 Hey everyone, welcome back to another episode of Prime News. We somehow made it three days in a row. Can you believe it? Three straight days of Nintendo news. Goodness, I can't believe we actually got to this point. No, seriously. We go like three months without any Prime News episodes. Now we're at three days in a row. I do want to kind of make this semi-consistent. You're seeing that I'm releasing this around 11 a.m. Central Standard Time, noon Eastern, so far each day. I don't know. Is this time slot work for you? Are you guys even enjoying these episodes? No cringe today, I don't think. I don't know. We'll see what happens. But I hope you guys enjoy the news. We got lots of good stuff for you from Marvel Ultimate Alliance 3 releasing, to Joy-Con Drift lawsuits, and new trademarks, and all this crazy stuff happening with Nintendo. So let's just hop right into that news. So first off, Marvel Ultimate Alliance 3 has launched two day right now. You can go to the store and buy this game, get it on the eShop or whatever. On Metacritic at the time of recording, it has a 74 on OpenCritic, it has a 76. Now compared to the original release of Marvel Ultimate Alliance, way back in the day on PlayStation 2 and Vita, all this stuff, that game actually got an 81. Now Marvel Ultimate Alliance 2 is actually a little bit lower than Marvel Ultimate Alliance 3, so by and large reviewers are basically saying Marvel Ultimate Alliance 3 is better just by a little bit than Marvel Ultimate Alliance 2. Now, most of them have basically concluded that it's a really fun game, especially playing with multiple people. There's not really any other game on the market quite like it right now. So everyone's essentially saying it's a great game. The problem though, is that there are some technical issues with the game that are hard to overlook at times, really having to do with the frame rate more than anything else. The resolution itself is dynamic, however in docked mode it goes from 1080p to 900p down to 720p, so it always stays in HD in docked mode. And even in portable mode, it only goes from 720p down to 540p, which to me I find to be a pretty acceptable resolution dip. But the issue isn't the resolution changes, although you'll be able to notice some blurriness here and there, it's really the frame rate. The game targets 30 FPS in both docked and handheld mode and struggles to try to hit that target. There are many times it is in the low 20s. I think there was one instance at Digital Foundry where they showed it actually get into the teens, although this was in handheld mode. It's a little bit disappointing. Now I did play this game for myself at E3 and I actually had a really good time and Digital Foundry even says it's still a lot of fun in spite of these issues. It's just extremely disappointing because Marvel Ultimate Alliance 3 is a Nintendo Switch exclusive game. So there's no real reason for them not to better optimize it to run better on Switch. Now it is made by Team Ninja and the one caveat about saying, hey, this game's made by Team Ninja, it's not that they don't make high quality games but they are known to have frame rate issues. All of their Dynasty Warrior games from Hyder Warriors and Fire Emblem Warriors to One Piece and everything in between actual Dynasty Warriors franchise have always had frame rate issues on every platform they've ever made games for. So the thing is this actually falls in line with what happens with these kind of games. Typically, I just wish it wasn't typical. That being said, it still sounds like it's a pretty good game. A lot of gamers and fans are actually rating it a lot higher. User scores are coming in the high 70s to low 80s. So fans seem to be enjoying it. Obviously if you love Marvel, you should probably check it out. I know this is gonna be one of the overlooked games here in 2019, this. I think Daemon X Makana is the candidate to be overlooked. I don't actually think Astral Chain's gonna get this overlooked that some people might presume for being a platinum game because platinum games are often overlooked. But it's the only major release really in August. So I do think it's actually gonna get its time in the sun and decent advertising heading into that launch once we get past Fire Emblem next week. That's right, one week from today, Fire Emblem Three Houses is here. So that'll be fun checking out the reviews for that a week from now. But still, Marvel Ultimate Alliance 3 at least looks like a quality experience. And if you're into beat em up games, if you're into four player couch co-op or any of that, this definitely looks like a fun experience, particularly if you love the Marvel Cinematic Universe or just Marvel in general, I guess. It's not really part of the Cinematic Universe. So yesterday I did a live stream about this but I wanna bring it to your attention again. Joycon Drift is having a potential class action lawsuit filed against it by CSKND LLC. They are a law firm. Right now they are just gathering information to decide if they wanna push