 and I just had a quick tip about creating user setups and about paint work. So very often I have to paint out objects in a frame and create clean plates and I like to call it patch and paint but usually it's paint and then patch the reverse because I need to make a clean plate out of something. So what I'll do is I have a little go-to setup that I use all the time and it starts something like this where I'll have this little pipeline setup where I have a freeze frame on either side of the paint node. The reason I do that is because if you paint on sequence using this setting the setup gets very heavy because it's having to render the paint or manage the paint strokes on each and every frame. Instead I just have it set up where I just paint on a single frame out of freeze frame after the single frame of paint and then re-grain it and that re-grain is what I use. It's typically set for area log C and I just put a temporary color correction at the head of my pipeline just to make sure I'm looking at the way that it's going to end up. So what I'll do is then I'll grab this entire pipeline I'll drag it down into the user bin and I'm going to call it paint start. So whenever I have a setup which happens quite often I'll just grab this setup out of my user node bin and then I'll connect up the nodes as I need to and then I'll go ahead and paint on the element that I want to get rid of. In this case it's in this case it's a couple of these little bubbles and I'll have the paint stroke set up to recursive clones so I can just quickly go in and paint out the little bubbles or tape marks or what have you. So it's a fast and easy way to get started with creating clean plates. So that's it. That's my quick tip. Patch and paint or paint and patch and that's it. Enjoy.