 Hello everyone and welcome back to episode 2 of Corecast, the weekly podcast where we talk about everything made of buff and core. I'm your host, the one and only Mangus. Joining me as always is Nato Christo. How are you doing Nato? I am doing wonderful, my man Goose. How about you? I'm doing great. I'm happy to be back. I'm so too. It's another Crossover episode. Still a little sad, still a little sad. We're recording this on the day that the Alpha was supposed to launch for made of buff, but they did, of course, delay that launch. A lot of people have been asking how they can get access to the, or when the Alpha is going to be coming out. I think the best way to keep yourself up to date, and this is something that made of buff wanted to put out to you guys, is you need to sign up for the newsletter on their website that is madeabuff.com. It's easy to do. As soon as you access the website, you will be prompted to enter your email to get to the newsletter. Did you sign up for the newsletter, Nato? Yes. No, I haven't. Oh, you haven't? No, no, no. I'm going to though. I have not much haven't had time, and I kind of didn't realize it was there. I've been really busy the past week, but it is super important. And that is, yes, Mangus and madeabuff is right. If you guys want any and all, that's going to be the best place to go. Yeah, they're going to have everything there. Yeah, I signed up for it, but you and I are constantly digging into them for trying to get news ourselves. Right, right. Yeah, I figured the news thing might not be as beneficial as my natural digging that I'm always doing, trying to find something. I think it would behoove the fans, though, not to wait for us to give you the info, but try and get that info yourself by signing up for that newsletter. And one correction I want to make from the last episode is I said that this was going to be on iTunes. It will be on iTunes, but I just wanted to say that the alpha for Corecast will be on iTunes, but the beta will be on PS4. I'm just kidding. We're going to upload this to as many of the podcast platforms as we can. Not just iTunes. I only said iTunes because that's what I happened to use. And so that was what was fresh in my mind. So I do apologize if there was a little confusion over that. And I think it's a good thing that people enjoyed the first show so much that they're concerned that they won't be able to access it in the future. So that's cool shit, man. Cool shit. Yeah, exactly. That's how I was taking it. People were, you know, everyone was giving good response. And then like everybody that I had that I showed it to, they were just like, oh, it's really cool. It just sucks. It's only going to be on iTunes. And I was like, I don't know if that's going to be a thing, but, you know, I'll talk to Mongoose. My bad. Yeah. Yeah. But, um, no, yeah, it's kind of bittersweet that we're here today on the 27th of April on the day it was supposed to be released instead of getting the alpha. You guys are getting us instead. What a poor replacement. I'm the worst trade deal in history ever. You know, I really expected that they would have something special to put out today since they are not putting out the alpha, but they didn't. And I mean, I would rather that they reserve that time to work hard on getting the alpha out as fast as possible than coming up with something cool to show us on the 27th. Still, I was a little bummed. I was a little bummed that we didn't get any little special tidbits today. Yeah. I mean, like, and like you also got to think too like they probably, they can't be that much further, you know, from where they were, you know, when they made the announcement to where they are now. So, I mean, them pushing something out for today would just be forcing something. And that's kind of the whole point of extending, you know, pushing out the date. You know, that's what everybody wants. We don't want anything forced. So, you know, it's unfortunate we're not getting something, but I think it's just another kind of indicator that we're in good hands, you know, that they're, you know, they're not rushing anything just to hype us up. You know, they're showing us stuff when it's necessary and you know, when it's ready to show and they're not getting stuff out just to get it out. So, I think it's a very bittersweet thing. Yeah. And on that note, we really don't have that much in the way of news and updates. Just wanted to get that newsletter information out to you guys, but we do have several topics lined up. This is suggestions that a lot of the fans had for core or questions that people had for core that we are going to discuss. And the first one, and these are mainly coming from NATO, is dunkable buffs. You had a lot of people asking for dunkable buffs, not just the orb prime, but various buffs that you would be able to dunk kind of like you did back in the legacy. Yeah. And when they first mentioned that, I'm not sure if the person who initially mentioned it said it was from another game. I can't fully remember. I don't know if like Smiter, one of them does it, but they said dunkable buffs would be a really cool thing, not just orb prime, just like if you get like a movement speed buff, normally if you kept it for yourself, you would get it for like 120 seconds. Like the example obviously would be completely worked on, but the example they gave was like, or you could sacrifice to your team and everybody gets it for like 30 seconds. You know what I mean, like something, you spread it out to your team and everybody gets it for a little bit, or you keep it for yourself and you get it all of it. I thought that was a really cool idea, but just however it would be played out, just the idea of being able to have a buff and go there and dunk it, that would be so cool. Like every buff could potentially be a play for the team. I really liked that idea. I thought it was really, really cool. It sounded kind of unique too. And if it isn't another game, it's maybe in one or two other places because I've never really heard of that. So I think that'd be something that'd be really cool. I just wondered if they would just always be the same dunk location like you would dunk your green or red buff or blue buff, whatever the buffs may be, or if it would just be like, when you kill the Revenant, which is what they're calling Fang Tooth, if that would be a dunkable buff. I don't know if I like it. I mean, there's already a few problems with dunking prime buff that people don't like. I think if you add even more in there, it might just make things a little too heavy on the complicated side. I mean, I know Paragon dumb things down to where it was absolutely ridiculously easy and people really want to avoid that. But I think you don't want to overcompensate and go the other direction with it and over complicate everything. Right. But on the flip side of that too, there's limitations you could have to it. And even then, it could be, they could limit it to only river buffs, not no blue or red buffs. You don't want the whole team getting a damage buff. But the river buff, the whole team, like I said, the movement speed, everybody gets movement speed for a few seconds, for like 15, 30 seconds. It's not going to be that huge of a game changer, but it could mean that much to somebody. And I think it would be less, it'd be less time consuming and less babysitting than the prime dunking because it's such a small buff. Who cares if the whole team gets an extra movement speed for 10 seconds? If someone's there, they're going to try to stop it. But I don't think it would cause an entire teamfight or everybody to collapse or abandon their lanes if it would for or prime. Right. And that does lead to a meaningful decision. If you get the jungler with a speed