forward with the class action lawsuit against Nintendo. And this is a US based thing so it would be against Nintendo of America. The idea here is if you're having Joycon Drift issues, they want you to go and fill out this form and give them a bunch of details about your issues when you bought your Switch, when the issues cropped up, blah, blah, blah, how bad it is, all that stuff. They wanna gather as much information they can and as much people as they can to see if it's worth filing a class action lawsuit against Nintendo. Now, that does not mean that if this lawsuit happens it would ever go to actual court, but it does mean that if the lawsuit is filed, Nintendo would have to issue an official response. Now, Nintendo may have already fixed Joycon Drift. We're just presuming we don't have any evidence to state this, but with the Switch Lite coming out with non-detachable Joycons, a Switch revision landing as well next month, and new Joycon colors coming out for the first time in quite a while. It feels like we haven't had new colors at all in 2019. In October, it's possible Nintendo has already fixed the hardware design flaw that exists in the joystick to actually take care of Joycon Drift. The problem being that Nintendo has not acknowledged that and we have no evidence yet to prove it. Spawn Wave and others will be doing tear downs, complete tear downs of the Switch Lite, the new revised Switch and those Joycons as they come out. So we should know within a month or two whether or not Nintendo has already addressed and fixed the problem, but that doesn't do anything for all the old Switch hardware that's been out there now for about two and a half years. Nintendo obviously has not publicly acknowledged this issue in the same way they publicly acknowledged the issue with the left Joycon having connection issues at launch of Switch. They quickly addressed and fixed that on the hardware level and issued a public hey, send your Joycon and it will fix it for free. So Nintendo would, it'd be nice for some of us to see this from Nintendo. We have spent a lot of extra money on Joycons, not just here at Nintendo Prime, but all of us out there. I did polls on this on both our YouTube channel and on Twitter and over 60% of our audience actually has Joycon drift issues of varying degrees from severe to just minor. Doesn't matter, a large chunk of people that I think a larger chunk of people than even Nintendo realizes are having these Joycon drift issues and we're just kind of dealing with it because we love everything else about the platform. We love the games, we love the switching ability from TV mode to handheld mode to tabletop. Like we love so much about the Switch that it kind of gets brushed under the table at times as an issue, a design flaw that we just deal with that we really shouldn't have to deal with. So if nothing else is class action, lawsuit, if it goes through, is at least gonna get the attention of Nintendo and force them to issue some sort of response, I would like to see them at least acknowledge the issue and that they fixed it or that they're aware that it even exists. I'm sure Nintendo employees have probably, when you're looking at 60% of my audience, I'm sure there's gotta be Nintendo employees that have had Nintendo drift, Joycon drift issues anyways. So it's one of those things that I don't know what's going to happen. Class action lawsuits happen all the time. One that affected me personally with DeVry University actually had a class action lawsuit filing instead of false advertising and it was correct and because I was attending DeVry during all that, I actually got a check in the mail for a couple hundred bucks and I think that is something that could happen here if Nintendo does lose the lawsuit. It could be like a $40 refund per person who signs up for the class action lawsuit. Hey, that left Joycon or right Joycon or maybe it's a $80 refund because that's how much those Joycons are worth at MSRP. So it'll be interesting to see what happens if anything. All I know is Nintendo, you need to address this issue. Kotaku brought light to it. Us YouTubers have been bringing light to it forever. Social media has been blowing up over Joycon drift for two years. Nintendo needs to address this. I'm surprised they haven't. They were so quick to respond to the left Joycon connectivity issues. I don't know why they're not quick to respond to another hardware design fault in those Joycons. Really affects the left one more than the right but that's just because we use the left joystick to move more. The flaw exists in both. And I understand some of you out there have never experienced this issue. And if you're a potential switch buyer, I understand being concerned and maybe having pause. Again, this is why Nintendo needs to address it. So if nothing else, I hope this lawsuit draws attention to that. The June NPD is in and woo boy, Nintendo Switch is dominating. Not really surprising. Super Mario Maker 2 released last month. It is the number one selling game and it does