 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and anyone new to the channel. My name is Leigh, also known as Osiris in today's episode. Yes, we are continuing on with our VGC Series 11 content. And yes, we do have another rental team to feature here on the channel. And this one is a team that I picked up from Twitter again from at Mythical VGC. Again, their socials are linked down below. This is a team that they use to win the AST Revolution Tour. So they want to tour with this team. It is pretty strong and it's got some really nice options to it. And now I know we featured Zashian on the channel before, but the big reason I really wanted to feature this team was obviously it's done very well in a tournament setting. And, you know, Mythical was very kind to share the team, but also because of the Blastoise. Now, we did feature a team with Blastoise at the start of the week, but we didn't really get to see too much of it now. Hopefully we can get to see a bit more of this one today. It has got yawn. It's not the shell smash variant, but I do feel like it's got that support overall and offensive role all kind of combined into one, which I do kind of prefer in Blastoise in general. Obviously not going with a fake out here, but you've got double fake out on the team anyway. And then we've got nice options elsewhere with the Landerous, with that life orb, which is really, really scary, especially with the kind of the support that you've got there with the double fake out. And again, with the Eurean pulse prankster Thunderous, which supports that pretty much everything on the team super well, including that Zashian. So there is a rental code. We'll have a couple of games with the team now, as we always do, and then we'll wrap up with the rental at the end of the episode, friends. So sit back. Hope you enjoyed today's episode. Hope you enjoyed today's team and without further ado, let's get into game one. First, we've got a Reggie Steel, Landerous, Therian, Grimsnall, Tapu Feney, Incinero, and Yveltal. So similar concept to what we played on the channel last week. We've got to watch out. The Zashian is going to be really good in this match. It helps us against the Yveltal tonight, against most things on the team. The big threats on the team for Zashian are going to be the Landerous particularly and the Incinero to a certain extent. We can't let the Tapu Feney get the combined up and we need to be able to check that Reggie Steel at all points if possible. So something like Thunderous could be quite useful here with the taunt. I mean, we could leave Blastoise, go Zashian. And then Landerous is very tempting here because we can sword stance. And then, yeah, I think we'll go Landerous. Yes, I think we'll go Landerous because I feel like there's going to be endgame situations where we might be able to get a sword stance up and then clear the field and with good support options around us like the Thunderous. If we can preserve it well enough, of course, it might be might be capable of doing something like that. So I'd rather go on a more offensive kind of route in this one than go on a more offensive one, if that makes a little bit more sense. So Grimsnall, Reggie Steel. Has the Grimsnall got fake out? I doubt it. I doubt it. But we do have yawn as well, so we can yawn things, which is always a nice thing to be able to do. But we have to taunt the Reggie Steel, unfortunately. I think we probably go for a yawn. We could max. Start the residual damage chip, which is always a good option. They're probably going to light screen, aren't they? Probably better off yawning to begin with, I think, just to slow things down. We get the taunt often to Reggie Steel, so it's not going to be able to amnesia or body press. Well, I can body press it, but once it's not going to be able to iron offense stuff. So that's a big thing for us. We can yawn and we can kind of pressure that Grimsnall. Start the next turn by yawning into again, because I think anything that comes in is going to be subjected to that. Another light screens up. We could potentially switch into Landerous here with Thunderous, actually, and go for it. Yeah, I think that's not a bad play. We go into that, and I think we yawn again into Grimsnall just to cover a switch, and then we've got a potential where we could go for a sword stance, max, and then nuke that Reggie Steel, which might be a nice option. But this is where Blastoise comes into its own, you know, whether it's support and you're with that yawn. Great Pokemon, great Pokemon. Put so much pressure on the board. Grimsnall stares in here. That's fine. That literally fine for wants to get a reflect up in stain. Goes to sleep this turn. Do not care. Reggie Steel is not really going to be able to do much other than body press at the minute. It can do some significant damage to something like Blastoise, but I'm not likely going to see body press into something like into Landerous here, into the Thunderous. I think we just want to chip down that slot, maybe. Get the yawn into that. Cynarole. So yeah, it's either got the option to go fake out this next turn or there's a body press there. And I mean, we can just yawn into the Reggie Steel here and you can just go for that sword stance. We could hide a pump as well into it in Cynarole, but I think it's better if we go for a yawn. We can just really disrupt and set up. And this is the nice thing about these sort of teams, you know? Yeah, forcing the