buff, a speed buff in and of themselves just not shared with the team, that might be more effective in the long run than giving a smaller duration buff to the entire team. So I don't know. It might lead to some meaningful decisions and be a cool thing to do. That's something that they would have to work out on their end. That's not something that's going to be in core. This is just suggestions that we're talking about. I want to clarify that right now because people might think that we're talking about something that is going to be in core. I just want to clarify that we're just talking about community suggestions here. Yeah. Yeah. This is all stuff that people in my stream have just for the past few weeks. Even if I'm not doing core stuff, I'm always there to answer questions and take suggestions from the community. And over the past few weeks, since they announced it was being delayed, I've been just pulling people into my stream and just asking questions. What are things you would like to see in core? What are things that you think make other MOBAs successful that you really enjoy about that MOBA, but you would like to see with core's play style? So none of this stuff is in the game or confirmed or anything like that. This is 100% just like I would like to see this or like this is a cool idea. Let's talk about it. That kind of stuff. Yeah. It certainly is fun to discuss, talk about in the parameters of Paragon. Let's move on to the next one, which was choose lane before start. So during the draft or what have you, when you're choosing your heroes, the ability to choose your lane, which is very commonplace in pretty much every MOBA. I looked through the frequently asked questions. I couldn't find anything. And I also reviewed the UI video. And the UI video, mid lane is selected, but they never showed that mid lane lane selection. Like they showed whether you, you know, a selection of preference for support or, you know, solo lane or any of that thing. They never showed a preference for which lane. However, it was selected in the UI. So I think that's probably something that's coming. And it's something that they're working on. Yeah. I hope it is because that'd be a really cool thing to have because like, yes, you can assume someone's lane based off their character selection, but you never know. It's Paragon. That's what kind of what everybody loved about Paragon. You know, you'd see a Gideon in the jungle once in a girl, once, you know, once in a blue moon and they, you'd be like, oh, that's stupid. But then they end up doing really good. And then you try and it's horrible. And then you want to install the game. But that's what we love about Paragon, you know, just being able to just completely do anything. So having knowing that before the match starts is a really, really good thing. Being able to say, okay, I'm, I want to play quang and I want to play him, you know, on the solo lane. People know that I'm going to be in solo lane because the last thing you want is to solo then you have, you know, this entire game planned out how your bill is going to go, but it all has to happen in, you know, in the solo lane for you. And then you go there and some guy takes the solo lane and, you know, just taking your farm and just being annoying and you can't do anything about it. So I think picking your lane is going to be a great, great thing. If that's something that they do, I think that's something that should really be in there. You know, I don't think it'd be hard to implement that kind of option because you're not really picking anything. You're just kind of selecting a high con. I think that'd be really cool. Yeah, it's definitely very important to be able to indicate where you want to go before the game. Because like you said, and then you might pick quang with the full intention of going solo lane, but then somebody else might think that you picked quang to go jungle. And then all of a sudden you have this, you know, faceoff between you and that guy like, no, I picked quang for off lane. No, I picked, you should be playing quang jungle. And then it ends up being an argument. And then there's one thing I know about MOBAs, the team that fights amongst themselves, nine times out of 10 will lose the game no matter how good the individual players are. Yeah, yeah, you could, it's, this is not a team deathmatch. It's a team, it's a team battle. You know, you want to folk, you want to work as a team. And yeah, if, as soon as you and your team start arguing, you just know, like as soon as a toxicity it's there, you're just like, yep, I'm losing this one. No, it used to piss me off. Is when I would pick jungle, you know, I'd indicate that I wanted to be a jungle. I would pick a jungler like groxers, groxers, sometimes crunch, whatever. And then somebody else would also like just out of nowhere be like, well, I'm going to go jungle too. I'm like, wait, what? No, I picked the jungler already. We could share the jungle. No, you can't share the jungle. That never works. I hate what, oh no, I've done it all the, I do it all the time. I share the jungle. Like no, that means you're going to take all of my fucking jungle and then I'm going to be left with my ass hanging out in the wind under far and under leveled. Exactly. Yeah. Yeah. Stuff like that is something that could really be avoided by having a pick your lane option, which would be great. Share the jungle. That's idea. I used to get that shit all the time. Like, yeah, there's two jungles. You take one and take the other. That's not how that works. Oh, man. I mean, stuff like that can work if you are in a coordinated environment. Like if you're five stacking with friends and you want to share the jungle and it's a friend and you actually are going to share the jungle responsibilities and it just makes you a mobile gang team. That can work. That really can work. But when you're solo queued up, fucking if somebody takes the role that you want to play, take the opportunity to learn a different role, man. Exactly. Yeah. Just like, just try something new. It's not like it's not a hard thing. Yeah. Oh, man. Yeah, I know that. But that was kind of the fun of Paragon too, was always having that unsureity or whatever, however you want to put it. That's just kind of what made it fun. You never knew what was really going to happen. And then stupid stuff like that you never would expect like sharing a jungle. You'd sometimes see it on the other team and then you're like, oh, that's stupid. They're going to lose. And all of a sudden, both junglers are extremely fed somehow. And you're wondering how much money they're paying to Epic to give them extra coins and amber. But yeah, that's what made the game fun though. And it's something I think Korra really wants to stress is that they want people to be able to play the game they want. That's the main thing we got out of the proof of concept videos. I mean, I don't think a lot of those concepts are going to come out. But the main thing that you could really, the main thread of those proof of concept videos was individual experiences for the player. And part of that is being able to play your hero wherever you want. I mean, of course, there's going to be meta picks and everything, but like nobody ever would have thought Revenant would have made a good solo laner, but he was a pretty damn good solo laner and played in that lane in the competitive scene in the PCL. Right. Yeah, exactly. And then even characters like, you know, like Sarath, like she was made to be a carry, but there are plenty of people that jumbled with her or I saw people that would solo lane with her even and they were really good. You know, if people just, you know, you could play, if you were good enough with your character and you were confident, you