 Hello friends welcome back to another episode here on the channel I hope you're all doing great and as always for anyone new to the channel my name is Lee also known as Osiris in today's episode we are continuing on with our series 11 content as I said at the beginning of this week as we kicked off into series 11 what I'm gonna do rather than give you one video with every single sample team in I'm gonna split them up and we'll do a sample team by day and that gives us the idea of being able to kind of showcase the teams and talk through them as we go through the episode so today we're kicking off with Kyogre and it is a very standard torn auger team but it's one that I used in series 8 and I really do love and when I started practicing a little bit of series 11 this is a team I kind of picked up and I had a lot of success with it still so it still functions very well and I think it's I'm confident enough to share with you in hopes that it is going to be beneficial for you to try out and like I say with the sample teams this week the rental calls will stay up for four weeks from this week so you'll have enough time to to try them out before kind of rotate them out and get some new rental teams up as we go forward so today's team we got the Kyogre it is going to be Mystic Water it is the item of choice obviously I'll have the option to Dynamax Kyogre which is pretty nice I really like Dynamax and Kyogre a lot of the time the Mystic Water gives you boost there on top of the boost that you already get from the drizzle ability from the rain you got water spot origin pulse and ice beam and then you've got Tornados there it's going to be the main kind of support and member of the team now you tend to see a lot of Tornados with taunt on them to shut down opposing trick room teams but we've got a good trick room check in itself in a moongus for the most part we've got ways to kind of slow teams down with the Incineroar as well we've got enough switching options in the team to allow us to kind of get around trick room if we are in those situations where I feel like Raindance is probably a little bit more beneficial and one of the big changes that are made to the initial team just because we're seeing a lot more inclusions of things like Groudon and things like Pivot Pokemon that are going to be playing around and if you can guarantee that rain on the field when you've got Kyogre out especially in a tailwind condition you're going to be able to close games down pretty quickly the Kyogre's EV spread allows you to always get the jump on max speed regi alecki under tailwind so as long as you are aware of that you should be all right and you have the confidence to kind of click water spot origin pulse in front of them if you've got the tailwind up. Cortana with the salt vest is incredible it kind of finishes off a nice fire water grass core within this team alongside that Incineroar and yeah you've got the options there the coverage leaf blade sacred sword smart strike and then aerial us especially when you go for that dynamax with the Cortana it's a nice option as well you're going to be able to take advantage of a lot of those really beneficial max moves you're going to get the terrain up if you need it with leaf blade to boost your own attacks you're also going to be able to boost your own attacks as well as really only the Incineroar's with sacred sword because you get that attack boost the only other physical attacker on the team is Incineroar but you're going to be able to get defense boosts that'll benefit everything with the smart strike max steel spike and then the aerial us is just under the former speed control with those max air streams then you've got the regi alecki there going with a bit more power again with the life orb pretty standard set max speed but does what it says on the tin you've got Incineroar in this variation it does give you an option for intimidate it gives you way for fake out disruption slowing things down and that parting shuts a nice way to kind of pivot out and try and get board position back and then the moon as we've mentioned the copperberry there just to kind of mitigate the bigger threat of max air streams allowed to stick around on the field a bit longer and then they're disrupted with things like spore clear smogs a nice way to get rid of opposing boosts and things like that and then rage powder that's quite nice to support a bunch of things on the team especially if you've got tony edis out and you need to guarantee that tailwind you can rage powder get that up and then get something like kairoga back on the field so you get the the general idea there's a rental code we'll have a couple of games of the team now and then we'll wrap up with the rental at the end of the episode so i hope you enjoy this one today friends and without further ado let's get into game one first up today we have poorly tea playing a team of orc nine kairoga whimsicott a weevile tony edis and halucha we've got a tony auger kind of core parked in here you've got threats like weevile which are going to have fake out triple axel got to watch out for those do you feel like katana is going to do pretty well in this match you've got to watch out for something like tony edis um regi like you're going to be another nice player here as well and the other thing to kind of consider is do we try and keep pace with the tailwind from my opponent side of the field which we could bring tony edis in as a late game pokemon and try and get rid of something like the weevile the tony edis early game if we can so i think what we'll do is lead katana regi lecky and we'll probably bring tony edis and kairoga in the back do we really need incinero or amungus in this one like amungus gives us a bit of a sponge to bring in against the opposing kairoga but i think we kind of got that in our own katana anyway we just need to watch out for the arcanine obviously intimidate going to slow us down a little bit on katana's end of the field and then the tony edis as well with that hurricane that can hit us on the special side of things which is going to be a little bit threatening but other than that katana does pretty well in this one so hopefully katana can have a nice easy sweep which will be which will be pretty nice so let's see what my opponent leads with whimsicott and arcanine we've got to watch out for obviously switcheroo on the on the whimsicott as well which is not always