 We introduce a novel system enabling users to share grasping experiences in virtual reality. On the left, a participant uses the VR TouchDiveGlo for direct interaction with virtual balls hidden by cylinders. On the right, another participant experiences passive touch, observing the interaction on screen and feeling the same haptic feedback through their own TouchDiveGlo. This leads to our research question. In this scenario, determine the size of balls hidden by cylinders relies on three The creating feedback from the haptic globe, the perceptive feedback from the arm and hand movements, and visual feedback through observing virtual hand gestures. Active touch provides all three, but passive touch lacks perceptive feedback. Can users see accurately assess size without it? To explore these, we set two conditions, one where the passive touch hand remains stationary and another where participants mimic active movements to receive perceptive feedback. Two bottoms are included for multiple trails, helping us study the impact on size perception.