not even include digital sales and those physical sales outpaced and outsold. The launch sales of Super Mario Maker on Wii U and the launch sales of Super Mario Maker on 3DS which had a much bigger install base. Essentially Super Mario Maker 2 was the biggest launch in franchise history. I mean, there's only two games or three launches but whatever, it is the best which isn't surprising. That seems to be a trend. So a tune two had a better launch and sold best on Switch in comparison to tune one on Wii U. It's just a trend. Breath of the Wild, best selling Zelda game of all time. Super Mario Odyssey on its path, if not already the best selling 3D Mario game of all time, et cetera, et cetera. Mario Kart 8 Deluxe crushed it compared to Mario Kart 8 on Wii U. This is just a trend. Games seem to sell best from Nintendo on Switch in comparison to prior generations of hardware. What's also interesting, however, is that Switch was the number one selling hardware and showed massive year on year growth while Xbox and PlayStation 4 show massive year on year decline. Xbox in particular showing massive decline. Not really shocking considering PlayStation 5 and Xbox Scarlett are both announced at this point and everyone's just kind of waiting to next year to pick a system up because now it's like, well, you know, maybe we'll pick one up because we want to play Death Stranding but then after that it's like, and we can wait. Like, years five, do we really need to get an Xbox right now for years five or can we just wait for the next Xbox which is likely gonna be fully backwards compatible and then those games will also be cheaper plus you can get game pass. The point is that Nintendo is dominating in this NPD. In fact, seven of the top nine games in June's NPD report are on Nintendo Switch. Not exclusively always. Smash Bros is on there as an exclusive title as an example as well at number six. But things like Mortal Kombat 11, that's on both. Crash Team Racing. And what's interesting about Crash Team Racing is it is the best launch of a Crash game. Not just Crash Team Racing, of a Crash game. Crash Bandicoot, whatever. The best launch in the entire franchise's history. And lo and behold, that happens when Crash is on Switch. Pretty interesting, huh? Now that doesn't mean the Switch version sold best but it did sell well. We actually have numbers of players online and PlayStation 4 is number one. Xbox has about 240,000 people playing online. When Switch has 170,000 which is respectable in comparison to the numbers the other platforms are doing considering that those other platforms probably still have a slightly bigger to major install base advantage. So Crash Team Racing sold well on Switch. I think it's the big takeaway for that and that helped make it one of the best, or actually made it the best launch of a Crash game ever. So I don't know if this is kind of cool. In general, all the data this year is favoring Nintendo. Nintendo's won the NPD every single month and it doesn't look like there's a chance of them losing it for the rest of this year. It'll be interesting to see if Call of Duty Modern Warfare or any other major third party game Nintendo's not getting or Death Stranding maybe in those months could potentially hurt Nintendo's sales, but then Nintendo's already countering that actual chain like it's awakening new Switch revisions and the light that is probably gonna blow up on day one. You can't forget about Luigi's Mansion, Pokemon. I mean that's always a system seller. Nintendo is really set up to just dominate this entire year. Isn't surprising. We are in the midst of Nintendo Switch's third year on the market where it's PlayStation 4, Xbox One. They're in like the fifth, sixth, heading in the seventh. Like they've been on the market for quite some time and now they have their next-gen systems announced where Nintendo's like, hey look, we announced our new revisions and stuff. We're kind of done talking now. So yeah, take that for what you will. Switch is dominating and we'll see. We'll see what happens moving forward. Dr. Mario World is Nintendo's latest release on mobile devices and now we have its first week of data according to Sensor Tower, who is one of the most reliable outlets for examining mobile data. And it looks like Dr. Mario World has about five million installs across all devices. That's very good because in the first three days it only had two million. So that means over the next four it gained an additional three. So it is showing basically sustained growth over that first week, which is great. They also made $500,000 in revenue. This is obviously an estimation over that first week. And you might say, well, that sounds great, but what is that compared to Nintendo's other games? Well, the install base is massively lower in the first week compared to Fire Emblem Heroes, Animal Crossing, Pocket Camp, and Super Mario Run, but it does crush Dr. Galia Lost, which isn't really a shocker since Dr. Mario is a more established brand, but not really as big as like a Super