Works anywhere on screen. Requires 1 bar (for the switch cancel). You have to hit cr.MP as soon as KURO runs in (not difficult). If you keep linking the MP, KURO's forward momentum is never lost and you will incur no push back, even when in the corner. Meaning the cr.MP never stops linking into itself. Demonstated are some simple ways to get into it and a look at how much time it wastes in game (shown in the final clip).