Infinite Mario AI - Long Level




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Published on Aug 5, 2009

This is my attempt at a Mario AI using a path-finding algorithm called A*. The bot won both Mario AI competitions this year!

You can see the path it plans to go as a red line, which updates when it detects new obstacles at the right screen border. It uses only information visible on screen.

At the "close call" situation: In this version of Mario, when you're jumping while sliding on a wall, you jump backwards and upwards away from it. That's what the AI did twice to get out of the hole. This is possible in this version of Mario, which is a Freeware Java clone. See the links below for more info.

The source code is now available on my homepage!

More info:
Competition: http://julian.togelius.com/mariocompe...
My Project Page: http://aipanic.com/h3h/dokuwiki/doku....
A star: http://en.wikipedia.org/wiki/A*_searc...
Twitter: https://twitter.com/Robin_B
Enjoy :)

*Update*: My Mario AI won the ICE-GIC conference competition this year! Yay!

  • Source videos

  • Song

    • Boy I Believe (Short Edit) [Track One Recordings]
  • Artist

    • Dan Marciano
  • Album

    • Annex Trax Vol. 2
  • Licensed to YouTube by

    • NATOarts (on behalf of Track One Recordings); LatinAutor, ASCAP, UMPI, NATOarts_pub, AMRA, and 10 Music Rights Societies


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