 Action castles. Here's the deal, and we got it really quick. This is our last game. We're two minutes old, we're so professional. We're basically out of time, right? Sorry, next people. This is a game, it's like an old text adventure, and we played this at our first packs, no way. We lined everyone up in the room, and one by one, you play your role. So you're in a small cottage. Yeah, let's do three turns. All righty. Welcome to action castles. Poor chance. You're in a small cottage. There is a fishing pole here. Exits are out, your turn. I'm sorry, I don't understand what, your turn. I don't see everything to kill, your turn. I'm sorry, you can't go left. You get the idea, right? The person running the game sees a text adventure. There's a video, Scott ran this four game in Tycho at the Q&A. But I actually rated them at a PAX East Q&A, and was just like, welcome to action castle, like a fishing pole. Core can see here. You can buy two games left. Tycho knew what to do, game didn't know what to do. You keep the mic on, be a party. In this game, you have 100 people taking turns playing the same character. One guy is like, kill self, game over. At one point, some of the guys was like, Steve Jackson was in line, and the guy in front of them is like, reset game. It's like, reset game. Steve Jackson's like, load game? He got back to that line. At one point, a guy was like, save game. And everyone's like, saving? And everyone starts to say, you have two save games remaining. So if I'm going to tell the story of my character here, I'm not going to talk about my strength stat. That's not interesting. And it turns out that that's the only part of my character that is character, that is story, who he knows, what he's done, where he's going, why he fights for what he fights for. That's it, and that whole character sheet, that's it. So trying to tell me this is a role playing game, but what percentage of it has anything to do with role playing? That percent, and most of that is a picture.