 Hello and welcome. This video is part of a series. Be sure to check out the description of this video for the full playlist I hope you're enjoying the series so far. This is video number 17 if you haven't checked out previous videos I highly recommend it today. We're gonna be looking at Rotating and flipping things. So let's say I go into thing mode by hitting T here and I can start adding in some things. Let's adjust my grid here So I have a couple of things here I can hit back tick to unselect them all and then I can highlight them You can see the shotguns facing that way and everything else is facing that way these type of items. It does not matter But if I was to add in a monster I can say this and now I have one monster facing this way and the rest facing that way and I may not want that Maybe I want them all facing away because I'm gonna teleport into this room right here Maybe I don't want them to see me right away. So with them all selected I can click here or here and I can move them all around, but let's say I Wanted let's go ahead and grab this sector move this sector here And now going to actually let's move there so the texture lines up I'll move this up here and I'll go back to things so I have all these bad guys here these monsters Looking at me. Let's say I want them on the other side as well Obviously, I can control C and control V and paste them there And then I can click down arrow so that they are looking so now they're all looking But I have you know multiple ones in the front row here, you know I was at six in the front row to four in the back and it's reversed here I don't necessarily want that so what I can do is I can go up to Edit and we have options to rotate And you can see that's f4 so I can just hit f4 But there's also The f1 menu so let's look at both of those so I'll hit f4 here and now I can rotate I can choose how it's rotating center left right. I usually just do it on the center clockwise anti-clockwise Also knows counterclockwise and I can rotate them 180 degrees Rotate and now they're rotated and I can face them this way now I have the larger front row larger back row I can also you can hit f4 and I can rotate them 90 degrees clockwise Now they're all facing that way and I can move them down if I want this way if I want that way if I want Let's undo that. Let's say I want to rotate them the other way. Well f4 I can type in 90 here click this drop-down go to anti anti-clockwise and click rotate. Let's undo that control Z to undo just like most programs But I never click that anti-clockwise. Well, I usually just do a say negative 90 and click rotate It does the same thing so you can choose counterclockwise anti-clockwise or clockwise or you can just do negative numbers if you want to go counterclockwise So another thing we can do here is if I hit f1 you can see that you can Spin things I can rotate it 180 degrees here Which is the way they're facing and if I can f1 I can also Mirror things horizontally or vertically so I can Let's see that looks the same. Let's do it this way there. So that's another way that I can Flip them is by choosing f1 and choosing Either you're not seeing anything. Let me let me go ahead and move one of these guys over here So you can see this a little bit better now select them f1 if I mirror them. They're gonna flip Horizontally left and right there or vertically I can flip them that way so Depending on how you want to flip them those are some of your options But of course the same apply to our sectors. So again, I have this sector again It's very basic in this example, but let's say I really like this sector I put doors here. I put other things in here items maybe shelves and now I want to Copy that I can paste it over here now. I can hit F4 and I can type in a hundred and eighty degrees Clockwise to rotate that or I can hit f1 and choose To flip it to mirror it this way either one works And then I come over here and just like in our previous videos. I can go like so And the best way to do this is to just add in our vertices here and Then hit f9 merge those continue Remove overlapping continue continue hit f9 again remove that continue and Obviously you watch our the previous video on fixing things. So I just had to adjust some things But that quick I was able to copy that and again it Basic little room like this probably needs to put the vertices But if you had a big complex room that you wanted to add to that side you could do that And now I have that room mirrored over here perfect Okay, our game is coming along So yeah, that's flipping things And rotating things try to think of when else you might want to use this But mainly it'll be you know flipping section. I'm sure you can flip vertices and stuff But most time if you're flipping you're probably better off flipping The ver the sector rather than the vertices or lines in my opinion Let's talk about something an error. I should talk about this previous field But since we just did this let's say I I had this issue it took me a while to figure out what was going on Let's say I add in some imps in this room And I take this sector and I want to copy it and it copies everything in the sector So I put that there and then I drag this sector out here and I rotate it So I'll hit f1. I'll just mirror it like this and I can take it and put it up here And let me go to things real quick. Wait, there's only two imps there. There's three there. Why did that? Why did how did they get there and the thing is when I pasted it? The sectors were overlapped and the things in them kind of got thrown all over the place So anytime you're copying pasting a sector like that that's gonna be outside another sector when you paste it Make sure you paste it out here where it's not going to be touching another sector because That can really mess you up now Now I would have to move all those things and that kept happening to me and I couldn't figure out why at first and it's what it really Obvious once you realize it oops, I meant to Oh, I have things selected. I'll select sectors There we go. I can put that there again The best way to do this would be add a versey there versey there sectors and I'll just go through merge those remove that F9 again remove that F9 everything's good. So now I Come over here and I have that sector with those Imps in there the same sector over here with the imps in there So that's something to think about when you're copying and pasting and rotating if you rotate a sector in the overlap You may accidentally throw things from one sector to another So make sure they're out out of the way when you're rotating them or pasting them and then move them into position Without dropping them anywhere on another sector So I do thank you for watching again check out films by Chris calm That's Chris the K. There's a link in the description and as always I hope that you have a great day