 Hi there guys! Alright, so in this series what we're gonna do is we're gonna walk through the creation of this particular cabinet prop here. What I'm doing is I'm going through and I went and got a bunch of reference of the interior of the Firewatch Tower and so what I'm gonna do, what we're gonna do in this video is concentrate on the cabinet here that they have but I'm gonna go through and make all these props into procedural tools that we can go and just generate lots of variations of all these things like even the rugs in the bed trash can with actual rigid body stuff that we can just like throw a bunch of junk in there and just let it settle so we're gonna do all that stuff. So yeah, anyways we're gonna start with this cabinet here and try to make it so that we can get all these variations. You can see they have a bunch of different variations between the towers that they had in the game so we want to have that sort of control. And we're gonna go through and using Houdini Engine version 2, we're gonna go through and create all these tweaks that you see here that allows us to create almost an unlimited amount of variations for our particular counter object here and basically I'm gonna walk you guys through how I built this whole thing. It's all procedurally UV'd and everything like that so all the UV's are there and we're gonna go walk through and learn how to create these overrides here that allows us to go and add more cabinet areas but then we can dive into the individual cabinet sections here and let's say I want to change the doors here on primitive zero to back to drawers and then change that drawer count to something like four or five like so or even two. And then we can go to primitive one we can go and change that to doors and make it double door like so and then maybe primitive two is just single door and then we can add another override over here and that's primitive three so change that to like five drawers right so lots and lots of tweaks and then we're gonna go through and set up our colors and I'm gonna walk you through every single step so we don't leave anything out. Again we're using Houdini Engine version two the latest so I would go up to the wiki so if you just type in Houdini Engine version two one second I'm just gonna bring it over here for you guys all right what you need to do is you need to go to the releases it's kind of hidden so you just go to releases and then all the way down the bottom here so this is the latest version this is the official release you want to go and get your version for your particular for UE 425 or UE 426 so you just want to download this then when you actually have the the binaries downloaded for Unreal for your version basically you want to follow the install directions and so you can just go to the documentation if you go to let's yeah so if you just go to documentation here and then you go to getting started installing you should note that currently with the 18.5 it doesn't copy the plugin to the Unreal install folder anymore I'm sure they're working on it it's because there is v1 and v2 in there so what you need to do for the v2 plugin is just copy it to the particular folders right so you just want to copy it to your engines plugins runtime Houdini engine folder if you don't have the Houdini engine folder when you extract the binary file so when you extract this particular file here it will create that Houdini engine folder and then you just need to move it into your plugins runtime wherever you installed your Unreal engine so anyways that is that so I just want to make sure everyone knows how to do that just to get the engine but yeah we're gonna walk through this whole process and from start to finish so lots of cool pro tips in here lots of cool tips in getting procedural UVs and stuff I do on a regular basis for these HDAs when I'm at work when I'm at my D job alright thanks so much talk to you guys in a bit