming in, we should be, should be all right. We can just spoil again and just go Spirit Break. And that should be that. Let's just go protect a course and it will protect this turn. But a sucker punch ain't gonna save it from this position. So let's see if we are able to pick up a win in this first one. Battle Cancel. So very good game to my opponent. Interesting team. I like the concept of the team a lot. I think the team build in general is really interesting, especially the gigas and the different lines of support. You can see that the options make sense in that team. But I think we probably let off a little bit lightly from them not maxing the Regi gigas early on. But that's how it goes sometimes. But very good game to my opponent. Nice game on and we'll jump straight into game two. Okay, next up we have a solid Sun team. We got a Venusaur, a Charizard, Groudon, Porygon, two, Alola, Marowak and Umbrian. So some nice options in here. Pretty standard Sun outside of the Alola, Marowak that you don't generally see. But another kind of addition to support the Trick Room option. Probably got Lightning Road as well to support the Charizard, the GMAX Charizard against big electric sort of threats. Incineroar gonna be particularly critical for us in this one. The other option is we could go with something like Landerous here and Grimstall and then have like Incineroar on the back with the Lumberry and then Screen Support. Landerous is in really good position to kind of cut through the potential Charizard of Venusaur and Incineroar on the back. And then do we want to go Dialga in this match? Probably need Dialga like in every match possible. But it's just if that Trick Room gets set up it's going to be difficult to kind of function with Dialga in this game. Just with the Marowak it makes it difficult. And also the Umbrian as well makes it a little bit more obnoxious to deal with. But I think we'll go down this route because I feel like Landerous and Grimstall can probably do enough in the short term like the early stages of the game to kind of make it easier for Dialga to kind of clean up later. The things that we need to watch out for of course are going to be the Umbrian with that yawn. So we have to be a bit careful with when we do Dynamax especially if we see the Umbrian lead. It always makes that kind of decision a little bit harder for you I feel. So let's see. Groudon and Venusaur. So this is actually a really good lead for us to be honest because we can Max Airstream into the Venusaur turn one. We can set up a light screen as well. Or we can set up a Reflect. But we can Reflect the next turn. I don't really worry too much about the Groudon now. We've got that Intimidate onto it. And you would imagine that the Venusaur will probably want to try and go for Sleep Powder into Landeras or switch out. But you've got to still look at the options of your opponent's team you know. Have they got any Intimidate in the back? The other option what they could potentially do is switch into like P2 here which would not be ideal. But I think we've got to pull the trigger. I think we pulled the trigger straight away into the Venusaur. Although it probably does switch out. It could have Corba Berry as well. Oh they're Maxing Venusaur which is interesting. So they're probably Corba Berry. They're probably Max Oozing. It's Grimstone. Maybe we've got that special attack boost. But more likely option is the G-Max Vine Lash into Landeras or Grimstone. I mean either or. It just depends which one you want to prioritize. I mean the the bigger threat is coming from the Landeras. So you would think that's where you would want to put like you would want to target into that slot really wouldn't you. So let's see. Got to worry about the Groudon as well. We're kind of leaving it alone this turn. So it does open up opportunities where my opponent could potentially sword stance which causes a few issues. So there's a light screen. See Venusaur going to go first. G-Max Vine Lash. Here he are. Into Landeras. But by the light screen we take that pretty well. Got to deal with that residual damage to our next which is not going to be great. And there's the Corba Berry. Okay well at least we get rid of that. And even if we don't add speed at the next time we do our scary face that we can kind of fall back on. Let's see what this is. It's a crit. I thought it did a lot more damage there than it would have normally with the Berry. And there's the precipice blades. So Grimstone going to take the full force of that. But we can get the reflect up this next turn which is going to help us. And hopefully Landeras can be in a good position to be able to just kind of clear up this Venusaur. Probably do need the scary face if I'm completely honest. Into Venus but it could potentially Max Guard here as well. So like just getting the reflect up is probably the better option overall. Because I'd hate the Max Guard. I'd hate them to Max Guard. Let's go scary face into it and Max Airstream into it and then the Groudon just goes for precipice blades and then it's got access to a sword stance where later on in the game we're not going to be able to kind of mitigate that because we've got to intimidate out on the field and they can move their Grimstone so we've no longer got that reflect. Now we do see the Venusaur take down the Grimstone here. We do get the reflect. Let's see what this see what this Groudon goes for. Wouldn't surprise me if it went for a sword stance here. We do get rid of the Venusaur which is nice. So we're plus two with Landerous and that's a double crit. What's this Landerous on? What juice are you drinking Lando? The P2 is going to be really obnoxious to deal with as well of course but okay fire punch. We still got a lumbary which comes in. Oh no no no I thought we were burnt there. Just as I said it. Do we want Incineroar coming? Probably yes because it gives us a nice wave for a potting shot. It gives us nice option for fake out as well. Not so much against the Umbran but we could double into it here and we don't