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Game::Business::Law 2012 Session VII

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Published on Mar 20, 2012

Game Pitches in Action

The Texas Entrepreneur Network facilitated a forum in which four independent studios pitched their individual games to a group of venture capitalists who are seeking to fund the right project. The panel also included business development leaders and game attorneys. Watch the entire process and maybe even witness the first steps to the next biggest title in video games.

Moderated by:
Hall T. Martin, Director, Texas Entrepreneur Network

Presented on January 26, during the 2012 Game::Business::Law Summit by:
Jason Asbahr, Monstrous Company; Sean Denton, Chief Technology Officer, Cxion, Inc.; Chris Mayer, Night Owl Games

Reviewed by:
John Adler, General Partner, Silver Creek Ventures; Matt Himelfarb, Managing Partner, Dallas Venture Partners; Zack Karlsson, Vice President, Business Development & Digital Platforms, Capcom; David Stelzer, Business Affairs, CAA Games; Patrick Sweeney, ReedSmith LLP

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    LoveMe

  2. 27

    Midgard Saga

  3. 28

    Hymn of the Sands

  4. 29

    Armourgeddon

  5. 30

    Lucid Dreams

  6. 31

    Kraven Manor

  7. 32

    Fury of the Ancients

  8. 33

    Chroma

  9. 34

    BRIG

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    Arbor

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    The Rite of Elements

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    Odyssey

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    This is You and Me

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    The Guildhall at SMU - Game Development Education

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    Game::Business::Law 2012 Session VI

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    Game::Business::Law 2012 Sessions IV & V

  20. Game::Business::Law 2012 Session VII

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    Game::Business::Law 2012 Session II

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    Game::Business::Law 2012 Sessions I

  23. 48

    Game::Business::Law 2012 Keynote by Ted Price

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    Building HUD in Flash - 01

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    Matinee Part III Creating a Moving Platform

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    Matinee Part I Setting Up a Basic Scene

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    Matinee - Part II - Matinee Basics

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    C17 UDK Research - Kismet Part 6 - Custom Kismet Nodes with Unreal Script

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    Implementing Scaleform HUD - 02

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    Particle Effects: Creating a Fire Particle Part 1

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    UDK Destructible Mesh

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    UDK Networking: Setting Up and Joining a Server - Part 1

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    UnrealScript : Pudge Script Part4

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    UnrealScript : Pudge Script Part3

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    Implementing Scaleform HUD - 02

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    UnrealScript : Pudge Script Part2

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    C17 Team 11: UDK Setup, Installer and Streaming - Basic Kismet Streaming (Dec 2011 build)

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    C17 UDK Research - Kismet Part 5 - Announcements and Modify Health

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    UnrealScript : Pudge Script Part1

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    C17 UDK Research - Kismet Part 4 - Movers

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    UDK Material Editor Part 2: Decals

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    05 Linking the Menu Buttons to Command

  68. 93

    Replace UDK Loading Video

  69. 94

    04 Importing Menu into UDK

  70. 95

    02 Setting Up Flash

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    01 Creating Simple Levels

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    Weapons: (UDK December 2011 Build) Implementation

  73. 98

    C17 Team 7: Lighting Systems - Lighting Basics

  74. 99

    Basic Character Setup Part 1, Video B: Creating Skeletal Meshes and Rigging in Max 2012

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    Basic Character Setup Part 1, Video A: Creating Skeletal Meshes and Rigging in Max 2012

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    Basic Character Setup Part 2 : Exporting Skeletal Meshes from Max 2012 to UDK

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    C17 Team 7: Lighting Systems - Lightmass Basics

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    C17 Team 7: Lighting Systems - Light Channels and Light Channel Unwraps

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    C17 Team 7: Lighting Systems - Post Process Effects

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    Team 10: UDK Particle Effects Editor Basics UI Segment 1

  83. 108

    UDK Material Editor Part 1: Basic Materials

  84. 109

    North Texas Women Women Say Video Games Aren't 'Just For Boys' Anymore

  85. 110

    Star Wars: The Old Republic Panel at Comic Con 2011

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    Richard Hilleman Delivers the Cohort 13 Commencement Speech

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    Cohort 11 - Primae Noctis

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    UDK Matinee Advanced Tutorial - Part 1 of 2

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  99. 124

    Scaleform HUD for UDK (May 2011): Part 2

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