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WebGL and the spatial web experience by Martin Naumann

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Published on May 9, 2016

Going deeper
The web is a low-barrier medium to sharing information and even social experiences. However, one aspect remains under-utilised or abused: 3D on the web.

We've seen it on demos and games - but there's much more potential.

Doin' it
What is it and how can you start building 3D worlds in your browser? We will explore the world of GPUs and the depth behind our screens.

Doin' it right
3D isn't always the right thing. Let's find out when to use it and when it's getting in the way. Let's figure out how to enhance our user experience by spatial web design

Going in
Last but not least let's see how we can take social experiences further by immersing our users from the comfort of their browser - using Google Cardboard and WebVR, we can unleash Virtual Reality powers from Javascript

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