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Duke Nukem 3D: E1S1 in 11 s (Piece of Cake)

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Published on Feb 16, 2009

This video is from Duke Nukem 3D (PC shareware version 1.3D). After several hundreds of tries, I managed to get through the stage 1 of episode 1 in 11 seconds (according to the built in timer) with "Piece of Cake" difficulty level. The real time that expired from the beginning of the level to the nuclear bomb explosion was also approx. 11.00 seconds (and approx. 9.76 s to the self-destruct button press).

I've managed to do an almost as good run dozens of times, but the built-in timer always showed 13 seconds, because I was alive at the end of the level instead of squished to death because of the wall glitch. The timer seems to stop after death, so I saved about two seconds when I luckily managed to press the button just before accidentally squishing myself. The next stage (stage 2) started normally with 100 health like I had just died on stage 2.

The accidental wall squish happens actually very often to me at the end of the stage when I do a fast run, and it usually ruins the run annoyingly. This was the first time I managed to press the button before squishing myself to death, and fortunately, this happened in the end of my fastest (or second fastest) run. However, in one of my previous runs, I managed to kick the glass broken but didn't manage to press the button before I accidentally died when 9.64 s had expired. So probably the wall glitch in the end also ruined my would-have-been-fastest run (when counting the real time expired).

This stage can be played through almost one second faster on the difficulty levels "Come Get Some" and "Damn I'm Good". That's because there is then a pig under the exit bridge, which can be used as a stair for getting on the ledge below the bridge, from where you can finally jump on the bridge. You can see the fastest speed-runs on each level with best fitting difficulty levels on the page http://www.youtube.com/watch?v=SmLF52... . However, I haven't yet seen someone do that kind of fast run with wall squish death at the end. So at the moment, that way has probably been proven faster only when counting the real time, not when looking at the built-in timer... unless there is another way to stop the timer that is unknown to me...

By the way, I also used the wall glitch to get out of the air-conditioning tunnel before it ended.

I ran the game in DOSBox 0.72. I used these settings: core=dynamic, cycles=36000, frameskip=0, sbtype=sb1. I recorded the video with DOSBox and uploaded the original video (which YouTube then recompressed).

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