 okay let me check here so you write minus 41 wait a minute you got different frame counters here so wait 41 209 all right up until the jump that's the dragon all right cool i like it i can i think you just pump it up i think it's good i look at this here okay what you got to do here is that your wing tips i'm assuming dragons around here uh at this point your wings would be like this curved basically um they would be like this at the top right so you want i'm paying this guy for so you have like this and then as it goes down right the tips are always up and then you can do that until the very end and then what happens is that when it goes into the reversal you want this so you want that section here to go down and then as that section where actually this is this is kind of wrong uh look at it this way so the angle will be then here so as this section here goes up this reverses right so this section goes from there here to reverse but then as the wing goes up we're still kind of here so you got that and then as we can draw it's a ridiculous tip or down the tips are down but then what happens is that as you start folding this happens basically you have your your your dragon um points here of the wings what happens is that when you have your full wing like that's your full wing you will break it at the elbow point where that is on your rig and then you have maybe this section of the tip that folds um that's always dragging so you have elbow and then you got more of a break and then you got the tips that are bent that makes sense the tips on the way down are always dragging and then they're they're reverse and then they're always dragging and the wing themselves you break you break and then they get to kind of this point and again the tips are always down and then as the the wings go back down you get the reverse again where the tip is that any of this makes sense so by the time you're here and I'm again I'm swimming the bodies here you can totally go higher with your flaps just to make them a bit more powerful again tips will be down and then as you go here so from here to here like that looks good except that it will be a bit more all right so this would be that boom and that would be that yeah but you can probably take the whole wings and go more up and down so you do have a break which is good but that break you know be more like that and tips fully down definitely not this you don't want to go up and be in upwards position so again it's that this point you know that might be here but you you break them pretty uh for pretty long time and what happens too is that in your spacing um if they go down right on that part let's pretend whatever it is um that will be whatever 20 frames right and then so that goes down and then as they go up that will be let's say whatever 14 frames because as they go down the wings are flat and extended everything so the um wind resistance is bigger because of the surface so it's going to be slow and because the wings break on the way up it's less resistant so they're faster so down slow up fast so make sure that's really pronounced as well so if you add the wing tip folds the bigger break right timing and all that and the bigger distance like even through here again this could be you know a bit more pronounced and that down here as well and then you have your you know the the dragon path that has every time the dragon flaps has a little bit of a bit of an up overall it just gives it a bit more energy just for fine tuning and then also when this feels more like so imagine that from the side you know that that's your dragon but it can be a moment as as the dragon is now flapping you can have a moment of this going on and then of that going on meaning that you compress and squash you bring that up and then you go down and extend and open the mouth that's your stretch and you get into kind of a your reverse c-curve right so you're going into into that and then so it's not just opening the jaw so you have a little bit of a flap flap and then of course on the way up and then down it was it wouldn't just be in a in a one-axis type of thing but your head from the front would also be potentially going into a curve like that like sideways tilt your head to the side a bit as you imagine you are moving your head back and a bit to the side and then you have a bit of a wide rotation as well and then it's almost like if you track the nose the nose goes something like that goes back and then there's a little arc if I track my own nose it feels like I'm going down backwards and then up something like that like that would be for the roar this details on that and then if you're going this way watch out you can still the tricky thing is you're doing the right thing by following the path you can experiment with keeping the head locked a bit more towards the creature so wait so if he does this right you can do a big see how either the head is aligned like this or into like that you can then go like this like a big turn this way so the head is really going in a swoop down to the side leading really that turn and by the time you're here you can make a bigger deal out of the head turning and just following the creature the way you do it here just maybe maybe a bit earlier here yeah it's a bit earlier because now it seems like the dragon stops the move and the head turn is kind of at the same time so it's kind of a lead with the head a bit more and especially this and that will help you too with the bigger flaps that then the body does a little bit of a whoo not that he has to go super low but you want it to less you want it to be less gliding like this seems to be the path where it just kind of goes around and that that's all like correct layout wise and everything but then you want to add some umph where uh you know in my fly flap and then have a little hang time down and then back up into it into this basically what i'm trying to do also spacing wise is not have the dragon fly in an in this type of spacing you want the dragon to go go like that and then maybe up i don't see my cursor so i can't even do the proper spacing so it'll be like that and then oh like that and then you got your jumping guy and it would be the same thing where it's smaller smaller smaller and then it's boom explosion meaning go back here that the spacing when they hit each other they both have this kind of spacing so that they accelerate that's my whole point is that they both accelerate and if imagine there's like a wind up and and then it gets so fast and then you got that hit point which will make that impact so much stronger if you do that all right uh those are from 150 to 250 until the end so after the impact here yeah kind of um what happens now is that's cool all right see what happens here is that on that he kind of stays still and there's still a lot of forward momentum going coming towards us so what i would do is he can it feels like he's on his feet too quickly on feet you know to me he feels like it would be here on like 160 it would be paw here extended head another hand here body maybe like another foot here a bit more spread out and i'll only by 160 will be hitting that pose or actually i take it back you could also experiment with close grip here on 160 and then what i would need to do is to give us that impression of momentum and there's forward momentum and he's trying to work against it or she whatever those are is see if i time it out with sound it's almost like until now maybe you can put it a bit make it 15 but by now like if you hit 160 is the hitting pose by now he might be or she might be a bit closer to us but then you would have that pose so that you get narrow and then wide meaning that he or she rolls hits the ground and then the point is that the creature slides towards us right so it hits the pose has still forward momentum puts the feet down slides and through that slide the creature expands and widens the the stance you know the gate to get to kind of push against that slide that makes sense it's like someone's running and it has you know the the legs like this and then towards the ends they will be lower and they have a really wide stance because if he's sliding this way the foot gets racked this way and he pushes leg out that way so it widens the stance hope that makes sense but that way you get also a different pose change in that character from narrow to wind that's visually more interesting again slides a bit towards us and i think that will make a more powerful statement give us more weight and everything as opposed to this very quick stop here and then just kind of hoppy hop back with you know the ling the limbs i know this is your past here it's not offset yet but it's the impression right now it feels very timid it's kind of like a little too clean of a hop and then that makes it like especially the head bowing down and little steps okay okay i'm sorry i'm sorry hi some of the mouth shape looks like he's smiling this seems very timid don't look down always look at the creature because the creature those are one so now it has to always look at the guy and go ah fuck you i told you that type of thing and then through that slide at the very end you can still then have that you know the creature might be here at the end with all the sliding uh and then you can always do the roar and then what will happen is that he will be doing this i know the wing will be down the creature will be here so then you can have him move forward so he roars and not just opening the mouth but leaning towards the creature again invading its space and going fuck you i i i won and here i'm yelling your face all right hope that makes sense uh if not as always feel free uh to email me thank you all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you