 Up here I declare a bunch of variables, then inside setup I make the size of the window and I load a couple fonts. And inside draw I draw the ball and this is how it moves. This chunk here takes care of what to do. If the ball hits either one of the sides it turns around and the strobe color becomes something else. If the ball hits the top it turns around and the field color becomes something else and you get a point. And then the points that you have so far are printed down here. If the ball hits the bottom the game's over, these various things happen like it totals up the points you have. It draws a kind of a flattened squashed ball at the bottom and no loop tells the program to stop running because we're done. If you press the mouse inside the ball then it speeds up and the ball goes up. So I'm not good at this game or really any video game but this is what it looks like when it's running. See at the bottom that it's totalling up my points and the ball is changing color just for fun. If I miss the ball, which will happen soon, it says splat tells me that I got 10 points and we're all done.