going to be something that's beneficial and it is actually going to be beat up going to be beat up whimsicott so that's not ideal at all okay if they go for the beat up here you would imagine they're going to have to go for the tailwind first we probably need to switch out katana with the sash we've got the option where we can potentially bring in tony edis take an attack and get that tailwind up to match theirs which is makes it difficult of course it really does make it difficult the other option is going for something like maybe electro web here but i'm pretty sure that they protect protect the arcanine i think so let's see and um yeah haven't seen justified arcanine for a little while didn't expect that so caught off guard a little bit if we just led tonneau guy we would have been in a way better position but uh not the case unfortunately let's see if we can get arachileci off the field because i think the big thing that we have to do is try and get a tailwind up the big precaution here is obviously you know you've got to worry about that whimsicott if it does have something like taunt to shut down a tonneiness it's going to make things pretty difficult for us of course so let's see what they go for uh we get the vault switch they just go on straight for the beat up though that could be an option here um we do get the vault switch into the whimsicott which is useful um okay this is not ideal because now we got to switch something in uh i mean kayoga in it's going to take a bunch of damage and if they go for the max player here that's that's pretty bad for us which they're likely to do into the tony edis um but then i guess we could switch kayoga back out to something like kayoga if we want this next turn i can't believe they've just gone straight for the beat up without any sort of tailwind here um let's see where they go for they're gonna get four beat ups off it's you know i'm gonna i'm gonna say it now because the the beat up combination if you don't suspect it in team preview which i didn't i totally overlooked it and that's to my own detriment but if you lead wrong against it it can really put you in a bad spot now we should have really in hindsight electro web there but i really felt like the arcanine probably went for protect that while the tailwind was set up um you've got to expect wild charge to come out from this arcanine the next turn um which is what we probably want to protect like we either protect kayoga or we get something like our toner on the field um because we really want to to be able to get regi alecki kayoga out on the field after our tailwind um so we can electro web and then go after the arcanine with kayoga and then hopefully clean up from that stage but it leaves our options pretty limited when we're down to two pokemon so these two are going to be able to kind of cut us apart um as the tailwind we'll be able to match that now it's whether or not um well it depends where they go with the arcanine what they do here really do they go after the toniness i think they go after kayoga with a match light in here that's the big play here cotton it is able to take it now we will be able to remove the whimsicup from the field which is quite nice um and we could probably try for a hurricane into the arcanine i guess the other option is max and tornadoes but it feels so wasteful if they attack into that slot you know um let's see where the wimmy goes the wimmy might just moonblast into oh it's got dazzle we'll cut on her i'll take this we'll be able to remove the wimmy from the field and let me get that board position with regi alecki kayoga which is kind of what we wanted anyway so this kind of works out well for us get rid of that beat up threat and we'll see a max flare come out for my opponent i do get a beast boost but it ain't going to last long i think the big worry here would be you know something like fake out coming in next to the arcanine i can't believe i didn't see they're justified coming into team preview so blind blindsided by everything okay well we'll get regi alecki and they've got one more turn their max turns left we'll see if we can turn this round tornado is coming in that's not actually too bad to be honest because we can electro web and then we can max or we can electro web and then we can walk us about um yeah kayoga a lot to be both it's just wet okay it's the extreme speed that worries me a little bit extreme speed definitely worries me uh but i think we electro web we electro web nonetheless and we go i think we have to max kayoga here and we'll go after the arcanine we need to get rid of that threat now they do have the tail wind up extreme speed if they've got it is going to be a little bit annoying to deal with especially if it's due to the alecki but again if they go after the alecki it does leave tornado uh kayoga kind of free so we'll see we have to go electro web here we can't afford to take a wild charge from the arcanine especially with the beat up boosts and especially with the terrain up as well scary face okay they go into the kayoga which is not ideal that's really not ideal it's not ideal at all scary face is the thing that we didn't want to see we do get rid of the tornadoes i don't believe we're going to be able to add speed the arcanine now and i don't think we're going to be able to take a wild charge full beat up mode um no the recall can probably take down the arcanine so it's red alecki against whatever comes in oh dear oh dear oh dear oh dear um that is down is it if it's a kayoga that comes in we're fine we will kill we'll knock out the kayoga because we've got the electric terrain up yeah so unless the kayoga is scoffed which it may well be um how many times tell me we got left if it's scoffed i mean even if it's scoffed we're all right we're all right because it can't add speed is when we're scoffed it's just if it's sashed that would be the only thing yeah we'll just done a bottom win so we're all right phew that was so close that was so close what a game to kick us off with today when i saw that lead and i was like there's no intimidating i literally thought okay we're taking the l we're taking the l to kick us off today but um remembering right the last minute that our opponent had kayaguas are restricted give me a little bit of hope that things are going to be all right so there we go we pick up a win eek it out and we'll move on to game two of today's episode friends okay next up