 We're now going to move on to some slightly more complicated 3d modeling to get this table like shape What I want to do first of all though is just make one more adjustment to this image plane because currently The lines are going to be following a kind of flickering in and out And that's because this is currently unfiltered this image. So what we'll do is just make sure we select it We're going to go to the attribute editor, which for me isn't showing up so I'm going to press ctrl and a to make it pop up and Make sure that you can see image plane shape one This will show you the image and you can see there's a texture filter here and Basically what you need to do is just swap to a different one of these whichever one works best for you I've tested and I quite like the mipmap trial in here So it makes the lines not quite as bright, but I can now see them all all of the time Which is much easier to work with what we need to do first then to create this shape Is we're going to start as we have done so far with a cube So we're going to create a cube in one more different way that we haven't done yet to create our cube Then what we're going to do is press and hold space bar and that's going to bring up this menu here Which is known as the hot box and if you're a Maya pro This will give you access to the entire my user interface without having to have it up here and all around Which can give you more working space if you want to be a pro This is the way that you need to get comfortable working So from this menu, I'm going to click and hold on create if I don't hold I won't be able to navigate the menus So click and hold I'm going to go to Polygon primitives and create a new cube You'll see that that's created up here because that's where the origin is and what I'm going to do first of all is just move this Into place as close as I can get it Now what I want to do is just give this some subdivision so you can see that these lines running up here What allow us to change the silhouette of the shape and we need to add those to this cube? And we do that by going into inputs clicking on polycube for is what mine's called and we're going to change the subdivision's height to 15 And you can see that now we have Subdivisions running the height of the cube whilst I'm in the channel box. I'm also going to rename it So we're going to call it table leg There we go, and now I'm going to use my resize tool just to get the basic shape of this So I'll just try and get it pretty much so that it's high enough This does not have to be perfect. It's just to get us close. We can refine it later and Then I'll probably just take it to about the thinnest point and we'll bring the rest out What I want to do now is get into vertex mode There are a multitude of ways of doing things such as this and this time I'm going to do it from the modeling toolkit So it's open there in a tab or I can just click on this icon here to open the modeling toolkit There it is and across the top. We have these icons that allow us to change between different modes This is object mode here. We've also got vertex edge and face mode This is UV selection mode, which is more to do with texturing So for now, we're just going to click on here that will take us into vertex mode You can now see the purple vertices and we need to be able to select these in rows And this is a really important thing. I'm about to show you pay attention If I was to just click on this one at the bottom here and then used shift and click I would have them both and it would look like I had the whole row selected But if I go into this view here, you see that I've got these two at the front But not these two at the back if however, I do a marquee selection like that You can now see That I've got the front and the back and for this to work We must do that on each row as we work our way up. Otherwise, you're going to have a bad time and have to redo it So we're in vertex mode. We have our bottom row of vertices selected What I'm also going to recommend is that you use number four on your keyboard and Number five on your keyboard to switch between wireframe and shaded mode just so you can see what you're doing So now that I've got wireframe mode on I'm going to use a combination of my move tool So I'm just going to move that down a little bit and my scale tool I'm only going to scale out on this axis Like that that then is going to help us create our shape So then I'll move up to the next row get a marquee selection And I just want to show you why I'm only scaling on the one axis So you can see that that has gone out evenly And if I scale on the one axis it stays even you can see that that's nice and even If however, I scale from the middle to scale on all axes. It's also going to scale outwards, which we don't want So in this view it would still look right, but in this view it looks oh so wrong So it's kind of important that we don't do that by mistake. Let's now go into each of these rows and We're just going to create our shape So we'll do move tool first get the row in place and then scale tool to get it to line up with our guide So I'm just going to speed this up. Let you guys follow and I'll meet up with you at the end Just here you can see that I'm about to get an overlap So if I want to move this next row up to here, I'm going to overlap them. That's a bad idea So what I'll do is just get a few more rows and I'm just going to move them up together So that means that I can avoid this overlap because I don't want this topology to start overlapping and getting messy So that is our table leg complete. We can go back into shaded mode I'm also going to just drop this back into object mode and we'll see how it looks in Perspective view so the silhouette is looking good The width of this or the thickness is far too high for my liking So I'm just going to change this as an overall shape something like that looks nice And then what I'll do is just use my move tool To move it over to one side of the table That looks nice. I am now done with this reference piece So I can just select it hit delete and that will do it for this step in the next step We're just going to finish this piece off with a bevel and we'll add these pieces to a layer So we can hide them whilst we continue to build our skills. We're not quite done with these table legs yet We need to put a little bit of embellishment on them before we duplicate it over But the next step is going to be about setting up for that. So I will see you for that Game Dev Academy is graciously supported by these absolute legends If you'd like to offer your support then check out our patreon page using the link in the description below