Spy v. sPi Robot Coding Missions: Code. Capture. Defend.
Learn to code like a spy with robots! Capture-the-flag engineering adventure teaches coding skills using robots and the Raspberry Pi.
Spy v. sPi is a capture-the-flag style engineering adventure that puts real purpose to basic design and programming skills. You'll learn to program a robot kit while running your own spy operations!
Ages 8-18
Spy v. sPi can be played individually or in teams, at home, in a classroom, or a workshop. In it, each “spy” is assigned a series of missions, each requiring them to write code to control an assortment of sensors that will allow them to protect their “jewel” in different ways, or capture the “jewel” of a competing spy.
Spy v. sPi is based on the GrovePi, an easy-to-build robot kit that includes a rich collection of programmable, plug-and-play components — from sensors for things like distance, sound, light, and infrared; to buttons, buzzers and more.
Thanks to the GrovePi’s combination of hardware and software, Spy v. sPi makes it easy to connect to a robot, start writing code, and get rewarding results right away. The GrovePi is built around the Raspberry Pi, a small computer developed by a foundation in the UK. This is why we call it Spy vs. sPi.
Each spy will learn how to program the different sensors and components with step-by-step instructions, all while completing a mission. There are also missions for more advanced spies, and there’s no limit to how complex your solutions can get. Best of all, the entire program is designed by actual spies, so players will face real-life engineering challenges they’ll solve just like spies do.
Spy v. sPi is designed for everyone — so we have two different programming languages you can use. Scratch is for beginners, and is a drag-and-drop programming language developed by MIT. Python is available for more advanced spies, and is an open source text-based programming language. The Missions are step-by-step instructions that first teach you the basics of Scratch and then help you move on to more advanced programming in Python.
We wanted to make the Spy v. sPi project as accessible and engaging as possible for all skill levels, so we developed the missions for the Spy v. sPi in both Scratch and Python.
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