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Overgrowth Alpha 112 changes - Wolfire Games

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Uploaded on Jan 3, 2011

Preorder at http://www.wolfire.com/preorder
Follow @wolfire at http://www.twitter.com/wolfire

http://blog.wolfire.com/ David demonstrates some of the new features he added in the last week:

-Activated all weapons
-Items have shadows and physics interpolation
-Added Blender weapon animation and attachment posing
-Weapon collision events with sounds pitched based on mass
-Custom convex hulls and centers of mass for weapons
-Expanding convex hulls based on speed to avoid penetration
-Weapons can override character animations
-Fixed plant shader bug
-"No_collision" flag (for collidable plant trunks and non-collidable leaves)
-Custom collision models for objects

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