 Hello and welcome back my name is Philip Madness and today I will be talking about my experience with Anthem. First off, let me say Anthem is more enjoyable than I thought it would be, which makes its abhorrent technical issues and there is a myriad of them, nothing short of appalling. I had the, well, pleasure, was it, of playing Anthem during its demo weekend, and while I had fun with several parts of the game, I'm far from convinced it is worth the asking price, Anthem excels in making you feel powerful, with a few exceptions, but on those I will stop later. Never has a game felt so much like what an Iron Man game should be, especially with the first javelin we had access to during the demo. Which are rockets, grenades, in an ultimate that's powerful enough to wipe out dozens of mobs, all at once immense this power fantasy in a way that is nothing short of captivating. And for that, Bowe has my most sincere congratulations. Good work guys. That coupled with the vast amount of customisation of the javelins, made me thoroughly enjoy my time as the Storm Javelin in particular, whose ability to glide through the air with his majestic cape and aristocratic poise made me immediately seize the opportunity of giving my favourite Master of Magnetism tribute. Of course you made Magneto, you fucking asshole. That's such a good Magneto though. Check it. How's my Hulkbuster? How's my Hulkbuster? Did I do good, dad? Holy shit, and even Magneto's. Look at the Hulkbusters. Wait, do you use fuel? Are you... Some pretty sweet moments were to be had, especially whenever I dropped the Storm Javelin's ultimate ability. It is a visual spectacle and again it plays really well to that core power fantasy this sort of game revolves around. Well it revolves around that in loot, but on loot a little bit later. Actually, speaking of loot, why not? Some of the guns aren't too impressive at all in their damage output and their sound assets both. Or rather, bit too silent sometimes, bit too normal in others, pardon in some ways. This is the silent fantasy world, right? Why not give guns an extra kick? Granted, maybe they do become better at level 30 than at level 10 or 15, but how little we know about the endgame, look of the game, outside of PR and carefully edited and crafted 5 minute videos, who the hell cares? Now for the technical issues. And they were several and they were truly abhorrent. Once, when I alt-tabbed Anton murdered my screen resolution, transporting me back into yet old and middle ages. FPS drops for a common occurrence and me and my dear friend Megashord Fuse were disconnected just as we were doing the stronghold mission. An admittedly fun mission, although why anyone would replay it more than 5, 10 times, I do not know. There's only so much fun you can get from decimating a big ass bug that doesn't seem equipped to do anything to harm any of the javelins in the air, and hint, that's all of them. There's things literally floating jetpacks in the air. I don't think I got hit a single time. I will say, that boss at least was fun. At least it made us feel powerful. No one wasn't fun, a big ball of spongy anti-air gun boss. I don't remember how it's called and I don't care about wasting any more time on finding out, ever. But that thing took us way too long to kill, and me and my friend were deploying advanced warfare tactics son. That whole experience was frustrating and unrewarding, unlike the stronghold. As for the story, the less said the better. But fine, I will say something anyway. The one quest we actually had access to showed some fun about writing, and at least one memorable character, even if for a gimmicky reason. What about conversations between supporting characters while we're in the warframe? I mean javelin. I recall smiling at a single line, but I don't remember the line itself. And all the rest, including that line, is just, you know, it's not even filling. It's the same as that nice lady that talks to you occasionally in warframe. Makes for a nice change of pace from all the bullets flying at your noggin. But it's not like you actually care. Is it? Is it? The sad truth of the matter is, I doubt Anthem's creation has been due to bow as sudden and inexplicable desire to break away from the tried and true format of creating rich worlds where choice matters for the benefit of making a destiny-light loot shooter. Even so, they've done an admirable job in creating game as fun as Anthem seems to be, in what, to me, looks like a pretty short development cycle. What has me most worried about, Anthem, is just how much we don't know about this game days before its release. How much will the cosmetics cost in terms of real money, as opposed to time spent grinding? How extensive is the end-game content? To quote Anthem's latest video on the topic, there will be challenges, contracts, free play and strongholds. How does the content drop delivery map look like two months down the road? How about six? Just how many tens of gigabytes will the day one patch be? And how many new bugs will we get for each one fixed? There are plenty to fix, I'll show you. I could go on and on asking questions like these. And it's unfortunate that I have to. There was a time when I gave Bowyer every benefit of the doubt, but in a world where EA's bottom line forces its developer studios towards ever more rushed-out, money-grubbing video games, that time is long since past. Anthem is a definite, absolute, wait for many months, if ever, by for me. Based on my enjoyment of the core, I honestly would like to play it at some point. The core gameplay that is. Based on how tired I am of EA, I ought not to. That will tell, and so will the impudence. EA shows in their monetizing of cosmetics. I mean, if anyone, piece of helmet or armor or collar, God forbid, costs anything in the range of 10, 15, 20 dollars, they might as well shoot themselves in the foot. Or I'm concerned, and where many others are. But at the same time, I still think there's a massive audience for this game, which simply won't care, which is shown uncaring in the face of the greed of EA. So if I had to do any sort of guess, if I had to make any sort of guess, as to how many copies they would sell at launch, I would go no less than 5, 6 million. And of course, undoubtedly, would get a headline in PC game at the likes of 2, 3, 4 weeks down the road, Anthem launch underperforms well below EA's expectations. This shit didn't work on anything else. That's what happened with Battlefield 5's 7.3 million copies, right? It's crazy how ridiculously greedy EA is. But I'm not going to go on about this. Thank you guys for watching. If you enjoyed this video, please like, share, subscribe, ring that bell. Especially if you like, I don't know, ringing bells. I don't know why people keep talking about the bell. Well, I do. It's notifications, getting emails, all that blah blah. But I'll see you next time. Bye!