 Alrighty We got runs. Don't forget to cut out the last couple frames. You actually have one two Almost three frames there. Okay That's the run. Is this still a hold? No Interesting. It's almost like a as if there's like a ghost A ghost pause. Yeah, it's cool Watch out if I'm looking at this here you look at the head Going up up up up and then here locks You can see how the heck goes up up doesn't go up and then goes up again So watch out for little things like that. I think that's probably that pause that I'm registering And then just spacing why same thing that arm goes up and then up and then up and then bam It holds and then goes down. You want to Soften that a little bit especially something Going that fast especially the elbow here. You can see somewhere is that elbow elbow Elbow bam locked So little polishy things Good stuff to on the Next coming in this way foot out like that And then watch out something's going on there with your sword It's sucked up there with your constraints or something or I don't know what do you have there And then we have to kind of look at the sword is over this one But then now the sword is over this one So watch out that there's a consistent thing about that as well and watch out the sword pops up pops up bam Something goes down over one frame. So there's little Little fixes I would track that stuff All over just in case Wait, you got extra frames there as well Uh, let's go see frames here. There you go So this little pop here right there that hands It's a bit of a wobble in this one as well Right there As he goes back I will probably reduce the chest movement By like 30% like it feels like he's really leading with With his shoulder and chest it feels a bit broad The job you got some overextension pops in the knees Slugging slugging slugging Yeah, it's mostly that's so the the biggest offenders that I'm seeing there little pops here and there We got Okay. Yeah, there's some mechanics issues there Especially the end it's really starts to break towards the end when the character lands And it would have to have some more compression and forward But then it just goes down and then that The root just kind of pops up A bit of a harsh hit there and then it's like the body goes forward and then stops Right there you can see spacing wise it's just it's a bit wonky You have to look at the spacing of the head how it pops back and then suddenly stops going to the left But pops up and then suddenly pops to the right And then it locks in space and then whoa pops forward pops to the left and so on so there's some Wonkiness through there And I think you the chest feels like it's too angle like that where Something like this given that there's a a throw or a rotation like that It feels like you want to rotate that chest forward a bit more have less of this going on But more of that a bit of a cleaner c-curve there But watch out some pops in there And then as you move forward it feels like we're going to go forward and rest But then whoa, it feels like it suddenly can't move forward and then it's rotating over and down And then back that just seems a bit over complicated there and then just general Sort tip spacing issues issues, but I can you can smooth that out a little bit Or even like that where it kind of goes back straight and pop into rotation Here would be depending on the angle Some of the overlapping sort shapes gets a bit like tangent wise. This is like one connected line There's a bit of a messy silhouette there. I will probably separate the sorts more like that And then watch out again spacing wise this seems to suddenly to go really strong This way, but then suddenly it goes the other way Just mostly stuff like that. This is physics wise. I'm not quite buying because it's so fast Like he is on his he's squatting. He's on his toes And then to have that big move with the knees swinging over really fast and then suddenly stopping You got some breaking of the geometry there and then here The feet are under his center of gravity. They're not out. So there's not enough force to push him Fast to the right the way you have it there. This would have to be a bit slower And there's something wonky where the foot comes in but then slides over So watch out. You gotta have some really nice contact and weight given that this foot is sliding This is inheriting all the weight. So this has to be planted there And do like that. That's cool. But then is wonky where There's something like really fast in your spacing for the sword how it goes over and then boom goes over the other way It feels just a bit stroby with the spacing of the leg going back and forth and coming up a bit too soon with the Whoa with the foot and the toes And then you go this way and it suddenly swings over It's just a bit messy spacing wise like you would have to it's it's a lot of work But you would have to really look at What are the feet doing? What are the knees doing? What are the hips doing? What is the head doing the elbows and the tip and and just track that for some really nice Flows and you know like just arc arcy flows if that's a word And then always go back and forth to see that everything is connected It's can't just be all separate moving and then it feels disjointed but it's mostly that i'm seeing a lot of pops and and broken Broken poses or just spacing issues that make this just more like It's a lot of flutter and strobing Versus a clean flow if that makes sense that sounds very Very technical there Oh, that feels better though. I remember that That being fast here feels better. But now this is fast Just that moment and it's mostly the spacing through there Our job feels almost a bit broken with the arm and then it suddenly pops down visually Let's see from the side of you I mean, you know you're getting into a bit of realm of stylization. It's not too bad But it still feels a bit fast and you can see this in that arm goes over and then whoa, that's the spacing That one and then the arm goes to the left and then suddenly down to the right And it kind of stays there. So again, just like the other one has some spacing issues But to me it's this and this These two frames and this really feels broken where that shoulder would have to be higher Like you're raising your arm. So it would be something a bit more like that to raise it, you know But those two frames give it that feel of that sudden pops You gotta smooth that out a bit and you're mentioning that you are keeping the swords in his hands for now Which is I don't I should have mentioned that like from the very beginning and I never Never noticed that I never thought about that until the last review But it's mostly that it's just some cool stuff in the legs It's just Which is generally I feel like this submission is more more like a pop submission. There's a lot of cleanup that needs to be added Well, there's some cool stuff and you see how like like he just loses You know the muscle strength and Falls out and that's pretty cool The biggest thing is just the pop there And then you just have to look at just general spacing, you know, again same thing with Sword tips when you when they float it kind of go over there And it's it's just a bit rough in terms of arcs where something goes down It's especially with especially here, you know as it goes down you can really see Pops of whoa, what is that sword doing? And even here when it when it lands like it's pretend you're keeping this And it's all floppy somehow it's attached to the wrist and won't let go This is going to be so much heavier than the wrist. So once this is coming down that sword is going to go down down Down hit this You mean It's right now also given that we're seeing this from The side there's a bit of a long hang time here where nothing happening where the drop is really slow and smooth Where it should be Fall harsh already on there But again once this is loose the weight of the sword is going to Keep that fairly low with some bounce, but where the tip is a bit more on the ground It will be less of this this This not hitting the ground and going up and staying with the arm that just kind of again kills the weight Like even this at the end Right there for that wrist again if he if he is completely knocked out This is going to be so much heavier Than any any grip strength arm strength, which he technically hasn't so you have to just think in terms of the sword Is glued to the hand and that's going to be heavier like right now something like this just makes the sword feel light Alrighty that's kind of dies another shot. No, that's the one that's it. Thank you All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you