Mario kind of game or an Animal Crossing game, right? We haven't had a true Dr. Mario game in a long time. And I'd hesitate to say this is a true Dr. Mario game. It plays a lot more like the candy crushes of the world than it does like Dr. Mario, which was more like a Tetris style game, but whatever, it's okay, it's decently fun. That $500,000 in revenue isn't shocking because this game basically works exactly like Candy Crush in other games. It is the most mobile of mobile games Nintendo has made to date. That being said, it does do well in its own genre of being a puzzle game because Toon Blast, by the way, which is a really popular puzzle game of a similar type, that made over $300 million last year and when it launched it only made $90,000 in its first week with a smaller install base. The Candy Crush Friend Saga one, which was like a sequel to Candy Crush, that one made $670,000 in its first week, but it had a much bigger install base because it already had a pre-established base from the original Candy Crush. So this is actually sitting pretty for Nintendo and might have the best revenue potential of every game they've released because it likely is gonna consistently get at least two to three million new installs per week for quite some time. And as long as people are sticking by it, like they do other puzzle games, there's a potential here for Nintendo at Dr. Mario World to be a massive, multiple $100 million revenue getter for them for years to come. So we can doubt Nintendo and not like the direction they did with this game. This isn't the Dr. Mario game for me even though I've already spent some time playing it, but I get it. Nintendo would be foolish not to tap into that market. Dr. Mario is an IP, they don't really even use anymore. I know there's a Dr. Mario costume in Smash, but that's neither here nor there. I think that this is really cool and good for Nintendo. I like to see them get these additional revenue drivers that don't impact their big sellers on Switch, right? Like I don't have a problem with them taking advantage of how the mobile market works while they still produce high quality games that aren't nickel and diming us on Switch. So Nintendo's kind of doing something we don't see a lot of companies do and that is dance that line. They're giving you, they're giving into the way that mobile games work, but they're also keeping to their guns with their console games. I wish other companies could take this cue and not just out of force mobile tactics into full $60 products. Nintendo, thank you so much. I understand why you had to do it. I understand that you don't do it with your Switch games and I appreciate it. So this is an interesting story. Nintendo teamed with Southwest Airlines to give everyone who flew to San Diego a free Nintendo Switch. They also gave them a free copy of Mario Maker 2. It basically was called an Oprah moment and half of the plane were cheering when it happened. The other half was in disbelief. Oh, they're not actually giving us a free Switch with Mario Maker. They're trolling us, but like the flight attendants were so excited to announce it on the flight. It was when you landed in San Diego. So unfortunately you didn't get it before the trip because you know, whatever, I guess it was just a thing that we're giving out in San Diego and it was given to everyone regardless of what you were coming to San Diego for. But the interesting thing is it was actually a Comic-Con promotion Nintendo was doing. So it's really because Comic-Con's happening in San Diego that they did this. It's really neat. These are not the Switch revisions, by the way. These were like the OG switches and Mario Maker. Didn't look like they included an online subscription with that Mario Maker copy, but still really, really cool. Good on Nintendo, good on Southwest Airlines. They all partnered up for that. I think it's just really neat. It's a nice surprise. You know, you don't expect anything. You land on a plane and all of a sudden say, hey, by the way, you're getting a Switch. Hey, that's pretty cool. You might have to ship it back to your house if you were just visiting though because sometimes you're not gonna fit all that stuff in your luggage depending on how much room you gave yourself. Nintendo has filed a new trademark in Israel of all places called the Nintendo Switch Do. Nintendo Switch Do. I'm not sure how they're pronouncing it. It is just D.O., which in English, I mean, it's Do. Whatever, Nintendo can pronounce it however they want. And the actual filing for it is very generic. It just basically includes all video game devices, all video game software. It doesn't really tell you anything about what this trademark means. And just because Nintendo filed this trademark in Israel, which could end up coming to other places, doesn't mean it's actually going to be anything. Some people are thinking it might be a new game online subscription service or streaming service or something, which it could be, but it could also end up being nothing. Nintendo, like