know, and you had the right deck, you could play any character anywhere. And that's really, that's that was like the real part about Paragon that I loved that would, you know, that made it fun. Like that was pure fun. And that could be argued that Sarath, Sarath's worst, the worst place to play Sarath would be as the carry, as in the ADC lane. A lot of people would argue that. I mean, I have friends that would definitely disagree. They loved playing Sarath in the ADC role in the in the in the duo lane, but they were usually queued up with me and I knew what was going on and we knew how to play that composition. But yeah, I think Sarath was definitely much better off as a jungler or solo laner. Yeah. Yeah. She really was because then, you know, you she could survive on her own. She had enough, you know, survivability to fight against a Grey Stoner, you know, a quang or, you know, a fangmau, but then she could put out the damage that like a twin blaster Murdoch could do. So it made for a really deadly combo for later on in the game. And you know, you have Gideon doing his ultimate with a black hole. And then, you know, twin blasts just pop and shots inside of there while everyone's stuck and Sarath is just running around slapping around with her mace. You know, it was just it was it was so much like you could really get so much damage if you had a good team and you knew how to play a carry in a non carry position. And she had everything a jungler needs, which is fast clear times. She had a good engage slash escape escape. She had CC to slow people down and she had a safe chase through what was it called Heaven's Fury where she would go immune and then send her after images out. Like if you catch somebody under the tower with that and be completely safe doing so. So yeah, I thought she made an amazing jungler. Yeah, yeah, she really was she was she was she was super under underplayed in the jungle. And whenever I did, you know, I was against an enemy Sarath jungle, I knew I was in for a tough time. I was just like, yeah, this is going to be horrible. Moving on to the the next topic is uncapped mastery system for customizable characters and mastery crowns. I had to have you explain this one to me earlier because I didn't I wasn't quite sure what you meant. So go ahead and let people know what that means. Yeah, so when someone when this was brought up in my stream, I had the person clarify because I wanted to know what they meant. And we went over it and it was talking about going past the master level. So like the example I gave mangoes earlier was you get you hit level 10, you know, let's just say you hit level 10, that's your mastery. You get your mastery and then from there, you continue on and then you continue to you unlock the ability to kind of customize your character with, you know, maybe like mix matching like different clothes or even just like changing the color of a costume, you know, instead of having, you know, Shin be with, you know, 15 different, you know, skins, but they're all just color changes. You just have, you know, her main costume and you can change colors, you know, you unlock them after you do your mastery. Because, you know, what are you going to do as much as you want to play a character out? You know, once you hit master, it's almost like, you know, I'm not getting anything from this, why do it? So I think that'd be cool if there was just additional colors and stuff like that, like variants of like, you know, let's just say for an example, the master skin, they're going to keep the firing like glowing lava skin. That's not to confirm, but I'm just saying, if that was, you know, what if you could unlock like a neat, like a green variant? So instead of like the red lava, it's green, just like goofy stuff like that that like shows that you're continuing to play the character and like there is stuff to do after the mastery. I think that's something that's really important because like there are people who mastered almost every character and instead of continuing to play, they would just make a new account and try to, you know, remaster them because there was really nothing to do after that or it felt like that almost. So doing stuff like that is what the person meant, like unlocking those kind of options and, you know, like exclusive, like, you know, like just going off the shimby idea, like, you know, an exclusive like shimby icon you get for hitting like level 12 or, you know, just like cool stuff like that was what they meant. Yeah. And I went ahead and posted in from the frequently asked questions for for core is the question was, what will the hero mastery system be like? And their answer was the hero mastery system will reward players for mastering a character through special rewards specific to the character, such as player icon options, titles, cosmetics and special character customization options. So it does sound like that they are going to go in that direction. We don't know how far they're going to go in that direction. But it's something that the fans want. And it looks like it's something that the fans are going to get. Awesome. Yeah, that's good. I didn't actually know those in the FAQ. That's that's an amazing thing to have in there. I think, yeah, like I said, that's it's just a really cool thing. Because like I said, you know, imagine, you know, you see like a map, you know, you're a master, you know, I'm a master chimera, I jump in my game and there's another master chimera on the other team. But, you know, he's like mastery 12, you know, like he's hit level 12, he unlocked, you know, this like cool, like, you know, like, instead of like red lava, it's like, you know, black or something. And it just looks, you know, it just it adds that extra layer. If it's like, okay, this dude's dedicated to playing this character, like he didn't just a mastery, he's continuing to go past it. Stuff like that is really cool. It's just small details that keep you in a game and want, you know, make you want to continue to play and you don't lose play or, you know, replay ability for a character that you feel like you've already finished. Yeah, that's a very good point because that any game needs to have needs to have that needs to have like a continuing cycle of things to do. Otherwise, people are going to lose interest. And I think this this system, this mastery system is an excellent example of that. I mean, it could be a lot like the only thing I can really think to compare to is Overwatch, where you get all these different little stickers and icons and, you know, stuff beyond the skins that you can unlock for each character and just keep going until you can try and unlock every single thing. Exactly. And like, so like my example for that too was like, you know, just off the top of my head, like when I mastered Chimera, I loved Chimera so much, I'd want to play him all the time. But like, the only time I'd play him is if me and my friends, you know, we would like three or four or five stack, if we wanted to win, I would play or if, you know, I wanted to try hard, I would do Chimera. But other than that, it's like, I would look at Chimera and then, you know, look at my play time for maybe like Quang and it's like, I mean, I guess I could continue Quang because I have to unlock stuff with him. And there's nothing I can unlock for Chimera. So it's almost just like, you know, what's the point besides just showing off my master skin, you know, I'm not getting anything from the match really. Yeah, so giving that extra little incentive, if it's just small stuff, like I said, just like a color variant for some of the for for the master skin, you know, just something small like that even, but it already sounds like, you know, they have more planned having, you know, player