Incinarole out here, Landerous coming in, getting that Intimidate onto the field, which is fine. We can yawn that Reggie Steel, kind of force that out the next turn. We still got the option to max Blastoise as well, if we want. Get the sword stance up. We're probably going to take another body press here, while we definitely are. We get the yawn into that Reggie Steel. So when that Tone Wends off, potentially this turn, they've got some options. They've got to think about what they want to do. Body press going to do good damage again. Let's Blastoise in a little bit of an awkward position, but like I say with that Tone there, why don't we, are we minus? We just neutral. We kind of want to get another sword stance up really here. Maybe we want to get Cynarous in, or... It's what they're going to do, bringing Cynarole in, I think. Yeah, I think we leave Zashin in the back to lay it down. I think I want to preserve Blastoise as well. Because that yawn could come in quite handy against something like Reggie Steel later on in this match. Just to give us that little bit of room that we might need. If it comes in, we haven't got Torn out, and it can start to get Amnesia's Iron Defenses up, et cetera. It's forced out, yep, it's Grimstone. Okay, are we going to see the Landerous do? Is it going to go for a sword stance as well, potentially? No, it is Maxing. Where's it going? Max Airstream, let's hope not. Let's hope it goes Max Quick into the Blastoise. That would be what we want to see, but it's more likely going to go Airstream, I think. Hopefully not into our Landerous, because that makes it very difficult. Because we lost a lot of kind of momentum about what we can Max Rock for. Okay, I'm going to take that. Reggie, get that. Okay, so. Well, plus one, because I'm going to switch Grimstone out to consider all this next turn, I think, to try and mitigate. I think we go Max Airstream, and we go for a scary face into Landerous as well, just to ensure that we get this attack off. And then it means when Blastoise comes back in, Blastoise will be able to outspeed the Landerous. But we've lost pretty much all our main way to deal with that Reggie Steel if we lose our Landerous here, which is not good, because that's kind of a losing sight of that a little bit. So what we really need to be doing here is picking up the knockout onto the Landerous. Now we do have the Lypho. So Lypho plus one, Max Airstream, might actually be enough to get the opposing Landerous. I'm hoping that it is. I'm hoping that it is. Because if we do, I think the game becomes a lot easier for us to manage. Scary face, some minus two. That's the Airstream. We've got to go with this because it's a stab. Ah, it's so close, so close. Now they're going to take down Landerous, which is not good. Like I said, Blastoise can come in, Max Rockfall. Go after Thundarest, please. Go on, go on, go on, go on, go on, go on. Yeah, they went after Thundarest. That is what we like to see. That is what we really like to see. That's huge for us. I think they probably thought that we're going to protect Landerous here, you know, maybe. Now we can get Zashin in. Yes, we can get Zashin in. Get rid of the Landerous. I forget that we've got Zashin as well, so we do have a way to deal with Reggie Steel. So I'm just going to just double check. Double check speeds on this side of the field. Then minus two. Then minus two anyways, it doesn't matter. Although they do have Fakeout. So we do need to go, we need to go for this here. And then we need to go for Sacred Sword into Incineroar, which should pick up the knockout. If it's not like, it depends how it's evade, of course, as well as withdrawing what's coming in Grimmsnull. Grimmy. I think we see, ooh, it's Reggie Steel. So nice switch, nice switch. Any damage onto Reggie Steel is nice damage, though. Fakeout into Zashin, which is fine. And Airstream again. So they can cycle these intimidates. That's what they're going to want to do. That's what they want to be able to do. Catch us this next turn with, it's hard. Where do we go? Where do we go? Do we go Max Airstream again? I think we go Max Airstream into the Incineroar slot. And probably Sacred Sword into the Reggie Steel. Because I think Landerous is going to come in here. They probably protect Reggie Steel anyway, I think. It's too risky going for Max Quick. I think we just go Airstream into Incineroar and Sacred Sword into Steel. Because I think Landerous comes in on the Incineroar slot. They probably protect Reggie Steel here. But if it means getting rid, oh, it's Grimmsnull. That's interesting. Landerous would have come in here. Maybe they want to get the, oh, okay, Landerous is coming in, but we'll be able to remove that with the Sacred Sword here. So that's not too bad. The problem is now is that they're going to be able to get now in defense up with that Reggie Steel when they come back in with the fake out support from Incineroar this next turn. Although, although if we don't take down this Grimmsnull here, then it's going to be difficult for my opponent to actually get that playoff, which we don't miss, we miss that. So they haven't got active fake out going into this next turn. So if the Reggie Steel does come in, they're not going to have a kind of a free reign where we could potentially just protect Sashing and Earthquake, which could be the play, could be the play. So they got the fake out. They got the fake out. We need to get Sashing off the