 How's it going everybody? Dato Doi here with another Dragon Ball Fighters video and this time around we're going to be doing something more tutorial-like and we're going to be talking about something that's a very core component of both Dragon Ball Fighters and other fighting games. That thing being conditioning your opponent. Now admittedly conditioning your opponent is very intrinsic to the fighting game experience so even if you haven't had somebody explain it to you if you've been playing long enough you've probably figured it out yourself. Basically conditioning your opponent in a fighting game is the exact same as conditioning anything else in life. You're doing something very specific to your opponent so that they can react and you can sort of control what the outcome of that situation is going to be. To put it directly in Dragon Ball Fighters terms let's say you have your opponent in the corner this is the first time of the game you go instant air dash overhead they get hit by it the first time or they block it that doesn't really matter what matters is that they see that you went for an instant air dash overhead and that you did click a button to attack. So the next time you get in this situation you again go instant air dash overhead this time they block it probably unless they're super bad and they get hit by it again regardless it doesn't matter because at this point he should be getting the idea that when you're in the corner instant air dashing into an overhead is your general go-to plan and then on the third or fourth time you have them in the corner and you go for an instant air head maybe this time you whiff it and go for a low it'll catch them completely off guard as they were expecting to block an overhead. Now admittedly this is a super basic example but conditioning goes for everything whether it be you know a crazy sort of character specific gimmick something like a sell true 50-50 or a really awkward assist setup this is why fighting game tournaments are usually run on a best-to-three sort of system because the tournament isn't only testing your ability on how good you are at a one-player type of game and reactionary defense it's also testing how well you're able to adapt to your opponent's play styles and their gimmicks as well as trying to condition them yourselves this is why it's also a common rule in fighting game tournaments that if you win a game you can't switch off characters only the person that loses can switch off characters because it's trying to prohibit people from hitting you with a gimmick one time and then as soon as you lose a game up switch characters now it's time to hit you with a different gimmick now one thing that I really do want to stress before we move on to some more examples from upper mid levels of dragon ball fighters is that if you are a total beginner to this game and are just in the beginning ranks do not try to condition your opponent I promise you uh you know that's the beginner's luck of fighting games it's not really luck at all it's just the fact that people who play a lot of fighting games usually expect their opponents to react in a certain way to things but beginners you know they're just gonna do what they want to do so just a small caveat if you're new to fighters just just always go for a media attack I promise you that will be a much better strategy until you get up to the mid level but anyway now we can very quickly get into some real match examples a quick little note here this footage comes from a first to then I did against Lotus on the omega pro weekly stream which by the way you should go follow both of those guys they both produce very good quality dragon ball fighters content as well as a lot of stuff for a lot of other games links will be down in the description but what we're going to focus on here in the gameplay is that you'll see after I get a sliding knockdown on Lotus I go to chase this tech and then go in for an instant air dash overhead now this is the first time I've done this throughout the set so what happens here isn't that important to me I'm more so looking to what his response is going to be and you'll see here when he does get up he goes for the reflect which instantly pushes me back off and the situation has been reset into neutral so after a couple more times of be going for that instant overhead and getting reflected it's gotten to the point where I've gotten another sliding knockdown and this is the part of the game where I'm going to cash in on all of that conditioning I'm going to go for an air dash in but I'm just going to land and go for a dragon rush to completely negate that wake of reflect and you see it does go my way here and I think I get this exact same result maybe one or two more times but part of the fun of playing a good opponent like Lotus is that he's not going to just stop there the match is obviously going to continue so he's going to switch up what he does on wake up so you'll see now at the very end of the set Lotus is going to just instead of reflecting he's just going to jump back get out of there so essentially he's just found another way to get the situation back into neutral now this was towards the end of the set and I never really did figure out how I wanted to deal with that uh so that's pretty much where this scenario ends but the overall timeline for this basically went get the sliding knockdown instant overhead into reflect one or two more times instant air dash overhead into landing into the dragon rush into Lotus jumping back and although I don't have any footage of it another area where conditioning can be used is in your character's block strings and for this example we are going to use Bardock so normally Bardock's block string would look something like this it leaves them pretty safe but there are parts in the block string where if you want to take a risk and you've conditioned the opponent to sit there for this entire block string you could either throw in some low lights and stagger your buttons or you could go for one of Bardock's specials charges it up and if it lands this move takes a long time to charge by the way uh then you're once again positive on block and you can go back into another block string this is obviously good because it keeps your block strings fresh and it keeps your opponent on their toes and it just gets you more block pressure so win win win so basically I could go on you know with every character and do some gimmicks and how that conditions opponents but it's basically the same throughout the entire cast you're just doing something to try and elicit a response from your opponent that you can carefully plan for and then punish like I said at the beginning this video is more made for beginners totally new to the fighting game genre or just jumping into an online fighting game for the very first time hopefully it really helped you guys out and if it did please let me know down in the comments and also make sure to let me know how new you are to dragon ball fighters as well if you just have any other questions you can ask them down there as well I'll be down there as always while you're down there though if you like this channel and these tutorial videos make sure to leave a like and subscribe I really do appreciate it and it really helps the channel as always I'm datodoya and I'll see you in the next video