icons, titles, cosmetic, you know, stuff like that. That's I think that's a really cool thing that they're already involving. Yeah, we talked about this earlier, but like mix and matching, the skins would be a little difficult because of the way the Unreal Engine set up. But this is something I just thought of because I've been messing around with the skins a lot in Unreal Engine. And I haven't seen any of the mastery skins for any of the heroes in the unreleased assets. So I'm kind of wondering if those are going to come back or not. Really? That's interesting. Maybe that's something they didn't want to release. Yeah, I don't know. And I don't know why they wouldn't. It's probably just a matter of a texture that I didn't apply to the normal skin because I've been mainly just messing with the actual the skins that actually changed the hero. So maybe that's what it is. I'll have to I'll have to ask somebody and find out. Yeah, that's true. Yeah, because their master skins are always just their base skin, just with like the lava aesthetic on it or some of the color. Yeah. So yeah, maybe it maybe it's not a whole other skin. Maybe that's why I'm not seeing it. Maybe it's just like an actual just color, you know, like a palette that goes on to it or something. Some of those skins, dude, holy shit. Did you ever see the Shogun Murdoch? No, I haven't. Oh, I think I saw it in one of the proof of concept videos. Oh, no, no, that was Countesses. They show Countesses like Shogun. I didn't know Murdoch had one. Yeah, his gun is just a big dragon head and the bullets come out of the mouth. Oh, my God. That's so. Yeah, it's sick. It is sick. Dude, that's bad ass. See, like stuff like that is stuff that I can't wait to get in there and play and just like, I don't know why there's like skins that they never showed off. Like there was there's just no reason not to. But I'm excited for Metabuff to really take advantage of it and give us what, you know, what we're looking for because they're fans just like us, you know, they know what we want just as much as we want them, you know, I guess. Yeah. Something they really haven't showed off to us yet and I hope they do it soon is their own ability to create new skins and new heroes. I mean, I know they, from talking to them, I'm pretty sure they have that capability, but they just haven't showed us that they have that capability yet. It would be kind of nice to see because that's going to be a huge part of the modernization and the game can't continue forever if they if they're not making money off of it. So I want to see. Right. I want to see some new skins come out of those guys. Right. Now, did you ever see the the Pickle Rector skin that Oppolis showed off? Yes. So like what I think that was a skin that they made. I'm pretty sure that was that was something that. Yeah, but I can make that that's not that's not impressive. That's a funny joke. Beggars can't be choosers. He wants them to show they can make a skin. They made a skin. They made a pickle Rick's skin. I'll be happy with that, I guess. Oh, man. That would be awesome if that was a real skin in the game. I would love a pickle Rick's skin. I think I think Oppolis said that's going to be a skin like I'm pretty sure like because he showed that to me. I think it was on my stream with me and me and a pastor. He showed that to us and I'm pretty sure like that was that's an actual thing that they are like going to do. I could be wrong on that. But like that like that's fucking that'd be so funny. And like when I looked at it, I was like, I'm pretty sure I asked him to I was like, hey, Oppolis, could you guys just like reskin this and make it brown so it can be a potato skin? I don't think people would take it as a potato, though, if it was brown. Shit, Rick coming at you. Oh my God. Rectum Rector. I don't know what you would call that. Rectum Rector skin. Oh my goodness. Jesus Christ. That's funny. Yeah. No, I yeah, I want I want to see some at least, you know, maybe just some like character concept ideas maybe of what they're doing or like at least I guess maybe what would make me happy right now is if they were at least opening up to the idea of like of like new characters, they were like if they started like some kind of a poll or something, they're like, hey guys, you know, what are some characters you'd like to see in the game, you know, stuff like that. Because then that would be like, okay, you know, now they're looking at new characters, they're getting to that point, they want to start making new characters. I think that's I think that'd be kind of my best thing or that or like I said, like a like a concept art for a new character or something like that. They can even have have competitions and stuff. I know I know one of their concept artists, they got from their discord, like it was somebody that was just posting various Paragon art pieces that they had done in discord, and they ended up picking them up as a as a concept artist for the company. So that's kind of cool. And I like to see things like that from the games. Yeah, yeah, it's really cool. You know, they are really paying attention to the community and you know, who's posting what and you know, that they really do care like that. And you know, they'll reach out to you if they think you have the talent and you're showing in the initiative of showing off your work, you know, it could definitely pay off. Yeah. Good stuff. You know what I want to see is I want to see Shin be with different types of animals instead of just wolves. Yeah. Yeah, that'd be really cool. That'd be you know what you know what if they if if it ever came to this, if it ever came to this, and all of us streamers, okay, all of us content figure community figures, we got to pick some kind of like implementation. This would be this is in a perfect world. We all got to kind of like pick something we wanted in the game. I'd love to see Shin be thrown out mongooses. That'd be amazing. That'd be great. That'd be so cool. Yeah, but no British go be like why not cats? Oh my god. Yeah, no, that'd be that'd be really cool to just seeing like different animals that she throws out, you know, like instead of a wolf, why not like, you know, like if they did like a tiny zodiac skin, you know, like why not a dragon, like a small dragon, you know what I mean? Like that's something that's not that I don't I can't imagine they'd be that hard to implement. They would just have to replace the the wolf model with, you know, another model that they would have to create. But like, I don't think it'd be too hard past that because it's not like there's, you know, variables and stuff like that because I was watching the for the minions video you posted and you had that person showing you how like the server and work and like all the like the actual like coding and all that stuff. Yeah. Like I can't imagine doing like a cosmetic kind of feature like that would really affect a lot. It really doesn't. It really doesn't. Yeah. Yeah. So I mean, like something like that, like that'd be that'd be really cool to see like that. I would I would love seeing cool stuff like that. Yeah. So skin ideas from from the community are all just fantastic. We'll have to we'll have to do a a corecast special where we where we talk about some some of the community skin ideas because there's a lot of really good ones out there. Yeah. Yeah. That'd be cool. Yeah. Yeah. Yeah. I would love to do that. Yeah, we could definitely go over some skin skin ideas and start opening up like some polls and like I'll I'll collect some info from my stream too. And yeah, that'd be fun. That'd be really cool because yeah, there are some really cool ideas like even just people lifting off listing off like characters and stuff like that that they