 Ifs not with that slide deck, cos that's not me, here i oel! Thank you for having me back again this is my 8th moodle move, or something crazy like that. I'm a bit worried about following a picture culture session cos now we've taken all he at of it and that fast-paced delivery I quite like. I wanted to talk about something— it's quite close to my heart really— yau i'r erdwyl iawn i'r ffordd o ddim yn ychydig iddyn nhw ymchwil a'r byw'n masgylfaeth mwy fydd ystil. Felly mae'n ddweud am erbyn gyda'r ysgrêmysgau a oedd yn gallu, ond mae'n ddefnyddiadau i weithgaf yn gyflasio i'ch ddweud i'r ddorol i gael ar hyn o iawn. Felly byddai'n gweithio bod ni wedi gwneud y myfgrifol yma yma i'r gwaith yma i'r gafodd? Felly mae'n gweithio eich gafodd? Mae'n gweithio'r gafodd i'r gafodd? Bwrth gwrs, mae hynny'n gweithio. Rwy'n golygu gweithio yma. Rwy'n golygu'r gweithio yma i'r gafodd ac, ac mae'n gwneud i'r gwaith, mae'n golygu'r gafodd. Ac mae'r link arwt yw'r gafodd ar y gwaith gwaith. If you see a user a lesson activity, in their organisation, any body dislike the lesson activity and refuse to use it, a few of you, three of you, I think. OK, that's interesting. The lesson activity is a series of HTML web pages. Most of you have dabbled with this but the difference is, it can contain links and buttons that take to different parts, different pages, different areas in this lesson. Lleiswns can contain information pages, branches, almost like choices and question types as well. So you can create something that's really engaging, really personalising and quite adaptive to the learner. These are what you probably didn't know about the lesson activity and that these branching scenarios can be quite complex and they can be quite detailed and really create something that's not as linear as moodle courses tend to be. You can also have file pop-up, so when you load a lesson, a file will appear at the start. This could be a supporting PDF or something like that. It's got an on-screen progress bar and an on-screen scoring as well, which is quite nice. So some people drop into scorn packages to create that kind of instructional design, that slide approach with progress. And you can do this in core moodle. I'm not bashing scorn. I'm going to do that tonight after the dinner. I think there's a place for scorn, but there's also a place for the lesson activity. It's one of those things a bit like, for me, like the workshop that people kind of bury down there and really, you should really start to consider giving it some thought. So you can also have menus, which is a table of contents, but what's really clever is you can choose when to show that when the user gets a specific score, which is quite nice. You can also choose what activity triggers after something completes a lesson. So you can have a series of lessons that are all interconnect. So instead of taking that user out of the course into a lesson and taking them back into the course, and to find their way, there's more logical progression as it takes into the next activity. And also you can do conditional release also based on time spent in previous lessons. So if guided learning hours is your thing and you're a box ticker for those kind of things, the lessons got some benefits in there as well. You can add content pages, which we'll discuss. You can add clusters, you can add branches, and you can add question types. It's not a replacement for the quiz activity, and I don't think it ever will be. It's not designed for that, it's just there is an assessment element in here that you can use and it does support feedback as well. You can use multiple choice, essay, matching, numerical, short answer and true and false. So what makes up a lesson? You basically got a challenge, a choice and a consequence. And the challenge is what do you want that learner to do? What do you want that learner to achieve? What choices are we going to give them? And then depending on what they choose, where do we take them? Something that we do in everyday teaching in the classroom, we present a challenge. We let the students discuss that, we let them think about that, and then there's an outcome, a learning outcome associated with that. Here's a really crude example. But the challenge is to fight the dragon. If you fight it with a stick, a sword or a carrot, well if you choose a stick, the dragon will laugh at you. If you choose a sword you can slay it, if you choose a carrot you might eat it. But every scenario can lead to a different outcome and that's what's so great about the lesson activity. This is a really simple lesson structure. So we haven't really got any branches or clusters of such in there. We've got a simple content page, the learner has to make a choice, depending on that choice, it takes into a simple page, back to a question to assess them and then the lesson ends. And that's a really simple diagram of when you're thinking about the lesson activity. And how you plan a lesson activity all depends on how you work really. We were discussing this last night over dinner and some people use post-it notes on a wall to actually plan where they're going to go on this lesson. Some people use a whiteboard, some people might just keep that in their head. So a cluster or a branch. I think this is improved in Moodle, particularly in Moodle 2. It's got a lot easier to understand but basically a cluster is a series of question slides if you like and then you can choose to randomise those questions or jump to an unseen question somewhere in the lesson whereas a branch is more of a collection of the HTML pages. And that's how I distinguish between them as well. So branches are like chapters in a book. And if you use the book module then you've already got some skills that you can build upon when you're looking at a lesson activity. So this is