field, I think. Let's see. Let's see, let's see, let's see. What can we do? We plus, minus one, minus one. Now, Earthquake not going to be enough. Rock slide, the Sacred Sword. Or minus only minus one with Sashing as well. Yeah, minus one. Rock slide, Sacred Sword might be enough, but I think we need to pull a, we need to pull a double switch, really. We could sword stance as well. Kind of risky, though. I think we rock slide. I think we get Sashing off the field. I think we get Blastoise back out. Because the Blastoise is quite important to us. You've got to think like that your own is going to be so important. It's just whether or not we can take down the Grimmstall here with a rock slide. The fake out comes out, yeah. We do survive it and reflect coming out. Okay, that's not too bad to be honest. But I think the big thing that we want to be able to do here is just rock slide and, yeah, so we rock slide and hydro pump. They're going to get the light screen up again, but that's kind of not too bad. And hydro pump behind the reflect. Is it going to be enough? Is it going to be enough? I don't know. There is a chance that we can flinch here with a rock slide. So there's always that possibility. Rock slide should get the Grimmstall. And then when it's three on one, we can just yawn the Reggie steel. Not worry about what it's set up and just try and barrage it with the attacks. Okay, so incident we're going to switch out. Makes sense, makes sense, makes sense because you get that switch back in. Ooh, scary face, that's all right. That's better than a light screen. That is better than a light screen. There's a rock slide. So we get rid of Grimmstall. It does open the door up for Incinero to come back in, but we are going to be able to get hydro pump off. Lander is actually fainting, which is not ideal for a life orb. Hydro cannon. So we are going to recharge this next turn, which kind of, oh, oh, come on. I mean, Sacred Sword's going to be able to pick it up now. I think regardless. So we have to protect Ash in all this next turn because I think, well, do we have to protect it? Because they're going to fake out and body press, which I don't think is going to be enough to get Zash in. It's just the fact of the matter if they protect Reggie Steel and then go flablets into Zash in. I don't like the idea of that too much. So I think a hydro cannon gets the Incinero now. Now that light screen isn't a thing, I think it would have been a more beneficial play for them to light screen following it. And we'll just protect here. We can't do anything with Blastoise. You've got to recharge after that massive cannon. Cannon is, cannon, hydro cannon, whatever we call it these days from the Blastoise. The big problem here would be if they body press the Toys. They body press the Toys. That would be bad, wouldn't it? To sit and duck, but they are. They're more inclined to protect here, just in case we don't. Yeah, they go for that flablets. Yeah, okay, that's fine. Now we just wrap the game up. So I think really what they had to do was fake out Zash and go body press into Blastoise, which would have taken us down. And that would have wrapped the game up for them. Fortunately, that has not what has happened. As we can just sacred sword and then hydro cannon into the Incinero, like I said, that will be enough to pick up the knockout onto the NC. Reggie's still going for the double protect, but it does fail. Unfortunately, the sacred sword is gonna be enough to pick up the knockout there. And the hydro cannon is gonna be enough to get. See how much the Blastoise, how I wanted to feature Blastoise today. And like the Blastoise has actually been probably the best member of the team, to be honest. Like it's very close between that and Landerous. Landerous always very good though, but Blastoise has been phenomenal in this game. That early game position where we were just able to kind of really disrupt what my opponent was able to do. And I think the turn where they targeted Thunderous rather than Landerous made it a bit easier for us to close it up. But very good game to my opponent, regardless a great one for us to start with today and we'll jump into game two, friends. And then next up today, we have a Zashian Thunderous, Landerous, Porygon 2, Urshifu and Incinero team. So pretty standard looking kind of Zashian team. You've got the support options there with the Thunderous. It's gonna be probably prankster with a scary face or Thunder Wave, Erym, Pulse, Taunt. And then the Landerous there. Likely gonna have sword stance as a way to kind of boosted stats, maybe life orb. So gotta watch out for that, maybe lumbary. Then you've got a trick room switch to kind of dictate play from your opponent's side of the field. They're gonna be able to utilize the trick room to kind of get around any sort of speed control from our side of the field with air streams or anything like that. Then you've got the Urshifu and the Incinero. So it's pretty similar teams all in all, but it's about like making the most of our side of the field. We're gonna need an intimidate for the Zashian for sure. You've gotta worry about potentially that Thunderous being defined as well because if it is, things get pretty difficult very quickly. I think what we'll do is lead Rilla Zashian. Let's go Incinero and Landerous. Okay, let's go for that. And lock in before we run out of time because obviously time ticking down. And sometimes take a little bit longer to