would want like to see in the game. Since you know obviously because Metabuff is open to making new characters, you know, so a lot of people have been, you know, listing off like characters that they've always wanted to see that, you know, don't necessarily exist or kind of exist in another mobile, but they're not like how they would like to see them. And so I've been getting a lot of a lot of stuff like that too. That yeah, so there's some really creative people out there. Oh yeah. Let's move on from the from that topic and go on to number four, which was shadow polls. Somebody asking for shadow polls one near the solo lane harvester to add diversity and just throughout the map. I don't know what your thoughts are on this, but I think I think it should be one or the other either have shadow polls or shadow walls. I don't think you should mix the two. So this topic initially came up focused around the solo lane harvester because we were talking about it in my stream and some people didn't like how far out you know how in it was like it was too easy to see, you know, just like it was too easy to like poke with a ranged character. Like a lot of people just had worries about that that some that people would just break the meta and not do a quang in a thing now and somebody would just do like a fey and you know someone else and they would just poke they'd always be poking that harvester. So someone was like well it'd be cool if you could you know like for like we talked about this last time I think where your abilities only affect the harvester if you're inside the ring, but then to enter the ring there has there's a shadow pool there. So like you know a person who plays a fighter could you know if they were going up against a ranged character they could hide in there and wait you know for the person to come up closer to do some damage and you know get that extra jump on them but adding but I think that'd be cool. I kind of preferred the shadow pools a little bit more in some of the locations like I think having a nice mix of them would be interesting like shadow walls up in you know like cutting through the jungle and stuff would be cool but then like leaving the jungle to the side lane of solo lane I think would be cool just like they used to have in the old one you know there was that pool at the bottom of like the stuff of like the stairs that would split on each side. I think those are really really cool spots for shadow pools and it added it added a lot to the game but I haven't been too crazy with the shadow walls especially like right now in the current version of core that we have there are so many like there's like there's like a shadow wall that leads to another shadow wall like instantly. Yeah and there's a little too many I think. Yeah I feel like they could cut back on some of them or even and replace like maybe like one or two with it with like a shadow pool that would make it a little more diverse and and give you know somebody a better chance to gank and give junglers a little more room to kind of work. One problem I always have with shadow pools and this is this is this is like a game bug that can be fixed by a bit about the shadow pools don't automatically mean that this would be a thing but I remember back in legacy you could go into the shadow pool and put a ward down outside the shadow pool and that ward since you were in the shadow realm when you placed that ward that ward would also be in the shadow realm and it would you know it's still it would still function and pick people up but the problem with that was that if you were a melee hero and you you couldn't clear that ward because you had to be in the shadow realm to clear the ward and so you would have to if you were ranged you could stand inside the shadow pool and shoot that ward but if you were a melee hero you know you you had nothing you couldn't you couldn't clear that ward so that was a bit of a problem that we had with shadow pools but again that's something that they could definitely fix and make it to where if you know if you're standing in a shadow pool and you throw a ward it doesn't go into the shadow realm it stays right visible to everybody or they could even just make it that the wards are only activated directly in front of the character like whoever's placing it like because like that would get rid of that effect too like if you're a murdoch or you know bellica and you place a ward you can place it literally only in front of you like you can't drag your curse or out and place it far away from you then you know if you're placing it then you're close enough to hit it too so you know that would kind of get rid of that as well I would also prevent people doing shit like sticking wards up in the trees exactly yep yeah it would stop a lot of that stuff you know where you're standing as the ward goes you know it's just as simple as that that's the other thing I was thinking what they had kind of the jungle pathways that were elevated is that like somebody like calori could get up in there throw a ward down and nobody would ever be able to clear that son of a bitch unless there was another calori right exactly yeah I'm hoping the wards they have them only placeable on the ground like they have to be placed on on the main level because there's ways to you know there's ways to stop that but I think I think that'd be the best thing that they could do is just you know where you place the ward is where you place it you can't you know drag it out and move it and shit like that you know and that also kind of stops to almost like it almost kind of felt like cheating when I did this I would stand behind a wall and I would place the ward kind of like diagonally to you know kind of like my blind spot in like a lane or something or in the jungle or like around the wall sort of so I could see what's on the other side of the wall and like if I if I if the other person is playing like a chimera and they're setting up a perfect gang for me and I just like you know just because of angles you know I ruin that for them it kind of feels like cheating so so like dude doing that too I think would be a really good idea you can only place you know where you press the ward button is where it places where you're standing it doesn't you can't you know drag it out anywhere um I think that would that would that would it would make wards a lot more functioning it would make them a little more dangerous place so people couldn't just you know ward the shit out of your jungle because you can place it a mile away you know if you're going to place a ward down in a good location to you know point out the other team you're taking a big risk doing that yeah I know I used to try and put mine at the top of walls so that melee heroes couldn't clear them out and that anybody with range would have to be pretty much pointing straight up and seeing nothing but the word right and that was and that was like illegal placement in um competitive like pcl you weren't allowed to do that kind of stuff you would get disqualified for that yeah yeah because it is it is taking advantage of a course yeah I remember um over by gold buff on monolith if you uh walked right past the gold buff like that little shadow wall and you were looking at the orb prime like room or like the raptor room it was where the raptors were excuse me um and um so this would have been on yeah on the raptor side um or maybe yeah it was where the raptors were right on that wall like right in front of it where the river was you could place the the the wards for the longest time literally on top of that and you could see past the shadow wall you could see the entire river anyone inside of inside of the raptor room and like you'd put it up there and like like it was in a like a weird position