a more advanced lesson structure. Again, content page and introduction. Text is used to a choice. Do they want to understand the maths concept? If this is a key skills subject for example and then you can unlock maths content and maths questions or maybe they head down the English route and you can give them some English information, English questions and things. But ultimately you've got one goal and so there is an end to the lesson. So here's one I prepared earlier in true blue beta style. This is called the interview. And basically it's a story, it's an adventure, it's a game and it's a job interview for students and I just think the lesson activity leads well to anything like this. Whether you're doing teaching customer services in a college or in a university pathways that they can take to change the outcome I think it's really exciting. It's really engaging. So this is just a standard moodle theme but there's a little bit of CSS just to make the buttons a bit bigger and make the progress bar a bit greener and all those kind of things. But you can see the points on the top and you can see the progress bar that's going to start to kick in at the bottom. And you basically have to prepare for a job interview, get ready and go to the interview and answer a series of questions. That's one of the chances of getting the job. So it's little things like on the bus to the interview did you bring your CV with you? If you did and you brought a copy you can say yes I did and it'll give you that feedback and it'll say that's great, this is why it's great and then you can progress to the next stage on the interview and you can notice the percentage bar is increasing on there as well. What are your key personality strengths? You can put in all those cliche interview questions that everybody hates in there and you've got the job. I actually changed that in the final release of this and my idea is to give all the students points and then give them a little leaderboard or have as top of the leaderboard gets the job and if you don't then you didn't get the job. But how would I pretend? Four minutes. So as a child, anybody a child in the 80s remember the BBC microcomputer? One of my favourite games on there as a kid was this thing called Granny's Garden and it was a text based adventure and I did a bit of research on this just for this presentation I say research I went on Wikipedia and apparently according to Wikipedia which is the truth Granny's Garden was one of the first games really that UK teachers actually realised that computers had a place in the classroom and you basically had to rescue people and fight a witch at the end from what I remember but there's lots of puzzles and problems that you had to solve so there's little things like you know you face with a witch what you want to do and you have to type feed the apple to the witch and those kind of things to progress and I think the lesson activity can work like that and that had a resonating effect on me because it was a game that we were solving puzzles and we can sort of bring that into Moodle so this is a little adventure game you can download this and see if you can get to the end as well but what item do you want to feed the snake? Do you choose the apple or do you choose your socks? If you choose your socks the snake doesn't eat the socks and you then have to go back and feed it the apple and then you can get past and you can play the full game if you geeky like me so let's briefly talk about styling so one of the problems with the lesson is some teachers at the most graphically inclined people so they'll throw some content and they'll throw an image on them and the lesson doesn't look too inspiring but there's a fantastic plugin called Ato Styles which you may have not seen predefined CSS so if you have this plugin you have some predefined CSS then you can change background colours you can put things in borders, little speech bubbles and all those kind of things so you can use prebuilt styles for backgrounds for headings, callouts and things so you can start to make it look a bit gamified and if you've got somebody who can do some CSS in themes then you can insert those themes into that editor and then the teacher can choose and make it look a little bit more engaging so lastly just a couple of tips and tricks for the lesson one of the things that I hear a lot is academics want their students to actually watch a video or to spend a certain amount of time in it and even though you can do conditional release saying if you've looked at that resource that web page, they move on to something else if it's that time tracking element well the lesson lets you do that it lets you calculate time secretly in the background somewhere it's actually a login time there's no way to see that on the front end yet you could say I want the student to have spent 30 minutes in this lesson now they could still press play on that video and go make a cup of tea or whatever they're going to go do and then pretend they've watched it but it's just another example of some of the sneaky things you can do with lessons also the whole scroll of death argument where people are saying there's too many resources on my course consider collapsing things inside a lesson consider actually putting some resources in there you can attach obviously files within the browser within the editor anyway but you can collapse all that information make a series of videos and all kinds of things and another tip is just to create template lessons, we talked about template in earlier template courses create some template lessons with ready made areas and elements in there as well that's the download for the files if you want to go and download that interview and I'll share the CSS that I've used as well but I forgot to put that in the github thank you