 Goal four of the Sustainable Development Goals, Quality Education, describes STEM and STEAM curriculum. There are currently two educational approaches to teaching children in the U.S., the STEM curriculum and the STEAM curriculum. STEM focuses on educating students in four specific disciplines, science, technology, engineering, and mathematics. STEM incorporates these principles into a cohesive paradigm that encourages motivation, engagement, and employs real-world applications. STEAM adds the arts to education and uses the five points to guide student inquiry, dialogue, and critical thinking. STEM supporters believe that curriculum naturally involves the arts. Examples include product design and the communication skills needed for language arts. STEAM supporters say incorporating the arts into the other disciplines devalues arts importance. These two forms of teaching are not too different from each other. Exploring opportunities where art naturally fits into the STEM narrative can help create a healthy balance. Treating art as an applied subject, such as math and science, will give students a new discipline to learn at can also be applied to real-world situations. Design classes can help students learn how to create logos and organize information into presentations. Performing arts, like drama and speech, can help translate into technical writing and persuasive writing skills, which are abilities used in technology-driven and marketing career fields. Creative planning calls for students to use the right side of their brain to think outside of the box, which can come in handy when needing to create content and innovative thinking. Science, technology, engineering, the arts, and mathematics are all important factors that make up the curriculum. Being able to learn about all of them will lead to well-rounded and versatile professionals.