we have a venus or a landerous theory and we have a grim snarl charizard tokel and zashan team so pretty standard looking zashan team with sun it's pretty scary especially when we've got to consider that we've got like our rain mode and venus or threatens us pretty heavily in this one but i think what we'll do is we'll leave tornadoes i think we'll leave kayoga we'll bring venus or uh incident on the back and then i think we'll round off with alecki as well because alecki gives us nice options for speed control outside of when tornadoes is inevitably going to be taken down gives us nice options to slow the things like the zashan down things like the charizard we can hit that for good damage as well as the the tokel that there's no argument the katana could be good as well against something like venus but the problem is like venus's got earth power it's got weather ball it's got things that can hit katana pretty good damage so you do need to watch out for that um okay i'm kind of tempted like in all honesty i'm very tempted to max tornadoes and just go max airstream into um into the venus home because there's a chance that if the the grim star stays in it goes for screens but it could switch out as well to something like tokel um so i'm kind of tempted just to max go for the max airstream hope for the best and uh hope that we see venus on max can go for like vinylash into something like incidental that'd be good that'd be good that'd be good especially if we see uh the grim star switch out here but we're not going to see that we're going to see screen support come up now the big worry of course is going to be um weakness policy on this venus or especially when it's paired with something like um grim star with that screen support to just give it that additional buff straight off the back turn one so let's see what my opponent does they are maxing the venus so so we're both pulling the trigger at the same time venus or the only thing that he can say is it's going to struggle to uh to get damage onto the tornado so we have that going for us we've got to worry about spirit breaking things like that but we do have an active fake out the next turn if we want that um we could potentially potentially get a potting shot off with incidental if we're cheap enough too so they get the uh the thunder wave there and we've got to watch out for that the next turn from that grim snow but we do get an airstream and we really do disrupt and put that venus on a really tight spot especially with an active fake out to stop that thunder wave the next turn on that grim snow um do you see the vinylash come out it's going to be into incidental take that pretty well though and residual damage are going to be great but we do see a life orb on that venus so so we know the item there it's not cobra berry or anything but we would have known it was cobra berry before the life orb anywhere wouldn't we so uh like i say we've got a nice option where we can go for the airstream now into the venus all the only issue would be if we see the venus on max god um so there is that the argument here where i i potentially would like to call the max god on the venus all and we go max airstream and fake out into the grim snow here because i think if they max god yeah they're going to try and get the the thunder wave off this turn but we can kind of mitigate them getting the thunder wave off the next turn by at least getting another speed boost so at least we'll be the same speed and we also get some nice damage onto the grim snow as well we don't waste the max turn and we potentially uh if we still have to be the venus will go into this next turn instead we're going to be able to get that potting shot off to give us that little bit of positional support as well um so you gotta you've got to you've got to expect the thunder wave into uh tornadoes here um more potting shot uh do we pot yeah i think we have to potting shot yeah i think we've got double up into the venus so just in case like the worst case scenario where we get fully paralyzed but touch wood we don't um and if the venus all goes down like we expect it should do um then we'll get the potting shot off um into the grim snow anyway so that's good and we can preserve this fake out for later on the game as well as the um as well as the intimidate which we need for the zasheen because that's going to be a little bit obnoxious to deal with yeah we do get the airstream we're not paralyzed so that's perfect um get rid of that venus all before i can do anything we're really just trying to limit what that venus all can do to our team so in these situations you know you're not normally pressing the dynamics button with the tornadoes but there are certain occasions where it can prove pretty pretty useful and there's a potting shot into the grim snow so like i say we keep that in intimidate in the back which is which is going to be quite important and i think what we'll do is we'll bring in reggie alecki at this point we can't be thunderwaved um and also it's got life up so we don't really worry too much about that residual chip that we're taking because we're going to be taking chip anyway so it's not like we've got a sash or anything there so max turns are over we deal with the venus all pretty well what have we got left so we do have tailwinded our disposal that we'll be able to utilize as well so talk all coming in yeah i think what we could potentially do is just go for a vault switch into grim snow the vault switch grim snow uh oh no we i think we've all switched i think we retail wind and then we've all switched into talk all here just to get damage onto it just to weaken the potential eruption that's what i'm more concerned about you know the eruption coming out and doing boatload of damage yeah we do see that the rough the light screen come out from the grim snow which is fine but we'll be able to pivot into two auger here just to weaken that that big damage from the the talk all we are seeing a citrus berry that's still kind of all right um and we've got decent switches to kind of protect our coy auger this next turn where we can go back into something like reggie alecki or incinero if we want that are both going to be immune to that that um thunder wave threat from the uh the grim snow and then we can just hurricane that slot this next turn get rid of it so we do see a body press come out which is not ideal and there's a bit more damage than