where like even a range character couldn't hit it because like it was just like placed like inside the wall and it was like that for so long so stuff like that would definitely be taken care of and I I would I would personally like met above to to address that you know and because other other mobas do that too like like League of Legends when you place your ward it's where you're standing and that's where it goes I think unless I'm wrong about that and then I'm wrong but still um I definitely think that should be a thing I think that would fix a lot of problems and that would you know stop people from just over rewarding for no you know no reason it's you know why why not ward you know I can place it you know a whole screen in advance and there's no risk to me so let me just place it here and that would fix the shadow pools thing yep bringing it back around to shadow pools I mean most mobas usually have you know bushes which are basically the same thing as just in a different configuration so I think that's probably more along the lines of what people are used to with mobas as opposed to the shadow walls but like I said I think that it should be either shadow walls or shadow pools I don't care which whichever one they think they can implement better but I don't I don't really like the mixture of both okay fair enough I would I would kind of like and I don't know how much how much this how much work this would take for meta buff but just to release the map we have now but with no shadow walls and just throw a couple shadow pools in some in some locations just to kind of see what would feel better again you know yeah I mean I don't you know that might take a lot of work but I mean with the version that they gave us um you know it's not that's not there's no plans to make that like a real working version obviously but like they could just throw a couple edits to that map but I would like to see what the map would be like with shadow pools in you know specific locations as opposed to you know all the shadow walls and of course all of it will be a bit moot until we can actually get right and people in there and play yeah exactly yeah that's when you really get a feel for which one you like right right yeah none of this is gonna matter until we really start playing the map you know what I used to like to do with with the shadow pools when I would go in I would go in immediately turn around and go right back out toward the person because they would never be aiming directly at me they would be thinking I was coming out the other side of that shadow pool yeah I'll be right in their face yep yeah that was that that's that'd be the best thing to do just use the obvious against them what me my me and my friend would do because I'm pretty sure I told you the story when I played initially in Paragon in Back in Legacy in the original days when you had to pay money to get into the game um I would play when Chimera came out I was playing Chimera on Offlane by myself didn't know he was supposed to be a jungler so I'd play him in there my friend would play grucks because he thought grucks look cool and he'd play grucks in the jungle so he would sit in the shadow pool off by the side and he would he would wait until he had his dash and his pull and I would have my jump and one of the um like to attack quicker and that's all we do he would come in from the side of the stairs go up their shadow go up the shadow pool walk up their side behind them and I jump on them stop them they try to dash he'd pull them in because if that's going grucks pull was you know yeah smashing grab is massive a whole fucking tower um it took like a like five seconds to cast but yeah the range was ridiculous and yes I am being facetious when I say five seconds it wasn't that long but yeah it felt like it sometimes yeah yeah he really wound up he would like come from way deep he would he would really pull that thing out yeah he would and then it also like worked in waves like that like the cone would fill up slowly it wasn't like as soon as he hit everything pulled in it was like a wave that like carried to the end of the cone it was really strange it was a really strange ability it was fun though it was yeah it was it was it was a lot of fun and it was dangerous when you saw him you know if you were in the tower you didn't want to be too close and um yeah I and kind of jumping to him I kind of hope they make his pull a little bit longer I think I think it was way too short when they nerfed him and they tried making it wider to compensate I don't think that worked um I think they should make it a little bit longer you know they didn't release the animation for that right really yeah smashing grab is that's the that's why grux is not in any of the pre-alphas is uh he was very very incomplete compared compared to some of the other heroes out there wow that's really interesting he's yeah he's missing animations for his ultimate he's missing animations for smashing grab um he's missing the quite a few of his movement animations um I did a little thing on it a couple weeks ago one for the minions um shimby had like 141 animations and like like two or three of those were travel mode animations that you never really got to see for shimby and uh grux had 101 animations and like 12 or 13 of those were for travel mode which you know don't really even count so I mean he had like you know if you take if you count in the travel mode animations it was about 50 less animations than than shimby had so that's the reason why we don't see grux in uh in the pre-alphas they're gonna have to they're gonna have to build their own animations for grux if they want to pull if they want to you know bring back smashing grab and bring back his old ultimate and stuff oh that's really interesting and I guess that could kind of full circle back to what you were saying earlier you want something showing off that they're kind of making their own characters I guess they'd be the the first one when they can when they can get right because grux will be kind of made from scratch that's really that's really fucking interesting I didn't know that they can make their own stuff whenever they can make grux work and we'll know that they have full mastery of the gameplay ability system when they can make yin work oh my god yeah yeah that'll that'll be something good that's so that that's more involved than you than you think and uh like when she when she reflects a projectile they have to change that projectile so that's coming from yin without changing the projectile into a different type of projectile and also you know factoring in the her attack damage and the person's attack damage to the fire the it's a absolute yin's gonna be an absolute nightmare for them to make work um probably maybe even more so than a hero like revenant so wow that's insane you know they should do just not put her back in i'm just kidding i love you know me too i i really liked her um i was trying to draw a cowgirl skin for yin today but uh i forgot the one thing i've forgotten was that i can't fucking draw so it didn't work out so well oh my god you know i meant to draw but then i realized you know i could do stick figures so it's just a stick figure with a whip and a cowboy hat and booty cheeks i put those on there dammit i i photoshopped a peach on there on for her butt and threw some daisy thugs on that peach yep oh my god yeah that's that there's some like yeah cowboys you know really really fucking cool for her she's she was a really interesting character that that reversal you could just reflect that fucking anything that was it was really cool yeah and then her her ultimate catching all the different projectiles from all of that different people that's gonna be hard as hell for them to program yeah