 So and welcome. This video is part of a series. As always, check the description of the video for the full playlist. I recommend watching the previous videos. We are working with Eureka Doom Editor and today we're going to be looking at creating fresh maps, copying maps and copying elements from maps. So let me real quick here. Go over here and so far we've created this wad with two maps. Map one and also we went to map 15 in the last video to create a secret exit. So you come down here and you can see that I can delete a map. I can create a fresh map and copy a map. I can save a map. So let's go ahead and just go open map to start off and you can see the maps that we've created so far. Let me go back to map one because that's the one that we have a lot going on. We teleport from here to here and then we can teleport from there to here and then we also have secrets where when you open up a wall then bad guys start ambushing you. So again if I want to create a fresh map start from scratch I can go up to file and I go fresh map and choose see you can see here reds are maps that already exist in your project. The green ones are ones that don't exist yet. So I can hit map two and it gives you again just like we started off before this fresh map that just has one room and four co-op player starts which is great and then we can just start building. Let's go back to our map 15. Let's go open map. It's going to ask me let's go ahead and save that real quick. We'll go open map 15. Let's say we have a whole level and then this is a room where we have three different exits. It's not uncommon for people to want the first part of one level to be the same as the last room on the last level. So you're in a room you flip a switch and the next level you're in that room because that just makes sense. You just finish the level you should be starting off in the same spot unless you teleport. So let's say I wanted to copy this sector to a new map so I can start have well just just to demonstrate a little bit more we will create you know hallway here. I'm just making something real ugly here. So let's say this is my map. Perfect. But I want this last room to be the first part of my next room. So I can go to sector mode. I can highlight all this and in reality let's just to make it more realistic. We'll choose our players and put them over here. So like that's the start of the level. We go down this hallway come to here. Sector I'm going to select this. What I can do is I can hit control C to copy that. And if I say fresh map let's save this real quick. Fresh map. I can go map three and what I can do is right here I can go control V and I just copied and pasted from the previous map. And now of course I want to come in here and any of these that were used to end the level. I set those to zero so we don't end the level. And we want to put our player starts in there. But now I have this and I can start playing this if I hit F9. It's going to tell me were some issues because the let's go ahead and show because there was a sector here and now there's not. So can we see that in our preview here. Let's move our over to that. It doesn't really show up but F9 basically this is kind of like an open sector because it thinks there should be another sector here and there's not. Let's go fix, fix, continue, continue at F9 again to make sure that didn't cause any other problems. Now we should be good. We have our start room that looks like our end room of the last level and then we can continue from there. Another option you have is let's say you create a level and you want a lot of that level or even all of that level. If you want to be cheap and just reuse a level. I am guilty of that. Let's go ahead and make sure we save this and then we'll go open map and we'll go back to map one. And let's say we want to have this. We can just obviously just say copy map and we'll put that as map four. So now my map four which is what we're on here is an exact copy of map one. So this is map two open. This is map one. And if we go to open map four, map four looks just like map one. I can now make some changes if I want. You know, it'd be bad if it was like that. Well, they're overlapping. But of course, we can do this and it'll show me the lines. I go, Oh yeah, that's obviously not good. Let's go ahead and fix that F nine. Everything's good again, except for my animated texture. Fix that continue. We're good. So now map one and map four are slightly different. So yeah, that's that's copying elements from one map to another. One of the things I probably use most is again, like, let's say I liked this little floor. Let's go there and have a look at it. This little floor dip. Let's say I put a lot of detail into that I can. So let's make sure I don't have anything else like I can select those two. I can hit control C. I can say let's do a fresh map. Of course. Yes, save this. And then fresh map map five. Let's go ahead and adjust map five out. Give me a little more room here. And then I can just come in here and sector mode. I can hit control V and I just paste that now. There might be a problem with that if I hit F nine is going to tell me mismatch sectors show. And if I continues to give me, let's go ahead and see if it will automatically fix that for me. Basically, this sector was originally another sector. So it's confused about where it's supposed to be. And you can see how that is. And again, if I go into sector mode and I just hover over these, I can hit space bar in each one of these sectors. And that lots times will fix it. I think it fixed the error, but then put the floors. It messed up what that sector was. So that kind of ruins my example there. You can copy and paste sectors into other sectors. But you might have issues where it's showing a sector not closed. So you might want to think rethink that instead of copying an element from inside a sector, copy the whole sector and then go from there. So for example, now that I have this how I want, I can say sector and make sure I have all this selected control C, control S to save that fresh map, map six, and then I can paste that in here if I want, which already has the player start position. So now I can choose this sector and completely delete it. And we should be good. We should have a good sector. But when you're taking sectors that are inside one sector and copying to another sector, you can do it, but it might cause problems. So again, like if I was to create a sector over here, I mean, that was do that was example was going from one map to another, but I can choose this control C control V and paste it in here. But you'll see, see how you can kind of see the mess up there. If I hit F nine, it's going to show me that there's problems show me go out of this that it's thinking this sector supposed to be inside the sector. And it's not again, I can go S. And I just space part over the main sector here. And I think that fixed it. Yep. So you can copy from one sector to another, but just be aware, you're gonna have to fix the sectors after that. Trying to think of what else I can say about copying and pasting sectors. We went over a fresh map, a copy of map, remitting map, something I've never done. So I guess, I'm going to guess what this does right now. Let's go ahead and save this. Let me go and open map four, which is the one that looks like map one. I go, Oh, you know, I, I like this design. But for some reason, I don't want to be map for I want to be maybe I made it too hard. I'm like, Oh, I want this further in the game. Let's make it map 14. I can go rename. And I guess you can't rename it a map that already exists. I'll just move it to map 14 there. And I'll save that. And now if we go open, you can see map four no longer exists, but map 14 does. So you can that's renaming is a little weird. I would call that moving a map. But yeah, I've never used that before. But one of the hard things about designing I have found about designing doom levels is making them hard without being too hard or too easy. And one of the recent wads I made, you know, a full mega wad, which is a wad that has 16 or more levels, I did a 32 one a couple months ago. And I just actually yesterday, or two days ago, completed another 32 mega or 32 level wad is the first one I build a level, I test level, I make it just hard enough just to get through it and pass it and having different difficulty levels. But then when I went to play it from beginning to end, I found, you know, I had leftover weapons and ammunition previous previous levels and it started getting too easy at one point, in my opinion, because I had too many weapons from the previous levels, which when I was testing, I was testing each level individually starting off with just the pistol. So it is very hard and sometimes you'll be like, oh, you know, it's going good, going good. And also you have this really, really hard level and the next two levels are really, really easy, you know, like, which is okay. But in theory, you want your game to progressively get harder. So, so I can see using this rename map to move a map that might be too, you create like, oh, I really like this map, but it's too difficult to be map, whatever, I'm going to move it up to a more difficult map. Anyway, that is copying and pasting elements and sectors from one sector to another or from one map to another map, or just creating a whole new fresh map or copying a full map to another map. I hope you enjoy this tutorial. Be sure to check out the link in the description to the full playlist. And as always, visit filmsitechris.com, Chris Decay also link in the description. I hope that you have a great day.