what we were hoping for but it's still not too bad and we can potentially just keep now we don't want to keep coy auger out on the field at the minute like i say we want to probably switch to something like alecki do we want to switch to alecki how many turns where is the dual damage we've got left is that it that's it okay so what we'll do is we'll go with the same plan yeah we'll hurricane and we'll switch in um yeah i think we switch in alecki because i just feel like incinero is going to be more useful to keep is an end game and i think both they've both got you know both warranted that they're going to be both useful to keep but as long as we can get rid of the grim snow here that's fine you might see a thunder wave which i expect we will as the zashing comes onto the field yeah and then the hurricane should be enough to take down this grim snow from this range even behind the light screen which is yeah this is exactly what we want and i think we can just electroweb in rain dance this next turn if you want and that kind of clears the field for then coy auger and incinero to kind of come on and then you've got the active fake out and origin pulse which should be enough to kind of clean things up from that point or hopefully it will be um oh oh we rain dance and we've all switched just don't worry about protect on talk all like are you going to protect or call potentially probably not to be honest but getting the speed drop is also going to be very useful as well yeah i think i think what we'll do is we'll go electroweb tornadoes paralyze so that's not ideal and we get some nice damage there so that's good i kind of set sky i'll get up to come in especially with incinero support even if we lose both pokemon here we're in a good spot sacred sword coming out we'll take down a leki and then probably a body press here into tornadoes i'd imagine burning jealousy we really take this i don't know yeah we do okay so that's all right um yeah i think we're bringing coy auger now and then we've got the origin pulse and rain dance but we don't need necessary you need the rain dance here whereas we could just switch to incinero with tornadoes get the intimidate go for origin pulse and then that should be that should be that that should be that and then we got the we got the tailwind in the back to kind of come back in if we need to uh where we could then cycle the intimidate again if that makes sense so we'll switch tornadoes out get that intimidate onto the field we set that intrepid sword boost that the zashans got under its belt at the minute um and coy auger should be uh and it's well we should be able to pick up the knockout do you see protect from talk all of all things um and the origin pulse come out into that protect and it does make contact with the zashing which is always good to see i'm behind the light screen not enough unfortunately yeah um but the sacred sword not enough either tailwind does put her out but we do have access to um the fake out this turn where we can just go fake out and then origin pulse again but we may see the zashing just protect here so we may need to maneuver our board a little bit go on into these next few turns where we'll have to probably switch incinero out um into tornadoes and then try and get tailwind up again before we can kind of close this game out but like i say by doing that it does allow us to kind of pivot out with our intimidate to bring it back in again to weaken that zashing a little bit further which is always going to be useful so we could be really cheeky here and protect and barred in shock but i don't think it's worth it and if they do target into the incinero here with the sacred sword it's not the end of the world because um we just get a free switch back into our intimidate and it means they haven't like subbed or anything like that this turn which is always going to be a good thing for us to close the game up against zashing we do see the sacred sword into that slot and they have predicted correctly but again you're minus one as well speed and you've got to think as well the thing is the the rain is ticking down um kaiyo that depends on the speed of the zashing to be honest like how fast is that shin we're gonna have to beat it in minus one so we can expect to protect here but we've got to go for this anyway it's not over it's not over till the fat lady sings is that pc are we allowed to say that still it's an old-fashioned saying so i'll leave it at that right i think we just have to flare blitz now how many turns of the the rain have we got left you know uh yeah we've got one turn left i mean we flare blitz we flare blitz and origin pulse we don't mess around here we could protect kaiyo going parting shot but i mean yeah we outspeed anyway so that's kind of alright that's fine so that minus one coming in really useful and the origin pulse single target gonna be enough and origin pulse on point as we do pick up another win today so that last one pretty hard uh but a nice again another nice example of the team being able to kind of uh function well against uh pretty good meta team i would say so what we'll do now is friends is we'll wrap up with the rental code uh before we say goodbye for today's episode okay friends here is today's rental team it is a standard tone auger team but it is like i've said at the very beginning and throughout this episode a lot of fun and i do feel like it's an effective team as well so if you do want to try the team out for yourself be my guest i hope you have a lot of fun with it and definitely let me know down the comment section below like i've said this week is all about getting you sample teams to try out uh on the ladder get you started in series 11 and give you a helping hand try out some different um bigger meta restricted pokemon that are going to be used and get yourself familiarized with those go and deeper into this format so um stick around because tomorrow we will be doing shadow rider calorax that will be our next restrictor so that will be thursday tomorrow um obviously we will be and we've got two more days of sample teams before we move into a bit more fun things next week um so uh do stick around check that one out tomorrow and i hope you have enjoyed today's episode so thanks again for tuning in friends have a great rest of your day take care of yourselves more importantly than anything else and i'll catch you all for the next episode so until then bye bye