yeah that's gonna be that's gonna be an insane one would you say it's insane uh okay you know what i'm not doing this podcast with you anymore longer because i'm done after this one oh my god moving on to the next topic before i even man come get this guy i'm done with my terrible puns so uh the the next suggestion was the possibility of a first person game mode not thought this was extremely interesting um the only uh what was that other there was a first person MOBA there for a little bit uh battle something battle boring that's what it was battle battle born yeah yeah yeah the people who did um um borderlands they made it it wasn't uh it was not successful but that doesn't mean that uh a first person game mode for it the reason it wasn't successful like it was like there's a lot of people who love it and like it looked really cool it had unique characters and everything but it came out against uh overwatch and they tried really competing with blizzard and that was a really bad thing to do because they were completely different games there was no reason to try to like shit on overwatch whatsoever and they really tried going against blizzard and they just they lost that in the long run but um you know the people who have played it always really enjoyed it you know there was you know i didn't know many but once in a while i'd run into someone who played it and they just they loved it there was something really unique about it and um but yeah first person mode in this would be kind of cool i know in the you know one of the paragon the old like paragon facebook pages um there was a picture like the one of the banner pictures and it was a first person view of grucks doing the smash and grab and um it was like like somebody like modded it or something they must have and they had like a first person person game mode and um it was it was a really cool angle like to be even like that much closer to the action i think would be like disorienting but like in a really good way it's just like really crazy and like fun um i think the first person mode would be something that'd be really really hard to do maybe change in the camera angle but i think it'd be really fun and it would take you know it would it would add a whole new element of like do i want to turn this corner as the murdoch you know do i want to do my jetpack backwards as twinblast because i don't really know what's behind me anymore yeah that's that's the big thing with the first person mode is that you have no idea what's behind you mm-hmm it would make for a more dangerous feeling game i think yeah dude like the anxiety that you get from like running around in enemy jungle just as like a normal carry even if you have like your your your support with you and you guys are perfectly fine just that like anxiousness of just turning the corner and just you know you walk through a fog wall and the entire team is just having a meeting right there in front of you which always happened um had doing that first person terrifying yeah yeah exactly it wouldn't be all that hard like um again best around with the unreal engine i was able to do that today was uh activate um murdoch as a first person character so all you could see was i was using the showgun skin at the time so all you can see is that dragon head as i was uh as i was running around on a little on the on the test on the first person test map for unreal oh okay tennis balls at boxes i have a dragon head yeah that's so cool that's really cool um yeah so then i guess it wouldn't be something that'd be that hard to do i mean i think that'd be cool even if it was just like a game mode like just like a separate game mode it was just like even if it was just like 2v2 or like 3v3 just like something small even just to have like a first person game mode would be so much fun i think that's a great idea just yeah no a one lane 3v3 that's that's first person mm-hmm like an a like an a ram this first person i think that'd be incredible that'd be so much fun dude that'd be wild god kamero would feel so good to play yes first person just like ambushing in on somebody and then you hit unleash and just start popping off with those axes yeah dude dude there's some characters that would just really really feel right at home in first person i think that's that's amazing and just grabbing somebody with a rifter with ripple ash oh my god they're just face to face with you when you pull them in all you see is his hand coming up from the side of the screen and that changes quiggling out there like scorpion and then just pulling them in yeah and see face to face yeah that'd be amazing i think that would add a lot to the immersion um i would hate for it to become a first person shooter oh absolutely but but a separate game mode i'm always down for all this crazy stuff for separate game modes but like yeah i i damn i think that'd be really cool i think that's something that they should definitely try working on yeah just thinking about the different heroes and how they would look in a first person just yeah that would be a lot of fun a lot of fun and and like credit to epic for like the amount of detail they put into their characters there's stuff that we never get to see like there's like a writing on the side of like bellica's gun or like you know murdoch's gun and stuff like that like you never get to see because like you're never that close to them really but like getting that close and like seeing the detail of the weapons and like just like there's so much that you could like you'd be able to appreciate a lot more too yeah let's do it up let's do it up made up off let's give us a let's give us an aram first person mode yeah so uh moving on from the first person mode our last topic we're gonna we're gonna be wrapping it up soon but uh last topic was a training room to test damage dps movement speed and other things and test builds and this was kind of answered by made above um is a tutorial or training mode already planned the proving grounds are undergoing design at this moment and you could kind of see that that was an option in their uh in their ui video was the proving grounds which i will assume will be something much like this where you can test out your damage dps movement speed and everything like that yeah i i think that's going to be something that's really important i know epic sort of implemented that with their like card builder a thing that they had like in the launcher that was separate from the game but um having an actual mode where i can launch in and see you know how much damage i'd be doing not just to an enemy standing still but you know an enemy um steel like with his shield up you know because like he can still take some damage um you know seeing what kind of damage you take this to an enemy that has x amount of armor kind of doing all those variables so you could prepare and to like adjust like okay you know now i maybe i can sacrifice some of movement speed for more um armor shredding if somebody does a lot of armor because i'm not doing that much damage so it doesn't make sense to move faster and make sense to do more damage you know doing doing those kind of edits and stuff like that testing it out and kind of like setting up your own variables is something that's going to be really really cool and if that's something that including the proving grounds i think that's perfect like i would absolutely love it i used to do videos where i would test things out like one of them i can remember is i tested out to see if there was what the damage increase would be for shin be if she used the tainted bandit magic or if she used an equal amount of um cp on just straight up power and that was such a pain in the ass video to do because you had to go into ai versus um ai by yourself and you know