talk through team preview, but it's always good to try and take as much time as you want, but don't leave yourself struggling for time and locking things in very quickly. Like I've just done there, it's not the best way to approach a matchup, especially if it's a live event which will be coming back soon. We are gonna see Landerous and Thunderous, that combination that's been around for years. So, yeah, Renaboom not in the best of positions here because we are threatened by the Max Airstream. It's imminent gonna come out. Not helpful against our opposing Zashian. And we still don't know whether it is defined Thunderous or not. And we could sub here with Zashian if you want. It kind of helps us get around potential because I think the Airstream, regardless whatever they do, they max Landerous and Airstream. I think they don't go for anything else. So we could potentially do that. We could sub or protect in case they go for Max Quake. Like sub's probably a better option. The only issue with doing that is do they go for taunt whereas we could just switch straight into Landerous here as well and get minus two, which would probably help out the Incinero take a potential Max Airstream. The only issue is, like I say, if it is defined Thunderous, then we are in deep, deep trouble. We'd probably use this match if they are because we're giving these boosts to this Thunderous and that is not what we wanna do. Please don't be defined. On this kind of make up a team, yeah, it's not defined. That's good. Yeah, on this sort of make up a team, you can't really ever say, like you would say that it's probably more support Thunderous, but at the same time, you can't ever like really just 100% say that it's always gonna be, it's always gonna be prankster. So the opposing Landerous now on minus two, like I say, we're probably gonna say Max Airstream come out from it into that Rillaboom spot, which is now the Incinero, which we should be able to take. We'll have to contend with the scary face as well, but we need to preserve our intimidators because the big problem that we've got is, ooh, Swagger. No! We don't wanna have to contend with that. The old Swagger combination, it's got the Lumberry there. That's pretty scary, that's pretty scary. You might have to be forced to stay in with Landerous, isn't it, with Incinero on this next turn just to get the fake out, to stop that Swagger onto the Landerous, to be honest. Because it's already got the Airstream. We could fake out, I think one option we could do is fake out into Landerous and then Max ourselves and Max Rockfall and hope that minus two Incinero takes, can take a Max Quake, or they may be inclined to go Airstream again, thinking that Incinero probably gonna switch out to Rillaboom. But then again, they may not as well, they may want to just say right, if you're gonna stay in and you're gonna fake out my Landerous and I'm gonna lose it, I'm gonna get a return on it, I'm gonna Max Quake into that slot to cover that option from you. So it's always gonna be something that you think about going into these sort of turns, but I think that Swagger is very scary, so I want to remove that straight away, if I can. So there's a fake out into the Landerous and Max Rockfall will be enough, as it does go for that, yeah, they're going for the Airstream, which we'll be able to take again. So that gives us a little bit of room, especially into the Landerous as well, it gives it a bit more room for Incinero to get out this next turn after we get this Max Rockfall into the Thunderous, because you can imagine the next Pokemon to come onto the field will be that Zasheen. And it's gonna be able to, are you sure it's pretty hard, especially because we don't have an active Intimidate in the back anymore? With both our Intimidates out in the field, it makes so much sense for the Zasheen just to hit the field now. And that's kind of scary for us, because we probably wanna bring in, it's like we have to sacrifice something almost, like we probably have to sacrifice Rillaboom, because I don't want to bring in Zasheen on the Incinero slot, because it's so easy for my opponent then to just click. Okay, it's Incinero, that makes things way easier for us to manage, like 100%, like more manageable, because now we've got that easier switch into Rillaboom here, where we're not worrying too much, although the Airstream is still pretty threatening. I'm not as concerned about it, because we can just go for the Max Quake here, and they don't have a switch. Like if they've got the Zasheen in the back, they don't have a switch to the Incinero now. Now we are minus one, but we do have the life up, so maybe there is a chance that we are able to pick up the knockout, but I think the most important thing for us now is knowing that we've got Incinero in the back. There's not really much chance of our Onlander is getting picked up here. It's not gonna get knocked out, not one little bit, so we don't need to worry about that too much. Get the fake out into our Incinero here, prevent any sort of potting shot damage and a Max Rockfall coming out, and we'll be into Linder, I said, imagine. No, into the Rillaboom, it's interesting. Here's our last choice, as we get this Max Quake into Incinero, for much damage we're doing. Yeah, we do pick up the knockout, which is really useful. And now the Max turns have gone for my opponent. We've got one more Max turn, I think, because I think the thing that we can really think