necessarily need to worry that much about the Groudon because the Groudon's minus two we've got to reflect up. Really don't need to worry about it at all. I think yeah we just go flablet, sun boosted and we go Max Quake as well. Makes the most sense and just try and get rid of this Umbran. Groudon protecting here that's fine. Umbran very rarely has protect as well so you're pretty safe most of the time kind of double tapping into that slot. Is it going to be enough? Probably not. Probably not. But it does enough damage where we'll probably be able to pick it up the next turn. We still got Dialga in the back as well so let's see how much this does. Come on Inti don't let us down. Very close very close very close so I know if Quake the next turn we'll be able to get it but and we can we can't earthquake the next turn and switch into Dialga if you want. Preserve Incineroar for later on because you've got to you've got to think we've got the telepathy so we've got the ability to switch into Dialga next to um to Landerous as well which we found out from the pollen puff play from that last game. We could sword stance as well but I don't feel like we've got the kind of the room to be able to kind of sword stance. The only problem I would say we've got is if Charizard's in the back that could be a little bit of an issue but an earthquake should take down the Umbran and do a nice chunk of damage to the Groudon and if anything's going to switch out here it's going to be the Groudon. They want to reset those Intimidate drops like a hundred percent. I'm not going to see it switch though I don't think it doesn't appear so Dialga definitely doesn't want to take a Precious Blade but like I said before like Groudon's got it's minus two and we've got the reflect up so we don't need to necessarily worry about it too much. Just need to get rid of the Umbran which we do here so that's kind of job done on Landerous's kind of end of things. Precious Blade's coming out so Landerous is going to be able to avoid that. Precious Blade's coming in and Dialga taking that pretty well to be honest pretty well. Does it do damage? Can we take? Can we hang on? Oh by two we can. So it makes it a little bit more tricky in particular if we see something like Charizard coming because we have got that speed boost and we are going to be able to rock slide. Oh it's Marowak. Marowak we can double tap into. We probably want to switch into Incinero here and then go. I think we can't earthquake can we? Probably have to rock slide. The other option is it's just how can we deal with the Groudon? The Groudon's a bit obnoxious to deal with. Can Incinero deal with the Groudon by itself? Precious Blade's? I don't think so. We can probably double tap into the Marowak here like earthquake and yeah we earthquake. I think we earthquake. Think we earthquake and we earth power into the Marowak. They protect but that's all right it's all right because Groudon can only hit one thing here and we're going to get this earthquake damage off into it which is always useful. So it's not not terrible. I think they have to Precious Blade's here which will take Dialga down. Less it misses. Less it misses. Oh they rock slide. They want to prioritise getting rid of the um they want to get rid of the lander here which makes sense and but Dialga not going to really worry too much about that. We have the opportunity there to go after the Groudon which you know makes sense a lot of the time. But with Incinero coming back onto the field we can't fake out the the Marowak. We can snarl I guess just well an earth power definitely should get the Marowak. We are life-warbed. So we just fake out Groudon and earth power I think just depends how bulky this Marowak is I guess. But it'd be nice to stop the Precious Blade's this turn because then they have to yeah they go for protect okay. Less the Marowak's got like earthquake and that would not be good that would not be good but I'm kind of whole I'm kind of thinking a life-warbed earth power should be enough to get the Marowak. Yeah 100% yeah and now Dialga should out speed Groudon because it's a kind of a trick room based team so and like I said we've got reflect a hopefully a flameless or an earth power should be enough like I don't think Precious Blades takes both down might take Dialga down but it doesn't take Incinero down. Now we both survive so that's all right then it's our low rolls. The life-war recall going to take Dialga down but the earth power should be enough to take the Groudon down. So there we go two wins that wasn't that was a nice game that last one. We've had two nice games with the Dialga team today performed pretty well so what we're going to do good game to our opponent is wrap up now and remind you all of Joe or Clover Bell's rental code for this Dialga team so we'll be right back. Like friends here is today's rental code as I said a big shout out to Joe and Clover Bells for providing the rental and do definitely check out their channel down in the description their socials and their channel will be linked down below so if you do try the team out I hope you have a lot of fun with it. Dialga is an interesting pokemon in this format and it has a lot of power especially with that life orb kind of boosting its attacks in the flash cannon and the the max quake obviously from the earth power are two of the best max moves that you can have outside of probably airstream in the format so the team's got flexibility all over the shop with trick room nice beat control with the scary face as well and then the redirection and the fake out support as well to help things like Dialga and Blastoise kind of get set up and we've seen how important the landers can be in this format as well with something like the lumbering and then that screen support from Grimstone so if you do try the team out like I say I hope you have a lot of fun big shout out to Joe once again thank you so much for tuning in friends and we'll be back very soon with another episode on the channel so until then take care of yourselves and bye bye