many other companies, files a lot of trademarks that file a lot of patents that they end up never using. So right now, nobody knows what this Nintendo Switch Do thing means, if it means anything at all. I don't have any ideas beyond what I already stated. So maybe you guys have some sort of semblance of a concept for what Nintendo Switch Do could be or maybe. Right now, it's just an interesting patent they filed and it is particular to Switch. And so when you have a particular patent like that for Switch or not really a patent, a trademark for Switch, you gotta start wondering, hey, what are they thinking? What are they planning? Are they extending, what is the Nintendo Switch Do? Is it another Switch revision for crying out loud? So I don't know, it's one of those things. I just wanna throw it out there and get you guys' thoughts on it. Very interesting, I've seen other channels get some theories and stuff, but there's really no real information on this. It's just a very generic trademark. So I don't know, you guys let me know what you think about it down in the comments below. The producer of Dragon Quest XI S Definitive Edition, what a mouthful, has come out on Twitter to say, hey, the game's done, they're done with it. It's gone gold, we're over, it's cool, the game's ready to go in Japan. They didn't say they're still actually working on the Western localization of it, which isn't surprising, lots of dialogue and voice acting and all these things to kind of take care of. But the game's done. They're done, actually, development is not an active development anymore. The game's ready to go on Switch. It does release on September 27th. So that's another major game coming out in September, a week after, I think it's Awakening, by the way, a couple weeks after Daemon X Machina. So, yeah, September's looking really jam-packed and I know it's a game from over a year ago but you can't help but be a little excited for this one. It's got the classic 2D top-down mode that you can switch the entire game into. I've never seen a JRPG where you could play in that classic style or just go full-blown 3D action RPG. I've never seen a game do this before. I think that's crazy that they're enabling Dragon Quest 11 to do that on Switch. Also, there's all that additional content they've added in. When they say definitive edition, they mean it. They went all out and I actually kind of feel bad for people who might have bought that on PlayStation 4 and stuff last year, back in July of 2018 because this is just such a much bigger, better version of that game that it feels like he almost got jipped a little bit. But then again, you got to play the game over a year before we got it on Switch. I don't know. I guess that's the trade-off there. It's interesting they're putting all this attention into the Switch version of the game, but I'm pretty excited about it. They obviously think it's gonna be a big seller on Switch and I think it's got a lot of potential. Dragon Quest builders, one and two, seem to be selling extremely well on Switch. So there's obviously a big Dragon Quest audience. Not really surprised. Dragon Quest kind of came up on Nintendo platforms back in the day. So we'll have to wait and see what happens at the sales for this game. I'll put a link down in the description, by the way, if you'd like to pre-order a copy of that game. Use our affiliate link, give me a small kickback. It looks exciting. I'm pretty stoked that Dragon Quest XI is a thing on Switch. And hey, it's another like open world RPG kind of game. Pair that with the Witcher and you might not need to play anything else the rest of the year. I say that when there's all these other great games coming out. I don't know how anyone's gonna find the time to play all the amazing games coming to Switch the rest of this year. Man, I mean Fire Emblem alone in a week is like gonna be like 300 plus hours for a lot of people. And that's gonna do it for today's episode of Prime News. I wanna thank everyone for tuning in. I really hope you enjoyed this episode. If you did, drop a like. If you didn't like it, hit the dislike button. It's fine, both are interactions. If you go down in the comments and leave a comment, that'd be great as well. Leaving comments, dropping likes, all that stuff actually helps the channel grow. It helps spread the videos. These Prime News episodes are actually doing decently well on the channel so far and it's epic, epic, three month return. I said not a lot of comedy today. It's kind of a Friday chill episode. You know, there really isn't a lot of, oh my gosh, look at this big announcement kind of thing. Not a lot of energy being expanded. I'm chilling, man. It's Friday, I'm wearing this sweat jacket. It's 95 plus degrees with 80% plus humidity right now in Wisconsin. I am literally melting under these studio lights. My air conditioner cannot keep up. Things are going nuts right now but I suffer these things to try to look good for you. All right, folks, thanks for tuning in and I'll catch you in the next video.