 Welcome to Animation Buffet and today's rig review is about gorgeous George and the rig can be found on Gumroad for $15 and it's by Dimitri Kolpakov if I am butchering your name apologize But you will find the rig on gumroad.com slash the Kolpakov And you can see he has already multiple things on there and you can select George here As you can see it's $15 you got everything you need to know here on that site It has example screenshots of the rig. It is item picker compatible with posing and like I said $15, which I already purchased So when you open it up in Maya, this is what you get not exactly in this pose But this is what I use for my thumbnail. You can see the cheats in my pose Well, let's turn this off and you can see here. This is the rig and it's glory with all of the controls It's very cool to have a cartoony rig It's not that often that you can see a cartoony creature rig very detailed you can see here Very reminiscent of the Maximus Character entangled looks overall very cool. And this is the default pose that you get very serious very serious horse Here's the main controller which gives you a couple options on the right here For instance, you can turn the hair off you can turn the accessories off you can turn offset controllers off and So on so you can look at a different type of look here I don't see any texture options. If you look at this here I don't see anything else Where you can modify it a bit more But that's going to be up to you to give this a bit of a difference Non-Maximus look and of course you have your classic controllers in terms of hips You got if you change the hips You got the middle section that you can adjust you also have the chest that moves separately and All the usual suspects in terms of a spline the former for your neck and all of this for your head And what you'll notice here is that if I move the hips all the way back they stretch But there's no stretchy control on the right You actually find these in the chest if I do this you have stretchy options here And if I turn this off you'll see that in the hips Nothing else is moving either so return to default and you got follow you got volume So if I do any type of changes here when I move this guy You can see that with the volume you can adjust the middle section speak of middle You got a middle section here for any type of Bountiness or if you want to change kind of the silhouette or the line of action there You have some options there going closer here. You got on the backside you got Controls for the hips here obviously both sides same thing on the front And even an extra controller down here. So overall super detailed speaking of details You can see here you got extra deformation or depending on what studio you work for they can call them Bend bows or bendies whatever you want to call them But there are everywhere on the front and the back then if you go down here you have the classic controller to move things here for rotate and translate then you have just a Separate controller for here. That's also in IK fashion here, which is really cool If you want to do any type of compression, which is super cool I'm always a big fan of these type of IK options and you got just a separate almost like a toe Flappiness here if you need that for extra Adjustments and if you select here, you can also see there are swivel options for the knee So if you don't want to do this via this controller, you have it via the channel control I'm also a big fan of that. It keeps the curves of the cleaning the graph editor You also have a roll type of foot roll type of thing You also have a roll angle change. So if you do this you can adjust that as well If you take that and you pull it, there's nothing just yet, but you can make it stretchy And it has an anti pop option, which is also really cool and length options to if you want to go All kinds of crazy, but also for mainly for posing and this is a better silhouette So lots of options on the front and the back. They are identical then you got the tail I hate animating tails So here I'm going to take a look at these controls and they give you obviously the FK But at the same time IK control so you can adjust and deform You can do all kinds of things with that which again, I'm not a massive fan of tail animation I prefer wings, but this has nothing to do with this review But I just wanted to always voice my displeasure when it comes to tails here If you adjust the horse for instance if you take this and you move it over and not kind of changes Whatever you're gonna do here you have the option here if you do this it stays put right so you take your Backside here and the tail and all of that stays put because it's in global mode But if you don't like this you can change this down to zero here So whenever you do change the hips you can see that the tail follows If you keep the accessories on on the saddle here, you see controls here, which is pretty cool You can change that and also rotate Same thing here put the feet in there and you have all kinds of adjustments. That is pretty neat like that To both sides obviously there is nothing here to change on these guys here There's also nothing in the layers. So if you look at your horse the geometry is Locked there and there's nothing in the layers to unlock you're gonna have to go inside the hierarchy In your outliner to change that in case you want to and as I showed before obviously with the head If you make any type of changes here You can move your head forward and stretch it out and make it all kinds of crazy You got options obviously to change that if needed This goes all the way down to here if you want to and in this option here You have IK FK blend to give this a spline or an FK option if you so desire So overall very cool. That's