you can't really get accurate data unless you performed the actions with different sets on the same person so you had to hope that like say you did it on a bellica you had to hope that the next time you cued in for a bot ai match that the enemy team had a bellica then you had to try and catch her at the same level with the same cards and perform the same actions without getting interrupted at all and it was just a massive pain in the ass to try and do things like that and it's something that the community really enjoys doing and enjoys watching and enjoys just testing things out for their own and uh there was no real way to do that in paragon to the to the detail that i wanted at least and uh you know if you and if you try to do anything as a carry you had read the fey all the way up your ass the entire god damn game doing her best to support you that read the fey ai oh it haunts me to this day and she would just take all your kills and everything you just do make the war as possible shit yeah and i know what you mean like that was it was tough because it's like okay i want to test out this build you go to an ai match and it's like okay you know i'm level fucking 15 or whatever and and these bots are still level five like this this isn't a real test like this this doesn't happen in a match where a bot has you know 13 potions equipped it and two wards and no actual like hard like people don't do that there's no way to get like a real reading of like how good my abilities are going to be and um i think having a testing ground is going to be something that's going to be really cool and something that they're implementing so hell yeah that's going to make a lot of people very happy because uh yep yeah if you want if you're a min maxer and i think most game i might think most gamers to a degree are they they want to minimize and maximize everything they possibly can if they can eke out two more points of dps by by doing one thing instead of another then they will do that and they will look for ways to eke out just a little bit more damage or a little bit more survivability and whatnot the proving grounds will give them a way to find out how to do that yeah exactly yeah and then like you know that then even just like there's going to be people who want to do like videos on like you know like best paragon or best core build for shin b and like they can really show it off it's not just like cheesy gameplay of them playing shin b in the background like they can really show off the numbers and prove like okay this is the damage you'll be outputting with this much you know with these cards even if even if they have all this armor you know you'll still be putting out x amount and it'll be you know an exact amount and they can really show that off and it'll just give a lot more variety and like it'll give new people especially to you know because like one thing that I always found was whenever I showed my friends the game they'd be like oh what's all this card stuff but I'd always tell them like don't worry about that right now just play the game learn your abilities and then I'll explain to you the cards after like two matches yeah we we'd play and then I'm like okay now all those cards you have you can pick them and you can make your own deck and then it'll make your character stronger faster you know more tanky stuff like that and they would love going through the cards and just like picking them out and like oh my god if I do this it's gonna add this much damage but then like they'd get to that point where it's like but like I kind of wish I knew how much damage I was doing and it's like yeah me too same here man same here it's like welcome to my world and like that's just something that'd be really cool to even just like hop in like a you know a private lobby or something you know with your friend and just like do like a training like a pro proving ground and show them like okay this is how much damage you'll be doing or even just like showing you know if I never play this mongoose and me you know me and you both you know let's say we could hop into like a training mode together under just you versus and it's like okay practice your character practice your combos you know if I come at you like this because this is a way that people are going to come at you how are you going to react with your based off your move set right you know there there adds that whole extra element of like of like intimacy between you and like anyone that you're playing with that just makes the game that much more special it's like yeah dude you know I didn't play any core games last night but you know me and fucking mongoose we're up for like three hours just messing with bills and like we had some always we had so much fun like shit like that couldn't happen on paragon and that's stuff that I like me and my friends always wanted like we wanted to be able to do that yep and uh yeah I'm really glad that they're going to implement that and it's uh good good stuff all around they are again Metabuff definitely listening to the fan base and what they want and what they need yeah and and it's showing to like even like you know like I said I watched your most recent um uh for the minion video which is awesome by the way everyone's listening should definitely check it out even though it's probably the other way around everybody's listening to this already listens to that but um um yeah even just like the polls too you can really see how much like and and and even though Metabuff hasn't released anything like just the fact that like how much they're listening how interactive they are with the community it's it's incredible that you know the the feedback they're getting and the amount of support they're getting is very well deserved there yeah I think that's going to about round out the episode I think that's all the topics that we wanted to discuss this time around if you guys have other things that you'd like us to discuss or if you'd like us to ask Metabuff um let me know uh this this one will again be posted as a video so if you want to let me know in the comments go ahead and of course check out nato's stream and uh you know hit him up in in in his stream and let him know some things that you want us to talk about and some things that you want us to ask metabuff so uh nato do you got anything you wanted to plug this week um no I guess just check out my stream uh also check out mongoose's youtube channel again I'm sure everyone here that's going to be listening to this already does but um you know check out the stream and uh like I've always said you know it the devs are always listening to you guys but reaching out to your favorite content creator is going to be another surefire way that your message is getting heard because we are obviously always talking to everybody and even just to each other and discussing ideas and so you know really check out uh check out the stream and if you guys enjoy it if you enjoy it if you don't you don't move on to the next one um but uh yeah I guess it's kind of the only thing I can plug I guess yeah no worries uh yeah I think that's going to go ahead and wrap it up for episode two of corecast thank you everyone for coming out and joining us for the show and remember even if uh even if the game the games uh don't turn out the way you want them to they're they're still bringing peregon back and they're working their butts off so get in their discords get on the website get on their facebook twitter whatever you'll want to get on and uh you know cheer on metabuff because they're doing this for us the fan by the fan base and um I certainly appreciate it and I hope that you appreciate it too but for now this is nato crystal and the man goose signing off episode two of corecast very well everyone bye man