about doing now is just going Max Quake into, and the Zashing, and switching Rillaboom to Incinero, because our Grassy Terrain's gonna run out very shortly, so it might be useful for us to kind of keep that intact. Let's see, Zash coming out, okay. It is a shiny, square shiny Zashing. Looks so nice, doesn't it? Square shiny. Okay, the Lander is done. Done, done, done. It's not really causing us too many problems either now, because I think the big problems that we had, I mean we got fake out as well, so we can fake out into the Zashing. It's more likely gonna protect here, you know? Yeah, we could, I think what we could do is probably fake out into Zashing. We could, I think the opposing Lander has probably got Rock Slide all, and like I am worried about it potentially going for a fly. I'm just gonna Max Quake here, because yeah, they're just protecting, they have to protect here. It makes more sense to do that. Like we could have protected into the Landerous, but yeah, they go fly, so that's not really too much of an issue. And we just go for that Max Quake into the Zashing. Just to get that damage off, really, that's what we're talking about, you know? Just getting that additional damage off, really. We can pull the double switches next turn if we want, getting the initial Intimidate onto the Zashing and get our own Zashing onto the field. It just might be better getting Zashing onto the field. Like you've gotta think they're probably gonna go fly into the Rillaboom, that's where they're gonna fly. So the Zashing from our end could come into that slot. It's just, we don't wanna switch in on a Behemoth Blade. That's kind of the thing that we wanna try and avoid, I guess. So I think we pull the double switch here, to be honest. Yeah. No, and then Incineroar here, because a Behemoth Blade's more likely to come out onto our Landerous, right? And the fly into the Rillaboom, unless they double in on the Rillaboom slot with a fly and a Behemoth Blade, just to make sure that they get rid of the Rillaboom here. But the Rillaboom's not really the big threat. When you look at the boat situation, like our Landerous is causing more of a problem than the Rillaboom, which is not really threatening anything right now. And with an impending fly coming down, you think, yeah, although that can kind of force us to readjust our boat position, which can make us vulnerable, which may in turn make them go for a Behemoth Blade, but now they go for the secret sword, predicting that switch. So that's a nice, that's a nice play from my opponent. But the thing is, we've got our Zashin in and we've got the attack boost and their Landerous is in a really awful spot at the minute because they have, well, they have to go for a fly now. They have to go for a fly. So I think what we can do is we can fake out what's happening here. Come on, come on, game. Let's come on switch. Don't do this, don't do this. Oh, and it's us, it's us, it's us. It's us, that is really frustrating. Well, good game to our opponent. I think we would have been able to kind of close it up at that point because I think the Zashin, we've got Intimidate Cycling, we go after the Zashin there, we fake out into the Zashin, go after it, and then the Landerous has to fly that turn to avoid getting hit by the Zashin if we fake out their Zashin. So I think we would have got it, just a bit unfortunate that the switch is literally the worst connection, Wi-Fi, anything that I've known console-wise, but that's kind of tends to be Nintendo, doesn't it? So what we're gonna do is wrap up with the rental code now, friends. All right, friends, here is today's rental code. I hope if you do try it out, you enjoy it. And once again, a massive big shout out to MythicalVGC and make sure to check out their socials, which are linked down below in the description. Team's great, it's a solid Zashin team. It's as solid as they come. They've got some really nice options in there with the blast toys and the thunderous. And we've pretty much got to see more things on the team today. Shame about that last game and the connectivity with the switch, but that happens sometimes, doesn't it? You can't really help that. I mean, I've got everything else connected here. I've got the bot running in the background connected. I've got my laptop here running and my computer seems to be online. So everything seems to be running except the switch, which is, it always seems to be the case. Anyway, getting around that. We are wrapping up there, friends. If you've got a rental team that you'd like to see played on the channel, do submit it down below. You can hook me up on Discord or you can drop a message down with the rental in the comment section below, friends. And I'll try and feature it as soon as I can on the channel because we've got a few weeks where we're gonna be featuring rental teams because I am keeping those sample teams up for four weeks, like I said, from putting them up last week. So we've got a bit of room to play with some rental teams going forward before. Obviously, Brilliant Diamond Channel Pill are dropping very soon as well. So we're gonna be moving across to that for a little while, but we're still dipping in and out of VG around that when it does drop. But have a great rest of your day. Have a great weekend, whatever you're up to, friends. Thanks so much for tuning in. And I will see you all very soon for another episode on the channel. So until then, take care and bye-bye.