a stretchy option separately a cartoony rig option But what's very very cool is the face and there are horse rigs out there But you don't really have a cartoony rig option and if you look at this There's a lot of stuff to play with which is really really cool I'm gonna start with the non-usual thing here that you got the stretchy Front section here again if you want to do any type of change is potentially in the look But in terms of squash and stretch little adjustments here and there also Chin options. I love it. That's great. You got overall eye socket changes Speaking of eye you have your blinks Seems pretty standard there And always trying to scale just in case all that is there if you need to Obviously you can rotate this in all kinds of ways and you have eyebrows if you want to do your Eyebrow changes here There is no option as I can see to use these all as one Controller sometimes you have those separate controllers here Then you have one bigger control to move them all just in case you want to do big changes and these guys as Small adjustments not a huge deal But just wanted to mention that if you select the eye here you can move this like this also in FK mode But as with all you have an eye box or here's an eye controller where you can move your eyes around You can move them also separately and if I change something here, let me see on the head Alright, you got the eyes that are parented to the head, but you can turn this off Yes, you can follow zero and now you can take this controller out You can put this wherever you want to but when you change the head I stay put That's for the main eye movement and if you go in here just as a little detail here You have iris size as well for your cartoony elements, which is cool Then you have on the side here you have again form changes. You got all kinds of head and full from part deformation options here and there's a little bit of Interesting change as you pull this not that you won't ever do go this far But just as a heads up, but it's cool. It's cool that you can really deform the head to all kinds of smear frames potentially and really make extreme shapes out of that. It's very cool Just quickly if I go into the mouth you have of course your controls There is no hair control, but that would be pretty detailed probably slow down your rig as well But so you would have to turn the hair off and add your own hair if you want to animate something there And look at that. Let me see the face. So you got your jaw control With the limits so there is no crazy breaking there is no Breaking in terms of going all the way down all the way up. What's very cool, too There is a squishy factor here. You can see here as the lips go up very cool big fan of that So you have that all look at that So you got your individual lip control, but on top of that you can also adjust the teeth I don't come out, but you can bend them. That's pretty awesome. You got the side control here For the mouth. It's very cool. Yeah, lots of details Surprise that there's this here surprise. I don't know what I was expecting, but that's actually very cool Which means also you can probably Yeah, you can totally change the appearance then to make this you know proper dental hygiene based horse or One that was potentially neglected in terms of dentistry. It's pretty awesome though I like this and if you go back to the head just to see what you have here You got your stretchy option like I said the volume on neck global head global You got all kinds of options here Let me see quickly on the nostrils. So you have movements and if you scale. Yeah, you can scale them in and out There's nothing else there. I think that's pretty much it. There's some controllers here that give you overall teeth lowering and that's probably top and bottom So you have here the top side Adjustment in the lips here. Just watch out. So if you go all the way up here It's gonna bring those lips up as it is a squishy function there. It's very cool though. I have to say it's really neat There you go So these are all the controls in a nutshell pretty cool And on top of that you have an impecker compatibility So when I bring up an impecker, it comes on the side where it's bring it in You have that here the classic an impecker with all the options Belly all the side straps here and you got that as well It gives you the front and the back. You got the main controller And the tail and all that good stuff whole a leg. Everything is there ready to go. Okay. I look at this. Ah Why why did you do this to me? Oh wait if I look in here tongue controls. Let me see Yes, you do have controls for the tongue your rotate and You got your translates to do all kinds of stuff here Let me see. Yeah All the standard stuff, which is very cool. Gotta say again a cartoony rig per guy, ah It's cool to have it looks really cool lots of options, especially in the face So I'm hoping to see all kinds of facial animation and dialogue pieces with this horse I'm gonna try one myself. I'm gonna say it is now But probably won't have time until we're done on this current project, which is Star Wars at the moment So I'm probably not allowed to say when it's done But once I have time I want to check out this horse and do some tests gorgeous George So there you go You can get this on gum road or if you follow my site animation buffet You see that I just posted that this morning So if you're curious about more rigs go on animation buffet And you will see all kinds of rigs that I'm posting and that's it from me Thank you for watching if you like this as always you can like and subscribe if you want to as I continue to upload on it Almost daily basis almost because not on the weekends. All right. Well, thank you for watching and I will see you in my next clip